Hammer

Largest Market Settlement - Get Your Spot!

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Posted (edited)

Some of you may know me as Yekrut. Others may call me Turkey. And others may remember me as Shut up, kid!

Whether you do or don't know me, I have a history in Wurm Online spanning several years and I have a plan for the new Steam PVE server.

 

I've been planning this for any new server. I just didn't know it would take place on a new set of servers, but hey, I'm only human. 

I'm looking to put together a large market--THE largest market on the new Steam PVE server. I've already started planning. I want to get everything as organized as possible before the server opens and I'm looking for experienced players to join up.  What I want is for players who plan to play on the new server to sign up and take on a specific role. When it comes to authority, you will have the responsibility of managing that aspect of the settlement, with input from myself and the other managers. We will have regular small meetings to review and plan future changes to the settlement. You and I will discuss how you should use your role for the betterment of the market and I'll make sure the whole thing comes together in an interesting and organized way. We will find a project for you to work on, and you spend as much time on it as you can. 

 

For example, if you agree to be our Master Dye Maker, you will need to level that skill up as quickly as possible because the market will be counting on you. If you're the Main Animal Breeder, your fellow market developers will be counting on you to donate and sell whatever animals you can. Not a lot of sales will be happening at the start of the server because skill levels will be low and no pro items will be in the game yet. Working together and helping each other will set our market apart from other markets. Working together will also help you to acquire better tools and resources before other settlements in the game. We'll design the market to be enormous, colorful, and aesthetically pleasing. I also plan to have a limited amount of lighting to ensure that players have as little lag as possible while in the market.

 

We want to be very, very organized so the market will look amazing. For that to happen, each person's personal preferences will be somewhat limited. What does that mean? It means that the Main Building Designer will have most control over how the residential area looks. It'll be his job to plan structures and see that they are built in an organized way (placement, material type, size). The Main Outdoor Decorator will be in charge of decorating the outside shrubs and landscapes, etc. This is a normal limitation while being part of a larger settlement. But it's good because having one person choose these things for everyone will make an overall better visual effect. Also note that you may have to work with another manager to accomplish some aspects of your role. For example, if you're the ship builder, you may not be able to make your own high level ropes, so you would need to collaborate with other villagers to get rope. Most likely you could trade for some ropes or give up your products for free starting out and someone is likely to give you what you need when they get it. Helping someone else first can go a long way in villager relationships. 

 

It's a big undertaking. What do you have to gain from helping out with this project? Let me list a few things that will put you ahead of everyone else when it comes to the new server:

-You'll get a larger, more desirable house in the market area. 

-You'll have a preferred space for a merchant when the market is ready to open.

-You'll have access to a large community that shares their tools and resources with you, which will put us ahead of other settlements.

-You will be conveniently located next to the largest market in the server.

-It will be easier to raise your skills being in a large settlement with a common mine, forge, etc. 

-We will be a large settlement at first, while we raise our skills and develop the market. Then we'll open the market as it's ready and the server matures.

-You'll be able to make some silver a little later, when the market opens to traffic from the entire server. 

-You'll be part of a settlement that won't play for a few days and then quit. It's common among new players. We will keep growing this community until we're all highly skilled and rich. You will also have the benefit of being part of a large-scale project, which will be much bigger than most, if not all, other settlements early in the game.

-You'll get a share of the market's income to be determined at a later date. It depends entirely on how profitable the market becomes. If your name is on the spreadsheet, you'll be included in the share of silver profits. 

What do you have to lose?


What do we need from you?

You'll need a few things to be able to sign up to take on a role:

-Time. You'll need to be able to play a lot, so you can raise your skills and contribute to the market community.

-Premium. You'll need high skills eventually to continue to improve the market's appearance and amenities, which will require premium on at least one of your accounts.
-This isn't like a real job, so you create your own hours. However, in order to fulfill your role as a manager, you'll need to put in an honest effort. If it becomes clear that you aren't fulfilling your duties or trying to steal/scam other members of the group, we'll replace you with someone who fills the role more adequately. 

-Donations. While you're raising your skills you can create storage bins, forges, carts, etc. to level up your character to be able to perform more difficult tasks. Collect your shards, ores, wood, etc. and throw them in a bin so that other people may use them for raising their skills. This type of network can be beneficial for everyone who joins in on this market. If it's not useful to you at the moment, it may be useful for someone else, so don't throw it away. Give it away if you can.

 

How to sign up:

Send me (Hammer) a pm with your email and which role you wish to have.  I prefer to have your email so we can keep contact until the server opens. I'll also use your email to share market spreadsheets with you. I won't use it for any other purposes, I promise. You may also message me in Wurm Online on Yekrut to discuss more information. If it's a high difficulty role you need to tell me why you think you could do a good job and how much experience you have doing that. Some roles will require some experience and others will require little or none. You can send a nickname if you don't want anyone to see your character name in advance (so nobody else takes it when the server opens).  If I think you'll do a good job I'll add you to the list. You can sign up for 2 or 3 roles if you think you will be able to handle all of them. You can also sign up as backup if you want to help the primary person with that task. If there's a role you would like but it isn't listed, send me a message and maybe we can add yours. 

 

ROLES:

Position Title Difficulty (1 to 5) Main Duty Secondary Duty Primary Player Secondary Player
Animal Breeder 2 supply traited animals supplying milk hidden player 1 Mandy
Blacksmith 2 creating higher level bs items for others jewelry, locksmith, metallurgy    
Builder 1 1 Follow the Building and Bridge Designer's plans and help build help anyone    
Builder 2 1 Follow the Building and Bridge Designer's plans and help build help anyone    
Builder 3 1 Follow the Building and Bridge Designer's plans and help build help anyone    
Building Designer 5 - deed planner required
design a unique and interesting collection of buildings to fit specific areas
  Darwin Yekrut
Bulk Producer 1 1 stone, wood, animal parts, herbs, etc using alts is ok   Yekrut
Bulk Producer 2 1 ore, lumps, etc using alts is ok    
Forrester 1 produce sprouts, nuts, fruit help anyone Wucius  
Carpenter 2 help other citizens get carts, beds, wagons, plan structures help anyone Dorf  
Chef 2 making a variety of high quality foods for affinity bonuses farming Yekrut  
Coal Maker 2 steel production      
Digger 2 bulk dirt, clay production; terraforming forming canals Wucius Four057
Dye Maker 3 create beautiful dyes to color the market herb production    
Farmer 2 gathering high quality crops for the chef, tailor, ropemaker herb production Yekrut  
Fighter 2 raise fighting, help keep the area safe and protect workers outside the settlement meat, pink flower scout    
Grass Enchanter 1 create enchanted grass for animals to graze help anyone hidden player 1  
Indoor Decorator 5 create attractive and unique indoor decorations for all buildings      
Leather Worker 3 supply armor and leather gear to others   hidden player 1  
Marketing 3 attract other players to join the settlement or sell their wares here help anyone Yekrut  
Mason 2
help other citizens get masonry tools, statues, fountains, plan structures
     
Miner 3 mine out a specific mine pattern supply stone shards    
Outdoor Decorator 5
place interesting and colorful decorations, including fountains, flowerbeds, etc
     
Priest-Fo 3 bless, animal traits, mailbox enchant, life transfer, etc prayer groups, convert others Mandy  
Priest-Libila 3 bless, enchant items and gear for villagers, etc prayer groups, convert others    
Priest-Magranon 3 bless, strongwall, etc prayer groups, convert others    
Priest-Vynora 3 bless, enchant items and gear for villagers, etc prayer groups, convert others Star hidden player 1
Road Maker 3 create and pave roads to connect all the regions of the market help anyone    
Ship Builder 2 make rowboats for villagers help anyone    
Tailor 2 make bardings, cloth materials for ships, decorations, etc distribute meditation rugs    
Weaponsmith 2 make weapons for villagers jewelry, lock, metallurgy Darwin  

 

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Edited by Hammer
updated table
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LADS, lets show these steam noobs how real men grind!!!! join this deed and we shall bask in limitless and glory filled wealth.

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2 hours ago, Darwin said:

LADS, lets show these steam noobs how real men grind!!!! join this deed and we shall bask in limitless and glory filled wealth.

So true!

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Signing up!   Thanks for all the planning and future planning to come.    Looking forward to a beautiful village!

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This sounds exactly  what my hubby and I are looking for. My hubby has played since 2007 on and off. I have not played that long, started when Pristine Opened. We are currently on Xanadu.  We have time to play as we are retired and I am high risk for the Covid-19 . This plan sounds really exciting.  My hubbys main character currently is NecroFizzle and mine is Allysia.  Necro would love it if he could be the Blacksmith/Miner.  He loves to do this.  I like to cook and farm, do Alchemy and would like to be the Fo Priest.  Since  the Priest will be my main focus I am willing to help with any other task I am capable of doing as a Priest.  We are willing to help with what needs done, but these are our first choices.Please Contact me(Allysia) in game for any question or info.  We are really excited.

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Darwin, Snow, Allysia, thank you for expressing your interest. I'll do my best to ensure that the settlement evolves from a noob skilling zone and into an endgame market that Wurm hasn't yet seen. I will add all of you to the table. 

Allysia, I have a question about your interest in alchemy. Would you want to become the head dye maker for the settlement?

 

I also want to ask if you have prior experience as a Fo Priest. You can respond here or by direct message, or in game at Yekrut. Thank you.

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Posted (edited)

Right now the plan is to have 3 general phases for the market development. They are as follows:

 

Phase 1 - Set up stations for grinding up skills, a small house for each player on the table above, and a small building for each main development focus, such as smithing, leatherworking, etc. At the moment this stage is expected to last for around 1 month. It really depends on how fast we can grind up skills and gather materials for the next phase.

Phase 2 - The market opens for venders who are part of the market's development (as listed above). We begin to change the settlement and terraform/lay down the foundation for the endgame market design. Our sellers open their venders so that other players may buy their wares. The final market design is being developed currently, which will be completed at phase 3. During phase 2 we will begin building with whatever skill sets we have gained at that time. This phase is most likely going to take the following 1-2 months to set up. 

Phase 3 - The beginnings of the endgame marketplace are in place, and just need to be completed over time as we get higher skill levels. The marketplace has been changed to accommodate sellers from all across the server. We fully open to the public and connect our establishment to other settlements via highways. We install a wagoner for shipments. We begin selling bulk materials and horses. We open our services to the entire server, such as sermon group inclusion, public mine, etc.

 

As we reach phase 3, villagers who have kept up with their roles in the development of the market are free to move out and start their own settlements. They will be able to keep their house, title, and role in the marketplace, as well as their special market merchant spot for as long as they remain active on the PVE Steam server. They are free to pursue other endeavors and aren't expected to stay at the marketplace forever. Anyone who leaves early or fails to help the settlement adequately before that happens would give up their slot to someone else. 

 

We are still looking to fill many open positions, so feel free to send me a message or leave a comment. Don't be shy!

Edited by Hammer
added note
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Question: How are you planning on supporting the project financially? Tiles will need to be purchased and expanded over time. I'd like to see your fiscal vision for all 3 phases (ie. where the income will be coming from to support such a large operation, who is paying for the Traders, etc) and long term. 

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The planned settlement size is 65x65 and that is within my budget, but if anyone else wants to donate I would gladly accept any donation. The settlement will be established at that size starting out, with the possibility to expand later on as the need/funds become available. The upkeep cost is much lower than the starting cost, so as long as the market is being used after the first month it would become self sustaining. 

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Updated the list with 2 more players. Anyone interested in being part should contact me soon, because roles are being taken.

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The more we have the easier it becomes for all...  love seeing the interest growing as we get closer to launch day.      😉

 

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If you can get altars built ear the market it might attract priests for sermons.

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