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Mykoal

A fixed amount of scale and hide..?

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So I have noticed problems with Slayings is that some people feel left out while others ignore them as they keep Slaying...Troll King, Goblin Leader and  Forest Giant are normally made public because they don't have a shared drop like Dragon and Drakes... So I Suggest an idea that would stop people from wanting to keep the Dragon and Drake Slayer numbers low... A fixed amount of hide and scale dropped... Let's say 5 people slay a Drake and it drops 0.15... Well that wasn't much, but had there been 40 people that got 0.15  hide,  would sure make it so that the hoarders would welcome more players, alts wouldn't be a problem rather a blessing since it would mean more bloods without the loss of hide or scale that people don't want to give up... I really don't care if I get hide or scale anymore, I really liked getting in a big group and hanging out with Wurm folk that I normally don't talk to...But most favor hide and scale over people and fun, So a change to the hide and scale drops that would encourage Hunting Groups to inviting more players to party... Sure there will be people who are worried about what it will do to the price of scale and hide, or even the armor sets, but really those prices already took a big hit an a boom of sets would mostly be bought up by PvPers to do the PPPs and loosing and winning sets would still cause a demand for more hide, more scale, more blood... 

The Wurm community prides itself on being a open and welcoming community...but I only see that happen when greed is set a side and that's pretty ducking rare... 

 

 

Also, please if you're going to post -1 or +1, to at least say why...

 

 

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But you're wrong.

 

You're working off the assumption hoarders would increase the number of people that attend, rather than rolling more prem alts and/or accounts they have access to. You're giving them more valuables. There's also the pretend argument that people exclusively do this for money and/or to regulate the sell price on the market. Creating more resource means it loses rarity, and therefor value. Within a year you're likely to see the precious "endgame" armour really turn into common fare, and then we'll be back on the carousel of how bad the devs are for not predicting this.

 

I rate your presentation a -2, that's a -1 for not thinking long enough about it and -1 for font size

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It doesn't have to be a big amount,  just something to make it not matter how many people are there... It could be 0.001 for all I care...and hoarders don't pay for more accounts, or they would just fight a dragon on 5 toons by themselfe...

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Just now, Mykoal said:

It doesn't have to be a big amount,  just something to make it not matter how many people are there... It could be 0.001 for all I care...and hoarders don't pay for more accounts, or they would just fight a dragon on 5 toons by themselfe...

But the issue is, you're asking for a change to the system that will do nothing overall to change the mindset or overall application. In theory this could even raise the cost of raw scale/hide/sets

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8 minutes ago, Madnath said:

Creating more resource means it loses rarity, and therefor value. Within a year you're likely to see the precious "endgame" armour really turn into common fare

 

That rather depends; why not just keep it ultra-low.  Public-slaying level low.

 

Then, regardless of whether you run the slaying public or private, the loot is the same.

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I say, Make Legendaries legendary. Not some creature that 10 people can take down.

Make a legendary event like a rift.  Make it appear and have minions to fight too.

Make the dragons BIG  very big, Like Champion ogres or something, Not the tiny little things they are :)

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simply put. if you make the drop very low as OP suggests, how long till you acquire 5.5kg of hide for the scale set if each slaying gave you 0.01kg? do the maths.. even if you run 10 alts per slaying... on the same note, do you really think the servers would not get over-flooded with end game resources if each got 0.2kg of hide and there were like 150-200 ppl per slaying? thats like 40kg hide/scale total per slaying... stop tripping. Thats the sole reason they give fixed (in a way) amount of scale/hide per kill to share between participants, so it doesnt really matter how many ppl participated, the server gets 5-10 kg of materials per slaying. 

 

43 minutes ago, Mykoal said:

I really liked getting in a big group and hanging out with Wurm folk that I normally don't talk to...

 

So stick to goblin, troll or forest slayings that are usually public and dont bother yourself with dragons or hatchlings as if you suggest 0.0001 kg of hide/scale gain each participant it doesnt really matter you kill them or not :)

 

this suggestion is like -9000 power from me, sorry.

Edited by Skatyna
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46 minutes ago, Madnath said:

But you're wrong.

 

You're working off the assumption hoarders would increase the number of people that attend, rather than rolling more prem alts and/or accounts they have access to. You're giving them more valuables. There's also the pretend argument that people exclusively do this for money and/or to regulate the sell price on the market. Creating more resource means it loses rarity, and therefor value. Within a year you're likely to see the precious "endgame" armour really turn into common fare, and then we'll be back on the carousel of how bad the devs are for not predicting this.

 

I rate your presentation a -2, that's a -1 for not thinking long enough about it and -1 for font size

+1 for font size

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33 minutes ago, Skatyna said:

so it doesnt really matter how many ppl participated, the server gets 5-10 kg of materials per slaying. 

 

5 to 10kg per slaying? and here I thought getting 0.36kg per person for 5 people was a lot... 

Edited by Mykoal

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basically you get the suggestion like any other who wants to farm drake/hide - coop with others. make your own 10-15 ppl group. spend considerable amount of game time scavenging and looking for new spawns and when you do, claim it and kill it. Its easy to bash ppl that have groups and does that. once you realise how much time and effort that requires as well as group coordination, you will realise why rarely any slaying is public. trust me, its not rewarding chore and when you are finally lucky - you would not want to share it with anyone else outside of your group either. 

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We clearly play this game for different reasons...

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12 minutes ago, Mykoal said:

We clearly play this game for different reasons...

 

if you play it for a different reason, then why are you bothered with drake or scale? craft yourself some leather or chain set and you are more than good.  but no, you want drake/hide too, like most of the players and i get it, just saying that its not easy obtainable. you want to speed up process of you acquiring one without buying? - work for it and work hard in the way i mentioned above. and just FYI i played wurm total of about 3 years from ages ago on few of my accs, however, i havent got nor scale nor drake set. i dont feel like buying, but farming it is hard process. sure i have some materials gathered up, however, at the rate i get it, it might be another 5 years playing till i get a set lol. and im fine with it. maybe i dont put enough effort to get one faster, maybe i get bored endlessly killing mobs in the wild expecting to find lucky unique, but either way, i do not expect to go to some 10-15 public slaying that pop up once a week and get my share of materials without no efforts just cuz i like socialising in game with others and big gatherings. wurm is a grind - so grind it hard. the only FREE way.

Edited by Skatyna

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1 hour ago, Etherdrifter said:

That rather depends; why not just keep it ultra-low.  Public-slaying level low.

 

Then, regardless of whether you run the slaying public or private, the loot is the same.

Because then you'll have the inverse. So many people endlessly clamouring over each other to buy more scale, with so much raw scale over the system?

.01kg per piece of scale would likely rise. Maybe not by much, but those .55kg old school clumps from a single slay will be worth more then they ever should be. What you're saying isn't a solution or a back up for the proposed idea, it's displaying the exact same issue.

 

Hell, by making .01 the default amount, you might as well just remove any value from uniques at all. It'll be 100 rifts, where it's so low and so little every time. And public loot giveaways? Forget that, people can no longer sell that scale for part of the cost of a shaker orb back, so they'll keep the bones unless a decent tome drops.

Edited by Madnath

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when did I ever ducking say i wanted hide? I have two hide sets, a scale set more than enough hide to make another set and almost enough to make another scale set... I also have seryll chain, seryll plate, adamantine plate, glimmersteel plate, and I don't know what the duck you are talking about... I bought a great number of my things, with silver that I bought from Wurm, not a player...Which reminds me, I have not yet finished turning the glimmer set rare...

Edited by Mykoal

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1 hour ago, Madnath said:

You're working off the assumption hoarders would increase the number of people that attend, rather than rolling more prem alts and/or accounts they have access to. You're giving them more valuables. There's also the pretend argument that people exclusively do this for money and/or to regulate the sell price on the market. Creating more resource means it loses rarity, and therefor value. Within a year you're likely to see the precious "endgame" armour really turn into common fare, and then we'll be back on the carousel of how bad the devs are for not predicting this.

And blaming the devs we are paying premium and not getting any new challenging content.

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They still need to fix drake and scale improve system, also the whole unique hunting and slaying thing, then i don't care for the loot amount, you name it

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-1

37 minutes ago, Mykoal said:

We clearly play this game for different reasons...

That's the great part; everyone plays this game for different reasons. Those different reasons lead to people having access to content that others might not, which they can then sell to those players. That's how the markets of weaponsmithing, armorsmithing, shipbuilding, etc. exist. Unique hunting is just another one of those markets. Everyone is capable of entering any one of them if they put in the effort, and if they don't want to put in said effort they can do something else to make money to purchase the items. 

What you're suggesting would severely damage the market, and would do little to nothing to encourage hunters to bring in random people.

Edited by Jore
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incentives alt spamming more than anything, you shouldn't be forced to have half a dozen accs or buy drake/scale to ever have a hope of finishing your set.

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29 minutes ago, Tor said:

They still need to fix drake and scale improve system

Are you the person who unironically thinks that scale and drake should be imped exclusively with scale/drake hide?

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23 minutes ago, Madnath said:

Are you the person who unironically thinks that scale and drake should be imped exclusively with scale/drake hide?

It doesn't matter,  why not? as is right now it's really out of balance on what is called the best armor to be imped with just such a basic low level item

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14 minutes ago, Tor said:

It doesn't matter,  why not? as is right now it's really out of balance on what is called the best armor to be imped with just such a basic low level item

it's countered by the fact that scale loses ql insanely fast and has to be reimped more often than other armors, not to mention the upfront cost in materials

 

they had it using drake/scale to imp on epic and they removed it after some time because it was garbage

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43 minutes ago, Oblivionnreaver said:

they had it using drake/scale to imp on epic and they removed it after some time because it was garbage

 

wasnt even garbage, it was idiotic lol. needing 1kg of hide just to imp 1 piece back from 80 to 90ql after 2 hours hunting.. 

Edited by Skatyna

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But "uniques do not exist"..


With the amount of private slayings vs public ones - general community just never gets to see or get their hands on events or resources from uniques.

We are down to the ridiculous ###### of having 5 silver for a butchering potion just because it's a dragon drop(having to be in local to get blood) 

 

Situation is again on another nonsense level.. 

 

Last fix did not fix anything, if we lookup who is penning and killing the uniques after 'the fix', absolutely nothing have changed.

It's all about having a timer for next spawn and a 'heatmap' based on wu code, deed locations and new ruleset to fixure the swiss cheese best spots you could find one.

 

We do not have hunting groups, it's harvesting, there's no hunting if same people do it over and over, servers are deprived from events to play on a weekend once in a month or general public of any means to get to end-game armor content, it's all blocked by faulty spawn mechanism which is proven to not work well, if there's no distribution or variety who gets it(we can see same groups do the do.. repeatedly). 

 

What should endgame goal be for a new player, make and sell 1-200,000 planks and buy a scale set?

Who the .. is going to buy and utilize 1-200k planks?

How many people can get it that way?

 

Game's already overflowing with bulk stored and unused and there's no use for the most of it, rather than doing 1 event in a while general public is left to everyday stuff over and over with no variety.

 

Best solution is a rift-like event.. with obviously.. fixed mistakes that rift mechanic never had improved.

 

Nobody says - "oh don't bring alts to rifts they get more moonmetal", nobody gives a ..... if somebody gets an extra mm lump or 5 with alts.

In addition more people will get scraps hide/scale and be trading with them for a weapon improvement, armor, tools, supplies.. just like before.. you get a noob into the game and invite it to a slaying... noob gets a minion potion.. worths 4 silver.. sure it's worthless to the noobie.. but selling and investing the currency/resource into armor set or first LT weapon - life for that player just changed!

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1 hour ago, Skatyna said:

 

wasnt even garbage, it was idiotic lol. needing 1kg of hide just to imp 1 piece back from 80 to 90ql after 2 hours hunting.. 

How idiotic, having to need material to imp it back, like you don't need a steel lumps to imp steel plate right now

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1 hour ago, Oblivionnreaver said:

it's countered by the fact that scale loses ql insanely fast and has to be reimped more often than other armors, not to mention the upfront cost in materials

 

they had it using drake/scale to imp on epic and they removed it after some time because it was garbage

With the current loot, yes it would be garbadge

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