Posted June 29, 2020 To make it more interesting to grind the channelling skill on Freedom, especially for main account priest/s. Also allow priests to complete tasks in their journal without having to go to Epic to do them. And this would make the praying skill in general more interesting and useful. Prayer skill effects: Base favour regain should be effected by prayer skill 20% at skill level 1.00 to 100% at skill level 100.00 Same curve as "Effective quality" from Weapon/Armour (1/20%, 10/34.7%, 20/43.6%, 30/50.4%, 40/56.1%, 50/61.2%, 60/65.8%, 70/70%, 80/80%, 90/90%, 100/100%) The old static base favour regain should meet the new regain between 50-70 prayer skill Gifts from the Gods [https://www.wurmpedia.com/index.php/Praying]: Gifts from the Gods chance should be based on prayer skill 1% at skill level 1.00 to 3% at skill level 100.00 (current chance is static 2%) NEW Gift: get up to 15-45 second buff "Gain x shatter resistance while enchanting items" x should be a static value between 1-5% Altar: Gifts from the Gods chance modified on altar type and quality (100% shows here 2% static chance now or actual 1-3% chance effected by prayer) Example Table: Location Ql-1 Ql-100 God specific location 50% 50% Wooden 25% 75% Stone 35% 85% Silver 45% 95% Gold 50% 100% Electrum 60% 110% Number in table could be changed base on god Fo - switch wood with gold Libila - switch "God specific location" (corpses) with gold .... Prayer skill gain: alternative 1: make ring/s usable like a tool when a hand wearing a ring is activated. alternative 2: make ring/s usable like a tool like all other tools. Ring can be enchanted with CoC/WoA/BotD. Ring should be effected by enchant decay just like tools. Altar QL should effect skill gain. This will make the Jewellery skill more interesting as well. 1 Share this post Link to post Share on other sites
Posted June 29, 2020 1 hour ago, Sputnix said: Prayer skill effects: Base favour regain should be effected by prayer skill 20% at skill level 1.00 to 100% at skill level 100.00 Same curve as "Effective quality" from Weapon/Armour (1/20%, 10/34.7%, 20/43.6%, 30/50.4%, 40/56.1%, 50/61.2%, 60/65.8%, 70/70%, 80/80%, 90/90%, 100/100%) The old static base favour regain should meet the new regain between 50-70 prayer skill -1. Share this post Link to post Share on other sites
Posted June 29, 2020 (edited) how is making everything worse unless you grind this garbage skill (and adding a JS requirement) making it more freedom friendly being a priest is a chore as it is you don't need to add forced prayer requirements to it Edited June 29, 2020 by Oblivionnreaver Share this post Link to post Share on other sites
Posted June 29, 2020 This is an interesting idea for giving the prayer skill a more important role. However, I'm not sure it addresses the core issue with prayer which is it's method of training being a long altar-chain period. These changes, alongside a more active use for prayer could be a good thing (a skill to level as a priest), but prayer would need more of a use in terms of active rewards for praying. 1 Share this post Link to post Share on other sites
Posted June 30, 2020 9 hours ago, Delacroix said: -1. Quote from Retro's guide to suggesting good and doing other stuff real good too. Quote Provide constructive comments, +1's and -1's aren't useful, we overlook and ignore them anyways, post why you like or dislike something. Share this post Link to post Share on other sites
Posted June 30, 2020 9 hours ago, Oblivionnreaver said: how is making everything worse unless you grind this garbage skill (and adding a JS requirement) making it more freedom friendly being a priest is a chore as it is you don't need to add forced prayer requirements to it After changes like this it would be no longe an garbage skill. And if you work an Journal, like every main priest it is an minor buff and should make feeling more progress. And it should give be a priest more depth/complexity, not only be a singe skill mechanic (channeling). Quote and adding a JS requirement Not sure what you like to say with this note. Im not an native English person. Reading generalized text is pretty hard to understand, it would be nice if you could use more "quotes". 🙂 And sry about my bad English, start post took some days to write and i try to answer more fast here ... . Share this post Link to post Share on other sites
Posted June 30, 2020 9 hours ago, Etherdrifter said: This is an interesting idea for giving the prayer skill a more important role. Thank you for the nice words. 🙂 9 hours ago, Etherdrifter said: However, I'm not sure it addresses the core issue with prayer which is it's method of training being a long altar-chain period. Is is definitive not, but it could be an first step towards solving the issue. 9 hours ago, Etherdrifter said: These changes, alongside a more active use for prayer could be a good thing (a skill to level as a priest), but prayer would need more of a use in terms of active rewards for praying. Yes, but it is very hard to find an good way between "rewards for praying" and "overpowered buff". Because this i was thinking about a more soft change. Share this post Link to post Share on other sites
Posted June 30, 2020 12 minutes ago, Sputnix said: After changes like this it would be no longe an garbage skill. And if you work an Journal, like every main priest it is an minor buff and should make feeling more progress. And it should give be a priest more depth/complexity, not only be a singe skill mechanic (channeling). Favor regen and items from praying isn't something that a high end priest relies on, it's only really useful if you have no way of making your own favor, which is what someone starting out a priest would lack, but your suggestion impacts the starter priest the most by halving the chance for gems/bonus favor and severely lowering the base regeneration until you grind up to 50/70/whatever, which takes a long time, i got to 100 faith and was like 25 prayer or something. It fails in the same points that new fishing does, having a bunch of extra skills required to use a main skill doesn't make it more deep or complex or anything, it just makes it tedious. Looking at your graph it's 1-3% changed by skill, but also modified by altar ql, so like a new priest is starting out, and with your idea, they have 1/5 of the favor regen they would and 0.3-0.6% chance or so for a bonus from praying, it's a knockdown to the group of players that aren't starting out, whereas anyone with a veteran priest is completely unaffected by it as they have 0 reason to pray/make altars/whatever outside of doing the journal goal. 1 Share this post Link to post Share on other sites
Posted June 30, 2020 (edited) Before even considering changing the rewards, fix the skillgain system for prayer. (Btw shatter protection for only enough time for 1 cast or even less is basically worthless). I think the meditation skill mode fits prayer nicely. Give skill only when you’d gain faith. Then use altar QL (no difference for types) so by the 70s you’d want a 1 QL altar for skilling. Then add a difficulty change if altar is on special terrain (like meditation path tile modifier). Vyn = water, Fo = tree, Mag = Rock, Lib = tundra? On those tiles, you’d want a high enough QL to make up for the increased difficulty. The meditation style skillgain also encourages people even more to charge rites. Edited June 30, 2020 by LionIX Share this post Link to post Share on other sites
Posted June 30, 2020 3 hours ago, Sputnix said: Quote from Retro's guide to suggesting good and doing other stuff real good too. Quote from Delacroix: if I cared to provide further criticism of your terrible idea I would have. Share this post Link to post Share on other sites