Posted June 18, 2020 Being half blind already, I am really enjoying the lighter nights - the stars and moons are just great. Also I have not used my rare lantern for a long time - the main reason being that it decays so quickly and I am tired of imping it up, even after no use at all and being kept in my inventory the whole time. If this issue were to be addressed, then SLIGHTLY darker nights would be okay. 1 Share this post Link to post Share on other sites
Posted June 18, 2020 20 hours ago, Retrograde said: Hey! This is on our radar to address, the new skies are awesome but there is definitely too much light around. Expect to see some tweaks with this as time goes on. not necessary and a waste of dev's time and resources, imho 1 Share this post Link to post Share on other sites
Posted June 20, 2020 I also think the nights are way too bright with this latest graphics patch. But it wouldn't be realistic to make them all pitch black. Also since we are talking realism the Wurm nights should in fact be brighter than real nights - as there are more moons reflecting the light from Sol. How bright/dark should nights be I can't really say. Also another thing to consider, especially for advocating the need of lanterns as well as pvp scenarios, I saw this in other games - you have gorgeous night levels with dark places to hide or some interesting related mechanics like torches or lamps. Only that players can increase the brightness (either through game settings or computer settings) and, for the pvp games, they get an advantage. And this only adds a dirty meta to the game. If players would be able to bypass this with a meta, for convenience, they will. Both in PvP and PvE wurm servers. In PvP for the advantage of seeing without being seen (unless the opponent is also using the meta). In PvE for convenience of not having to deal with needing a light source or planning your trips/mining sessions. Don't get me wrong. If this can be done without allowing those hacks it will be a great feature to the game, making players more engaged with how they approach night-time travel, making lamps and lanterns relevant (and therefore the crafters as well) and overall a more interesting game experience. But if meta is possible, then meta will be the norm, and instead of playing with a slightly brighter night, you will end up playing with some weird brightness hack. This can also be purely esthetic - darken the nights a little, so they don't look like early morning. Not as dark as you getting lost or anything without lamps or lanterns. Share this post Link to post Share on other sites
Posted June 23, 2020 depending on your video settings, you should lower your gamma some in order to be more realistic. Share this post Link to post Share on other sites
Posted August 2, 2020 Still a HUGE -1 on this idea. nights are dark enough. what do you expect with 3 moons? it'd be unrealistic to expect pitch black darkness with 3 giant moons. You uh, suggesting we do away with the moons? Of course not, so why get rid of their reflected light from that huge sun. Face it, the sun and moons are much bigger than our own IRL, so of course the night is going to be brighter. Share this post Link to post Share on other sites
Posted August 2, 2020 Well nights have been tweaked a while ago and I think it is perfect now. I need a light source again in mines and forests. Share this post Link to post Share on other sites
Posted August 2, 2020 I like the night exactly like they are now, finally I can see something, when I started playing it was pitch black and even a lantern did not make it much nicer. IRL most of the night we sleep, this is not the case in Wurm. 1 Share this post Link to post Share on other sites
Posted August 2, 2020 +1 on a return to the dark nights, but maybe a setting for the visually impaired/light fans? 1 Share this post Link to post Share on other sites
Posted August 2, 2020 +1 Make it DARK AGAIN!!!!!! Lamps and lanterns are USELESS Share this post Link to post Share on other sites
Posted August 3, 2020 There is a setting in the Settings - Graphics, where you can select to make the display brightness lighter or darker. I dragged mine to about 0.2, and now I can see a little during night time. I don't like pitch black around me and this setting made things less obscure, so for me the nights are perfect with 0.2 display brightness. Share this post Link to post Share on other sites
Posted August 3, 2020 (edited) 1 hour ago, Fairyshine said: There is a setting in the Settings - Graphics, where you can select to make the display brightness lighter or darker. I dragged mine to about 0.2, and now I can see a little during night time. I don't like pitch black around me and this setting made things less obscure, so for me the nights are perfect with 0.2 display brightness. we shouldnt have to adjust our setting to make it dark, it should be dark like it used to be for EVERYONE, so they have to use lanterns and lamps! Edited August 3, 2020 by LumpyGravy Share this post Link to post Share on other sites
Posted August 3, 2020 No thanks, but each to their own Share this post Link to post Share on other sites
Posted August 3, 2020 (edited) Lanterns have limited range, when the nights were pitch black I couldn't travel and basically do nothing besides sitting at my house and crafting. Many complained about the pitch black nights making their game play miserable so it was fixed. Not to mention the night views are amazing. We can't compare Wurm nights to IRL nights, Wurm has three moons that are very close (or very big) and have high albedo, and the night looks accordingly to this. Edited August 3, 2020 by Platyna Share this post Link to post Share on other sites
Posted August 3, 2020 +1 +1 +1 Absolutely +1. If it's night time, it should be dark. If you're in a cave, it should be dark. The current year in Wurm is 1094. Light sources should just barely hold back the darkness, not light up everything like a rack of Klieg spotlights. There's been a lot of hype lately about how gorgeous the new volumetric lighting looks. How about making the light levels look just as natural and gorgeous? Share this post Link to post Share on other sites
Posted August 3, 2020 (edited) No matter what, people can change their settings so it's not dark and vice versa. (even simple things like gamma on the monitors). This will literally have very little impact on a lot of people's computers since some people already find the game dark, so I guess my question to those who want it darker: why not just change your settings? I just don't see how making it darker improves the game I guess especially since it's something that's going to affect everyone at the individual level, positively for some and negatively for others. It's a "side shift" more than anything rather than an improvement. Edited August 3, 2020 by Yumi 1 Share this post Link to post Share on other sites
Posted August 4, 2020 (edited) I'm sorry, how is this supposed to be nighttime? It's 22:41, or 10:41PM. None of the moons are orange. If you put your "display brightness" setting down to the bottom, this also makes daytime and other lightsources like lanterns darker. This isn't a display settings problem. Judging by the direction of the shadows on the trees seeming to come from the bottom (and behind me), this seems to be more than anything a case of a graphical bug, especially since some people claim to not have this issue. It's quite obviously midnight, yet the side of my house appears to be lit as if it's sunset. This persists all throughout the night until sunrise. It almost seems as if the lightsource from the sun never actually "turns off". And yes, these pictures are taken with default brightness settings, with no other lightsources than the furnace in the scene. I do not have a nooblight or lantern. further edited: It is now 3:27AM and it has somehow gotten even brighter. It almost looks like daytime now. Edited August 4, 2020 by Branson 1 Share this post Link to post Share on other sites
Posted August 6, 2020 More darkness, yes. Complete darkness, no. From reading through these comments, I really agree that something should absolutely be tweaked. (And I'm thrilled to see Retro confirm that this is on the table).... Personally, I'm absolutely fine with some amount of "ambient" light at night and in caves.... but if it is nighttime, it should effect your game play - and, yes, even including the need for newbies, lower level players, and those who simply don't like the dark. Night should reduce (not obliterate, just reduce) your view distance. Night should make it harder to see in caves, through tree trunks, on uneven terrain, etc. This is a life simulation game with a pre-modern setting - even with it it not being Earth, and having more moons.... there should be some noticeable difference between "day" and "night" and that difference ought to impact game play, not just be cosmetic. Things to consider about letting the night get darker - • night time travel will become riskier. It shouldn't be impossible - but, yes, riskier. Even in the modern world, this is actually still true. • darker nights demand improvements to vehicles by adding lantern / light equip in some way. Carts and wagons should be able to hang lanterns during the night time. Boats should absolutely be able to hang x number of lanterns "from the rigging" • riskier night time travel will also add importance to wayside villages and inns. Don't like traveling at night? Be sure to plan your journey carefully, to make it to friendly villages and inns along the way, to pass the night. Travel in caravans. Hire a driver for your wagon / cart / boat who is comfortable traveling at night. Hire a mercenary to escort you so that the darkness is a little bit safer. • dark, forbidding nights can lead to more sedentary folks who spend the night at home, by the fire, crafting... but it might also give rise to professional travelers - like itinerant merchants, bodyguards & escorts, revitalized shipping & delivery service providers. Anyway, just some thoughts about game play impact - not just the negatives, but maybe some positives too. Why do I wholeheartedly support darker nights? Well, take a look: ..... and, finally.... Share this post Link to post Share on other sites