Posted June 17, 2020 (edited) Ok seriously, what's been going on? Does anyone remember how nights used to be actually dark and you needed a light source? I'm talking about: And today at 8pm wurm time: 9pm Wurm time, no light source on character: What happened? Even WoW nights are darker than this! They seriously need to be darker. My fondest memories of Wurm are when it was dark and you had to plan your journey, and gameplay, and wander carefully at night, you definietly neede to bring a lantern with you. Meanwhile i haven't used a lantern in almost a decade because it has become so bright Edited June 17, 2020 by atazs 12 1 Share this post Link to post Share on other sites
Posted June 17, 2020 +1 Most lighting is obsolete now simply because wurm is too bright. Even in a cave it's barely needed anymore. Share this post Link to post Share on other sites
Posted June 17, 2020 How do you suggest to sail and travel at all during night time? Use only highways and generally when it's night -> never travel out of deed, great QoL, but why? If you feel like not seeing anything, just lower game client brightness and enjoy your darkness - seeing nothing unless you supremebone a ql99snow lantern with purest white.. hardcore, are we aiming for that?🤔 1 Share this post Link to post Share on other sites
Posted June 17, 2020 (edited) 4 minutes ago, Finnn said: How do you suggest to sail and travel at all during night time? Use only highways and generally when it's night -> never travel out of deed, great QoL, but why? If you feel like not seeing anything, just lower game client brightness and enjoy your darkness - seeing nothing unless you supremebone a ql99snow lantern with purest white.. hardcore, are we aiming for that?🤔 We did it before the game became artificially brightened, no? Mining was more dangerous and required at least minimal planning of light sources, keeping your lanterns fueled was important, and we could still navigate via our own lanterns. QL was important for lightsource strength too. On top of this, you can get blessed lamps on the modern highway system iirc, so again if people would plan their infrastructure it would still be a great mechanic for darkness to be relevant. Now it's basically just obsolete. You could remove all light sources in wurm and there'd be no mechanical impact because darkness is obsolete. Edited June 17, 2020 by paterso 1 Share this post Link to post Share on other sites
Posted June 17, 2020 (edited) i just hate when ppl play on crap graphics settings on their crap laptops and cry that nights are not dark enough.. Dude, set the graphics to max, enable all shadowing etc and you will soon see that the nights are pitch black already. When the moon shines it gives a bit of visibility as it SHOULD! Everything is as it should be already and it defo shouldn't be just black screen. if i wanted that i would open MS paint, fill the background black and stare at it. To sum up, -1 Edited June 17, 2020 by shakys Moderation Edit 4 Share this post Link to post Share on other sites
Posted June 17, 2020 (edited) 1 hour ago, Skatyna said: i just hate when ppl play on crap graphics settings on their crap laptops and cry that nights are not dark enough.. Dude, set the graphics to max, enable all shadowing etc and you will soon see that the nights are pitch black already. When the moon shines it gives a bit of visibility as it SHOULD! Everything is as it should be already and it defo shouldn't be just black screen. if i wanted that i would open MS paint, fill the background black and stare at it. To sum up, -1 This is not true. The game is not dark at all in comparison to what it used to be. Nights do need to be darker. Caves especially need to be darker. With no light source, caves should be a black screen. I started playing Sea of Thieves and they recently made the game darker at night and in caves and it really increased the immersion factor by a lot. It makes you need to use the lantern to see anything. Please bring back the dark!! Edited June 17, 2020 by shakys Moderation Edit of quote 5 1 Share this post Link to post Share on other sites
Posted June 17, 2020 In 2009 I logged in to the game for the first time and it was night and foggy ... I saw only blue lines and nothing else. I uninstalled it.. Can you imagine how many other people did the same thing as me? Only because I had a friend in game, he persuaded me to play again. 1 Share this post Link to post Share on other sites
Posted June 17, 2020 6 minutes ago, Ryaanna said: In 2009 I logged in to the game for the first time and it was night and foggy ... I saw only blue lines and nothing else. I uninstalled it.. Can you imagine how many other people did the same thing as me? Only because I had a friend in game, he persuaded me to play again. Well you start with a light source as a newbie, it lasts 24 hours of gametime and turns on by itself in the dark. On top of this, outside of starting on a fresh server, you will generally always spawn in extremely built-up locations where there is lightsources galore, and this isn't 2009 anymore, you have a CA chat for help, and global chats for talking to everyone else too, rather than just the local kingdom chat. 1 Share this post Link to post Share on other sites
Posted June 17, 2020 giving this a huge thumbs down. you can make your settings darker if you want to go fumbling around in the dark. the devs give us gorgeous lighting and all you can do is whinge? pffft 3 Share this post Link to post Share on other sites
Posted June 17, 2020 It really does feel like Wurm nights got stuck in permanent Swedish midsummer eve settings. I play with max settings and I even have lowered the brightness, but it's still not close to the nights it was before the lightning update. Don't get me wrong, the sky is beautiful and stars and moons and all the things, but bring in some real clouds every now and then, some real autumn pitch black nights! 2 hours ago, Ryaanna said: In 2009 I logged in to the game for the first time and it was night and foggy ... I saw only blue lines and nothing else. I uninstalled it.. This is 2020 and starter town is always brightly lit 5 minutes ago, DaletheGood said: you can make your settings darker You can also make it brighter... By default, nights should be nights, not eveningmornings. 2 Share this post Link to post Share on other sites
Posted June 17, 2020 (edited) 3 hours ago, Skatyna said: i just hate when ppl play on crap graphics settings on their crap laptops and cry that nights are not dark enough.. Dude, set the graphics to max, enable all shadowing etc and you will soon see that the nights are pitch black already. When the moon shines it gives a bit of visibility as it SHOULD! Everything is as it should be already and it defo shouldn't be just black screen. if i wanted that i would open MS paint, fill the background black and stare at it. To sum up, -1 Just for fun, i set every graphics setting to absolute maximum [06:25:36] It is 03:49:40 on day of Sleep in week 4 of the starfall of the Saw in the year of 1093. when does it become pitch black, i have no light source on me in that image and my deed has 0 lighting, it's actually darker with graphics set to low Edited June 17, 2020 by Oblivionnreaver 6 Share this post Link to post Share on other sites
Posted June 17, 2020 I too have found night to not be as dark as it used to. Also don't know if its just me, but going into a mine without lights is much darker now. Share this post Link to post Share on other sites
Posted June 17, 2020 (edited) No nights anymore just darker days. It is quite unnatural that all the details are still visible at night, I don't even bring around my shiny white lamp anymore. Simply got useless unfortunately. but yes, mines at least got a bit darker. Edited June 17, 2020 by Jaz 1 Share this post Link to post Share on other sites
Posted June 17, 2020 Yeah mines aren't as dark as they were back in like gold-2, but they're acceptably dark. Everything outside though, the ambient light is just way too strong by default. Lowering brightness as a setting on our client means lowering brightness of lamps and lanterns too, which defeats the purpose. I return to much darker nights would be a much better immersion factor imo, it's not like this is DayZ where your nights are realtime, if you're a newbie with 25 hours game-time and no lantern, you just stay at home for like 90 minutes or setup a campfire where you're mining. 1 Share this post Link to post Share on other sites
Posted June 17, 2020 Yes, I'd like the nights to be darker as well. I want the light sourced to matter. 2 Share this post Link to post Share on other sites
Posted June 17, 2020 For what it's worth, computer hardware seems to play a role somehow. I'm no tech person, but I have multiple computers I run Wurm from, and each provides a different brightness at the end of the day - even when Wurm graphics settings are set the same on each computer. Regardless, is there not enough latitude in the settings to make it how you want as far as being dark? Seems like we have plenty of ability to adjust that from player to player, so we all get what we want. Share this post Link to post Share on other sites
Posted June 17, 2020 3 minutes ago, Alpengeist said: For what it's worth, computer hardware seems to play a role somehow. I'm no tech person, but I have multiple computers I run Wurm from, and each provides a different brightness at the end of the day - even when Wurm graphics settings are set the same on each computer. Regardless, is there not enough latitude in the settings to make it how you want as far as being dark? Seems like we have plenty of ability to adjust that from player to player, so we all get what we want. Adjusting settings means crippling the brightness of light sources themselves. You can't actually change the ambient brightness, which is what needs lowered to improve the effectiveness of light sources and make unlit areas more dark. If we just change settings we'll just ruin it all. #BringBackDarkWurm 1 Share this post Link to post Share on other sites
Posted June 17, 2020 Hey! This is on our radar to address, the new skies are awesome but there is definitely too much light around. Expect to see some tweaks with this as time goes on. 11 Share this post Link to post Share on other sites
Posted June 17, 2020 That's good to hear. Thanks for the heads up Share this post Link to post Share on other sites
Posted June 18, 2020 I smell a lot of "pitch black nights are more realistic" in the comments above. I don't know where you people live, but if it isn't in a cave I don't believe you. In the middle of nowhere on an overcast night with a new moon, it is not pitch black. It's dark; darker than Wurm nights, but not black. Wurm could stand to be darker outdoors at night, but just a day or two ago I sailed into someone's underground dock (was looking for a canal) and all I could see were vague textures and just enough shimmer on the water to tell when I was pointed vaguely at the tunnel leading out. I have had similar happen on land; went into a cave/mine and got attacked by a lurking Troll and couldn't find the way out in a hurry. Share this post Link to post Share on other sites
Posted June 18, 2020 No one is asking for pitch black, only much darker. The images shown for reference aren't even pitch black, they're just darker. The point is that the ambient light in the game is so strong now that lights near obsolete outside of caves. better darkness means lights are more useful, be it for decoration or helping you see. 1 Share this post Link to post Share on other sites
Posted June 18, 2020 Yes, please make nights a bit darker. I love the new, brighter nights - feels like moonlight - but they're a little bit too bright. Share this post Link to post Share on other sites
Posted June 18, 2020 15 minutes ago, paterso said: No one is asking for pitch black 7 hours ago, McGarnicle said: With no light source, caves should be a black screen. 4 hours ago, Shmeric said: but bring in some real clouds every now and then, some real autumn pitch black nights! 🤔 Share this post Link to post Share on other sites
Posted June 18, 2020 42 minutes ago, TheTrickster said: 🤔 I think you knew what I meant lol. The original post isn't showing a black screen, even I myself said yeah caves are fairly dark, it's the ambient surface light that is the problem. 1 Share this post Link to post Share on other sites