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Middi

Weapon Smithing

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Why oh why is weapon smithing so much harder to raise in comparison to all other smithing skills?

 

Gained around 0.21 skill in 30 mins with sleep bonus, affinity food, max nutrition, vynora diety skill gain bonus and path of knowledge skill gain bonus @ 70 skill.

 

70 > 80 is going to take 30 hours + with every possible skill gain boost available.

 

I dread to think how long it is going to take from 80 > 90.

 

No idea how long I spent getting to 70, its been years since I've done anything with this skill.

 

I just did black smithing from 80 > 90 a month ago and it took like 20 hours +.

 

Please, please, please consider bringing it more in line with the other smithing skills.

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I think it is a good thing that skills are not the same difficulty to grind in Wurm. There are some dreaded ones yes ....

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6 minutes ago, Jaz said:

I think it is a good thing that skills are not the same difficulty to grind in Wurm. There are some dreaded ones yes ....

 

I agree, but this one is over the top imo, are there any other crafting skills that take anything like as long as weapon smithing to raise?

 

I haven't found one yet and had a go at pretty much everything over the past decade or so.

 

 

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10 minutes ago, Middi said:

are there any other crafting skills that take anything like as long as weapon smithing to raise?

 

try shipbuilding, ropemaking, locksmithing etc. tons of skills

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4 minutes ago, Skatyna said:
15 minutes ago, Middi said:

are there any other crafting skills that take anything like as long as weapon smithing to raise?

 

try shipbuilding, ropemaking, locksmithing etc. tons of skills

 

Yeah and they are all 2-3x quicker than weapon smithing?

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3 minutes ago, Middi said:
9 minutes ago, Skatyna said:
20 minutes ago, Middi said:

are there any other crafting skills that take anything like as long as weapon smithing to raise?

 

try shipbuilding, ropemaking, locksmithing etc. tons of skills

 

Yeah and they are all 2-3x quicker than weapon smithing?

 

Just to add to that with locksmithing you produce 90+ql lock at any skill level, you cannot do that with a weapon.

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did you try? get ropemaking 80 to 90, then come back to re-post. i might be retired by then lol. Locksmithing 80-90? i would be long dead probably. Yes, weapon smithing is hard. arguably the hardest skill in game due to the fact that nearly everyone try to grind it. yet there are dozen other less popular skills that are nearly as bad. its just the way it is.

 

Yes, you can be lucky to craft a door lock 90ql with relatively low skill, but to be constant at that creation ql you need the skill. same with ropemaking.. to average 90ql cordage ropes you need like 95+ ropemaking skill. and that is hard, trust me. i have 90 ropemaking and 82 WS, cant really tell what skill is worse. Both are pita to grind so i dont bother no more :D

Edited by Skatyna

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51 minutes ago, Middi said:

Why oh why is weapon smithing so much harder to raise in comparison to all other smithing skills?

 

Gained around 0.21 skill in 30 mins with sleep bonus, affinity food, max nutrition, vynora diety skill gain bonus and path of knowledge skill gain bonus @ 70 skill.

 

70 > 80 is going to take 30 hours + with every possible skill gain boost available.

 

I dread to think how long it is going to take from 80 > 90.

 

No idea how long I spent getting to 70, its been years since I've done anything with this skill.

 

I just did black smithing from 80 > 90 a month ago and it took like 20 hours +.

 

Please, please, please consider bringing it more in line with the other smithing skills.

AHAHAhahahah have fun, it's just slower.. but once you get used to that.. any other skill seems like broken easy and fast to grind.. and yea you're right.. you'll spend a fair bit of time and sb on ws, it's normal, the difficulty of the skill is high as a kite compared to others, + it's a parent skill.. it's just slow to grind, that's all, if you play your cards right, you can grind it at still slow but decent speed.

 

NOT happening.. some time ago it seems to have been a dare or something like that .. and rolf made it a rough path to walk on(from what I've heard.. maybe true maybe not..); either way diff of the skill is quite high compared to others, just learn to grind a lot, spending 1h sb every day will slowly eventually get you where you want to be.

--edit

by the way.. -1 for that 'suggestion'

Edited by Finnn

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Maybe weapon smiting is not for you? Its fine how it is, i like wurm with all those challenges :)

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5 minutes ago, Skatyna said:

did you try? get ropemaking 80 to 90, then come back to re-post. i might be retired by then lol. Locksmithing 80-90? i would be long dead probably. Yes, weapon smithing is hard. arguably the hardest skill in game dus to the fast that nearly everyone try to grind it. yet there are dozen other less popular skills that are nearly as bad. its just the way it is.

 

Its a none argument against imo, ropemaking and locksmithing you can create an item at the ql of the materials you make it from at 0>100 skill.

 

You only really need 25 locksmithing skill to have the full range of items to craft.

 

Only reason to raise those skills is to increase the frequency of high ql end product for your actions.

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1 minute ago, Middi said:

Its a none argument against imo,

 

Im not making an argument saying what is needed for what. all im saying is that WS is not the only hard skill to grind. and sadly it will stay this way. 

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8 minutes ago, Finnn said:

just learn to grind a lot

 

I've been grinding for 12 long years, I'm no stranger to it, maybe I'm just getting too old for this :P

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3 minutes ago, brattygirl said:

Still not as bad as grinding Meditation :D

 

Meditation is not a grind, its a waiting game, you can only meditate a limited amount per day.

 

But I get what you mean :)

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3 hours ago, Skatyna said:

did you try? get ropemaking 80 to 90, then come back to re-post. i might be retired by then lol.

 

...Are you trying to skill ropemaking via creation? That is literally the only way your post makes sense.

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3 hours ago, Middi said:

Yeah and they are all 2-3x quicker than weapon smithing?

 

Not locksmithing.

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Foraging is not faster than weapon smithing, nor is botanizing. The only reason I have it somewhat higher than WS is that I do it regularly every day (with SB) while I dropped that habit for WS for the time being due to workload from other projects. Generally, I consider it easier and less time consuming to raise WS by 0.10/day (edit: in the range near and around skill 70) even without SB while that is possible for foraging only with SB with reasonable effort (bright side are the coins here and then :) ).

Edited by Ekcin

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Lets talk about repairing grind without lava or damaging stuff on purpose.. improve-repair grind on any possible skill and grinding them to 70-90 wont get you far for years, doesn't matter you're doing a LOT of it daily while improving all kinds of items.

Farming for years wont get you a 100.. unless you use right setup of crop/rake for your skill.. ws needs it's own setup also.

 

Locksmithing needs a new item... a toy maybe.. giving lockpicking skill, kile RL entusiasts lockpicking locks for fun and.. well.. *coughs*.. But yea.. we could suggest a new item for that.. to make lockpicking easier, if pvpers weren't going to REEEE the idea.. ^^', improve the item = locksmithing, use the item for a mini-game = lockpicking.. ez grinds; without that.. you're down to creation of key-moulds with a key or lock/picks all day long with coc/botd anvil and sleep bonus, creation times aren't fun. 

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Unpopular opinion here maybe but I like how WS is so slow, albeit I might be biased since I did eventually get to 90 after years of on and off grinding. I do agree it needs some boost to skillgain. I know the pain people talk about when grinding it.

 

What I like about it is the fact is realistically depicts just how precious a weaponsmith would be in a medieval situation. Even during the Middle Ages, armoursmiths and weaponsmiths were usually considered as top notch professions, highly respected and paid in their communities, similarly to how brain surgeons are today. Even during wartimes, smiths were usually spared the atrocities of war due to their skill.

 

I like it's a slow skill to grind and it does have its perks, such as inevitably turning some weapons rare in the process.

 

I do agree however its skilgain should increase by at least 30% due WOGIC. Chainsmithing/platesmithing are waaaay faster to grind vs Wep smithing and armour is just as valuable as weapons in game. So why is WS slower than them? Going by that logic, why is jewelry smithing faster than WS? One may argue JS should be the hardest since it implies fine work, meticulously laboured over hours and hours just so you don't damage a ring or necklace.

 

I'm guessing slow WS gains have something to do with how PvP was originally envisioned? I'd keep WS as having slower skillgain than other skills but still with a 25%-30% increase to make the grind more bearable.

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Reading back over this before posting, I can see I have once again diverged from the OP, sort of.   

 

I think that "specialist" skills should all be slow, and "general" skills should tick over reasonably quickly.

 

The problem there is defining "specialist".  Wurm sometimes feels like you have to be a specialist in everything - but then my skills are on a low simmer anyway because I explore for its own sake and generally just don't grind.

 

Probably all skills should reasonably quickly get to a workable level with use, so the hermit, or even just the newbie who hasn't committed to village life, can reasonably survive.  After that, skill gain into the "expert" kind of levels should be HARD.

 

The boat has probably sailed, but really characters should not be >70 across all of carpentry, blacksmithing, masonry, fighting, cooking, leatherwork, pottery, tailoring, animal husbandry. Not everyone is Leonardo da Vinci.  High expertise in 2 or maybe 3 of those should be the most anyone reasonably expects.  More specialization means more community and a better economy.  But at this point, I guess that would be a whole other game.

 

But then, I would like to see much more joinery in carpentry so that it is not so reliant on blacksmithing.  Joinery is a thing, and the best made furniture has no metal in it.

 

Characteristics, on the other hand should improve whenever a related skill is in use.  I reckon that anything that uses stamina should improve body characteristics as long as your thirst and hunger are good.

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Honestly I kind of get the weapon smithing grind. I just wish we had more of a variety of weapons to skill grind on.

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