Posted June 21, 2020 (edited) This mod adds "large planters" similar to Wurm Online. Planters can be made from wood or stone, you can see the recipes from your recipes window (N by default) All existing crops and mushrooms can be planted in them Planters can grow rice and reed (which usually need water, and don't grow in WO planters) Planters can grow anywhere, in houses or in caves Planters follow the same growth cycle and times as fields on your server and produce similar yields If you use cropmod change your planters.config settings to match During winter planters that are outside will be visually covered with snow, but that does not affect the crops growing in them Planters can be painted by using 1kg of dye (only wood/stone parts will show the color) Magic Mushrooms Magic mushrooms are a special new mushroom, they are grown in their own type of planters and instead of sowing you throw some Source Salt in them When growing while being untended there's a (configurable) chance that they will become wilted When consumed magic mushrooms provide some (configurable) favor regeneration, karma and... other interesting effects Stumps Tree stumps can be dug up with a shovel, which will give you a stump item Stumps are used to craft magic mushroom planters and can also be just used as decorations Wicker Baskets This mod also adds some decorative baskets - empty, with cloth and with mixed and magic mushrooms All the above are craftable from shafts, thatch and some other items Empty and with cloth version can be used as containers, the other 2 are purely decorative Magic mushroom baskets emit light and particle effects All baskets can be dyed, with the cloth parts dyeable separately GM Commands Those exist mostly for testing and are only available to GM level 5. Be careful if you decide to use them on live servers. Spoiler #planters test - Spawns test planters, with all possible variations #planters delete - Deletes all planters on the server #planters winter <on|off|disable> - overrides winter models to be on/off regardless of current time of the year, or disables the overrides #planters paint <pink|random|remove> - paints all planters on the server (or clears paint) Special thanks First of all huge thanks to @Angiefor creating the silly amount of models that this mod uses. We are currently sitting on 101 unique models and probably more to come. None of that would have been possible without her. Also thanks to @Cuddlesand @Governorfor some help and moral support in the early life of this mod 😛 Requirements This mod requires serverpacks + httpserver installed and correctly working on your server and serverpacks mod on the client. Without this you will see nothing but ?-bags. On client side it's recommended to enable this setting for the full experience of eating magic mushrooms: Downloads: https://github.com/bdew-wurm/planters/releases This mod is open source and licensed under the LGPLv3. Edited July 6, 2020 by bdew 23 Share this post Link to post Share on other sites
Posted June 21, 2020 I want on my side say a big big big Thank you to you Bdew to gave me the honor to work with you ! thank you to have took time to share a litle part of your incredible knowledge , thank you to be so patient and so tolerant. I really enjoyed work with you of course , it have been wonderful . And i agree, thanks to Governor and Coldie, members of Wurm Art&Coding with who all is so simple and always a pleasure to work with. This is the second Mod of the team, and i'm still sure that it will not be the last ! 7 1 Share this post Link to post Share on other sites
Posted June 21, 2020 I really like the baskets and the magic mushrooms.....#makemushroomscount makes the silly yellow potion? You guys are doing great... Share this post Link to post Share on other sites
Posted June 21, 2020 This looks wonderful! Can't wait to try it out 1 Share this post Link to post Share on other sites
Posted June 21, 2020 ❤️ ❤️ Love it all !!!! ❤️ ❤️ 1 Share this post Link to post Share on other sites
Posted June 21, 2020 All I can say is Wow!!! You never fail to amaze. 1 Share this post Link to post Share on other sites
Posted June 21, 2020 (edited) @bdewHow do we actually plant seeds in the planters? I have a stone and a wooden planter on the ground, seeds activated. But I can't see any Sow option... - same issue whether the planters are GM-created or made by hand - the planters are on-deed, 99 QL - doesn't make a difference whether I'm standing in the planters or next to them - the seeds I tried are carrot and cotton - doesn't make a difference what surface the planters are on (tried grass, dirt, and sand) Edited June 21, 2020 by Batta more details Share this post Link to post Share on other sites
Posted June 21, 2020 13 minutes ago, Batta said: @bdewHow do we actually plant seeds in the planters? I have a stone and a wooden planter on the ground, seeds activated. But I can't see any Sow option... - same issue whether the planters are GM-created or made by hand - the planters are on-deed, 99 QL - doesn't make a difference whether I'm standing in the planters or next to them - the seeds I tried are carrot and cotton That should work... if you are on deed check that you actually have permissions to plant there (even if you are gm) Share this post Link to post Share on other sites
Posted June 21, 2020 7 minutes ago, bdew said: That should work... if you are on deed check that you actually have permissions to plant there (even if you are gm) Yes! It was a permissions issue. I hadn't realized that the GM would need permissions. Thanks for your help! 1 Share this post Link to post Share on other sites
Posted June 21, 2020 Just now, Batta said: Yes! It was a permissions issue. I hadn't realized that the GM would need permissions. Thanks for your help! I forgot to add an exceptions for GMs will add in next update. 1 Share this post Link to post Share on other sites
Posted June 21, 2020 I thought you quit WU and modding? Share this post Link to post Share on other sites
Posted June 21, 2020 4 minutes ago, atazs said: I thought you quit WU and modding? It seems he became an artist. Share this post Link to post Share on other sites
Posted June 21, 2020 1 hour ago, atazs said: I thought you quit WU and modding? Noep. 1 hour ago, Sklo:D said: It seems he became an artist. 99.9% of the artwork was done by angie, i just did the code and integration 1 Share this post Link to post Share on other sites
Posted June 22, 2020 looks awesome bdew, I can honestly say you put in a lot more effort into the project than I would have. The dye ability for just wood and so on, truly does look awesome. Share this post Link to post Share on other sites
Posted June 22, 2020 (edited) Mod updated to v0.12 fixed permission checks for GMs fixed weight check when digging up stumps updated some models to fix soil texture scaling Download: https://github.com/bdew-wurm/planters/releases/download/v0.12/planters-0.12.zip Edited June 22, 2020 by bdew 1 Share this post Link to post Share on other sites
Posted June 22, 2020 Magical mushrooms, yes please ! Looks awesome 1 Share this post Link to post Share on other sites
Posted June 23, 2020 PSA: When eating magic mushrooms it's recommended to have this setting in your client settings (text tab) ... for the full experience 😛 2 Share this post Link to post Share on other sites
Posted June 26, 2020 On 6/23/2020 at 12:48 AM, bdew said: PSA: When eating magic mushrooms it's recommended to have this setting in your client settings (text tab) ... for the full experience 😛 Lol, took your advice. Much more fun this way. 🙂 Share this post Link to post Share on other sites
Posted July 6, 2020 (edited) Mod updated to v1.0 Added integration with Better Farming mod With that mod installed (v2.0+ required) you can perform area actions on planters: Sow, Farm, Harvest and Cultivate To perform area actions on planters you need to click the planter it will be centered on, not the tile under it! Fixed planters timer going weird when no planters are active on the server Changed plural names for planters to be more specific (for missions) Improved permission checks for planters in villages Note: If you had any beta versions of Better Farming (2.0-pre-whatever) - they are not compatible with the final release, please update to 2.0 if you want the integration to work. Download: https://github.com/bdew-wurm/planters/releases/download/v1.0/planters-1.0.zip Edited July 6, 2020 by bdew 4 Share this post Link to post Share on other sites
Posted July 7, 2020 (edited) Mod updated to V1.1 Added infected planters The infection is purely cosmetic (doesn't affect what's growing in them) - they will look decayed regardless of damage and use mycelium texture instead of dirt/farmland Followers of black light gods can infect a normal planter Followers of white light gods can cleanse an infected planter returning it to normal Magic planters will emit red light instead of teal Tweaked stump volume to better fit in carts/vehicles Download: https://github.com/bdew-wurm/planters/releases/download/v1.1/planters-1.1.zip Edited July 7, 2020 by bdew 1 Share this post Link to post Share on other sites
Posted July 8, 2020 On 6/23/2020 at 3:48 AM, bdew said: PSA: When eating magic mushrooms it's recommended to have this setting in your client settings (text tab) ... for the full experience 😛 This definitely does make it much more fun. It makes the game in general better imo with other messages from vanilla Wurm Share this post Link to post Share on other sites
Posted July 10, 2020 Mod updated to v1.2 Fixed planters not growing after you use "harvest and replant" on them Fixed incorrect setting of initial harvest bonus when sowing planters Download: https://github.com/bdew-wurm/planters/releases/download/v1.2/planters-1.2.zip 1 Share this post Link to post Share on other sites
Posted July 12, 2020 @bdewJust after this update, and the better farming update, we no longer have any of the better farming actions, even for my GM with 100 farming skill. I get only "Sow" and no "Sow 3x3" or other options. Better Farming config: Spoiler # Skill levels config, format: # <action>=<radius>@<skill>[,<radius>@<skill>,...] cultivate=1@30,2@50,3@70 sow=1@30,2@50,3@70 farm=1@30,2@50,3@70 harvest=1@30,2@50,3@70 replant=1@30,2@50,3@70 pick=1@30,2@50,3@70 prune=1@30,2@50,3@70 # Skill level (gardening) to plant all planters in rack planterPlantSkill=30 # Skill level (gardening) to harvest all planters in rack planterPickSkill=30 # Additional items to make plantable in planters addPotables=nettles, sassafras, woad, cocoaBean, nutmeg, blueberry, lingonberry, raspberries, mushroomBlack, mushroomBlue, mushroomBrown, mushroomGreen, mushroomRed, mushroomYellow # Allow using area actions when mounted allowMountedAreaActions=true # Allow tree area actions on infected trees allowInfectedTrees=false Planters config: Spoiler # Set to false to allow ripe planters to turn wilted disableWeeds=true # Additional produce from harvesting planters extraHarvest=1 # Allow digging up tree stumps for use in recipes and as decorations allowStumpDigging=true # Allow growing magic mushrooms, set to false to disable (requires stump digging to work) magicMushrooms=true # For magic planters this is the chance it will become wilted if not tended (on each growth tick) magicUntendedDeathChance=0 # How much favor is regenerated per point of QL when eating a magic mushroom (set to 0 to disable) magicMushroomFavorPerQL=1 # How much karma is regenerated per point of QL when eating a magic mushroom (set to 0 to disable) magicMushroomKarmaPerQL=0.5 I did remove the decimal place on "magicUntendedDeathChance" when I changed it to 0 -- could this make the difference? We definitely updated the server after loading up the new versions of these mods. #versions: Spoiler [10:51:07] Game version: 1.9.1.5 [10:51:07] Modloader version: v0.43-acf5e5a [10:51:07] AddKingdomItems version: v1.8 [10:51:07] AddMissionItems version: v1.1 [10:51:07] BetterGamemasters version: unversioned [10:51:07] BountyOnBurn version: v1.2 [10:51:07] CopyItems version: v1.3 [10:51:07] DisableFogSpiders version: unversioned [10:51:07] DiscordRelay version: unversioned [10:51:07] DoubleBulkCapacity version: unversioned [10:51:07] EmptyTrashBin version: unversioned [10:51:07] FireBurnTime version: unversioned [10:51:07] MarkAndRecall version: unversioned [10:51:07] MorePotables version: 1.0 [10:51:07] NoMailCost version: unversioned [10:51:07] SimpleConcrete version: unversioned [10:51:07] SinduskLibrary version: unversioned [10:51:07] ServerTweaks version: unversioned [10:51:07] Spellcraft version: unversioned [10:51:07] StableMaster version: unversioned [10:51:07] VoteReward version: unversioned [10:51:07] Actiondemo version: v0.43-acf5e5a [10:51:07] Announcer version: v0.43-acf5e5a [10:51:07] Bagofholding version: v0.43-acf5e5a [10:51:07] Bdew_server_mod_tools version: 1.0.0 [10:51:07] Betterdig version: unversioned[10:51:07] Betterfarm version: unversioned [10:51:07] Bountymod version: unversioned [10:51:07] Bulkmod version: unversioned [10:51:07] Bulkseparated version: unversioned [10:51:07] Bulktransportmod version: unversioned [10:51:07] Buyermerchant version: 0.5.23 [10:51:07] Christmasmod version: v0.43-acf5e5a [10:51:07] Combiner version: v1.1 [10:51:07] Craftablepauldrons version: unversioned [10:51:07] Crafter version: 0.4.4 [10:51:07] Creatureagemod version: v0.43-acf5e5a [10:51:07] Creaturesonwater version: unversioned [10:51:07] Cropmod version: v0.43-acf5e5a [10:51:07] Customnpc version: unversioned [10:51:07] Customtrader version: 0.1.2-beta [10:51:07] Deedmaker version: v4.1 [10:51:07] Deedmod version: unversioned [10:51:07] Draconus version: unversioned [10:51:07] Eventmod version: v3.0 [10:51:07] Fishmonger version: v1.4 [10:51:07] Fishytweaks version: unversioned [10:51:07] Gmcommands version: v1.0 [10:51:07] Gminvul version: unversioned [10:51:07] Harvesthelper version: v0.43-acf5e5a [10:51:07] Hitchingpost version: v0.43-acf5e5a [10:51:07] Hitchlimits version: unversioned [10:51:07] Httpserver version: v0.43-acf5e5a [10:51:07] Hwportals version: unversioned [10:51:07] InactivePlayers version: v1.0.2 [10:51:07] Inbreedwarning version: v0.43-acf5e5a [10:51:07] Meditatemod version: unversioned [10:51:07] Merchantcap version: 0.4.4 [10:51:07] Minipets version: unversioned [10:51:07] Mobspawnmaxcount version: unversioned [10:51:07] Modtreefarm version: v1.0.2.1 [10:51:07] Moonmetalminingmod version: unversioned [10:51:07] Movemod version: unversioned [10:51:07] Movetocenter version: unversioned [10:51:07] Newportals version: unversioned [10:51:07] Nobuildlimit version: unversioned [10:51:07] Onetilemining version: unversioned [10:51:07] Playersonlinecommand version: unversioned [10:51:07] Repairtower version: unversioned [10:51:07] Sacrificemod version: unversioned [10:51:07] Salvemod version: unversioned [10:51:07] Scriptrunner version: v0.43-acf5e5a [10:51:07] Serverfixes version: v0.43-acf5e5a [10:51:07] Serverpacks version: v0.43-acf5e5a [10:51:07] CustomWagons version: v1.1 [10:51:07] Dyemaker version: v4.1 [10:51:07] TabardMod version: unversioned [10:51:07] Paintings version: v4.0[10:51:07] Planters version: unversioned [10:51:07] Servermap version: v0.43-acf5e5a [10:51:07] Setheight version: unversioned [10:51:07] Sitheil version: unversioned [10:51:07] Spellmod version: v0.43-acf5e5a [10:51:07] Startergear version: unversioned [10:51:07] Steamid version: unversioned [10:51:07] Taxidermy version: unversioned [10:51:07] Tentsleep version: v3.0 [10:51:07] Threedee version: unversioned [10:51:07] Timerfix version: unversioned [10:51:07] Transfer version: 0.1 [10:51:07] Upkeepcosts version: 1.4.1 [10:51:07] Waxed version: unversioned Share this post Link to post Share on other sites
Posted July 12, 2020 56 minutes ago, Batta said: I get only "Sow" and no "Sow 3x3" or other options. That sounds to me like you have an individual seed item activated. To have the 3x3/5x5/etc sow action you need to activate a containers with seeds in it. Share this post Link to post Share on other sites
Posted July 12, 2020 (edited) 16 minutes ago, bdew said: That sounds to me like you have an individual seed item activated. To have the 3x3/5x5/etc sow action you need to activate a containers with seeds in it. I had activated a satchel with seeds in it. It's the exact satchel we were using before. Not sure if this helps to diagnose the problem but we just noticed that we're also unable to dig tar off deed anymore, anywhere in the wild. We get this message: Quote [12:03:06] Your shovel fails to penetrate the earth no matter what you try. Weird. We've cleared all the trees, and I even used the wand to add tiles so it's a nice 2x3 area. I can dig the tar with a wand, but even the GM can't dig with a shovel. Would this be related? If not, I'll go post the problem somewhere else. ADD: The only things we changed are planters mod and betterfarming. Do we also need to do anything with another mod, perhaps betterdigging or something? Edited July 12, 2020 by Batta Share this post Link to post Share on other sites