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elentari

Tracking usage + rare animals

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Tracking is a skill many neglect due to its limited uses. Outside of pvp it doesn't see much action.

 

How about as a side option, tracking would enable you to find "rare" animals which are basically are like regular mobs but beefed up.

 

For example let's name a bear "Bloodclaw" (original , I know right?). You see a den of bears around and you begin tracking the area.

 

If Bloodclaw (or whatever RNG name you want to implement) is already dead, then you get a message like "It seems like there is no sign of any dominant beasts amongst the fauna". If he is alive, you start to get messages like "You think the tracks lead NE." You get closer " The tracks seem to be fresh, Bloodclaw seems to be nearby. Perhaps a lure like fresh meat from his pack would attract him?" . You keep tracking till you find a spot that says "You sense he is near, this is the perfect spot to place the lure."

 

Bloodclaw spawns in a violent flurry of tooth and rage charging at you with a pack of black bears. Bloodclaw basically acts like a champion but with extra muscle on him, better DR, higher dmg, and perhaps as a side ability, spawning black bears? Or maybe just attracting the mobs in the local area to his position.

 

Once he's dead, you get "tracking" skill besides the regular FS and a chance to get something valuable from him once butchered.


Examples of loot : A rare skull from a powerful beast ( you can display it in your hunting room). A powerful claw that has ripped many asunder. A large fur in pristine condition, it might make a good rug or perhaps a cape? (hint hint devs? )

 

Might make hunting more interesting. Could also be added alongside the taxidermy suggestions people have been making for some time now.

Edited by elentari
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8 hours ago, elentari said:

Might make hunting more interesting. Could also be added alongside the taxidermy suggestions people have been making for some time now.

 

This could be the way one acquires the "fine specimen" that one needs under the latest taxidermy suggestion for mounting the creature.  Non hostile creatures such as a buck or doe would not spawn in a group that would attack you, but rather have other elements making it more difficult to hunt down the more rare version of it.  Given that it is a rare version of the creature, perhaps they could spawn with varying stats, and a record of details would be saved on the trophy once mounted.

 

Like this entire suggestion very much.  It would be nice if hunting felt more like hunting, and tracking and hunting more natural critters in general has a lot of room for more depth.

Edited by Thalius
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Tracking needs some love and reconfiguring , so any improvements, uses would be nice.

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