Posted June 1, 2020 Fixed measuring jugs not working properly Fixed wounds showing incorrect icons 1 Share this post Link to post Share on other sites
Posted June 1, 2020 Will Cele login be fixed too with the restart? Share this post Link to post Share on other sites
Posted June 1, 2020 Way to do it in the middle of the rift 4 Share this post Link to post Share on other sites
Posted June 1, 2020 14 minutes ago, Tor said: Way to do it in the middle of the rift Yeah, a bit annoying, we were well into the 4th stage.. x_x Share this post Link to post Share on other sites
Posted June 1, 2020 (edited) Gratz fixes, thanks guys. .. but I do hope the de rifters didn't all just now loose their horses. Edited June 1, 2020 by TeeeBOMB Share this post Link to post Share on other sites
Posted June 1, 2020 (edited) . Edited June 1, 2020 by Jaz Share this post Link to post Share on other sites
Posted June 1, 2020 says servers online but still can't log in on Cele Share this post Link to post Share on other sites
Posted June 1, 2020 2 minutes ago, Jonydowy said: says servers online but still can't log in on Cele http://wurmonline.com/status-new/ Still all at 0 for me atm Share this post Link to post Share on other sites
Posted June 1, 2020 servers online but can't log in on Pristine, and server status shows one on GV all others empty Share this post Link to post Share on other sites
Posted June 1, 2020 Celebration and Pristine now have people on Share this post Link to post Share on other sites
Posted June 1, 2020 Sorry I didn't catch the posts here - I'm usually dropping quick messages in Discord when things go unexpected as they did today. As for Rifts, while it's not our intention to interrupt player events, it's also something that's nearly impossible for us to plan around. We give a 30 minute shutdown notice for a reason, as that should be sufficient enough time to get to safety. 2 Share this post Link to post Share on other sites
Posted June 1, 2020 4 minutes ago, Keenan said: We give a 30 minute shutdown notice for a reason, as that should be sufficient enough time to get to safety. Good point. I did not think of this. I'm sure, had I been at a rift, I'd a exited the combat area for the server reset. Share this post Link to post Share on other sites
Posted June 1, 2020 18 minutes ago, Keenan said: As for Rifts, while it's not our intention to interrupt player events, it's also something that's nearly impossible for us to plan around. We give a 30 minute shutdown notice for a reason, as that should be sufficient enough time to get to safety. https://niarja.com/universes/online/rifts That's page for rift times, i don't wanna sound mean but if you guys did like 30 minutes later and let us finish the rift i didn't had to waste like 1+ hour more then planed for this event in advance. This events are already time consuming anyways. I am sure the jugs bug wasn't that in hurry as it was few days going already 1 Share this post Link to post Share on other sites
Posted June 1, 2020 There had the Cele unreachable issue too which made some of us trapped there (missed the Indy rift due to it too but such is life). It is quite a which-hand-to-bite situation. 1 Share this post Link to post Share on other sites
Posted June 2, 2020 (edited) 19 hours ago, Tor said: https://niarja.com/universes/online/rifts That's page for rift times, i don't wanna sound mean but if you guys did like 30 minutes later and let us finish the rift i didn't had to waste like 1+ hour more then planed for this event in advance. This events are already time consuming anyways. I am sure the jugs bug wasn't that in hurry as it was few days going already Tor, I see your problem, and had similar before, server restart short after a rift had started, and that is unpleasant. But for the devs, and everyone not close to any actual rift, I fail to see any way to predict the length of a rift fight once the rift has started. I saw rifts taking around 1:15hrs at shortest, and some which took days even on Freedom. The dev team, meaning devs and GM together, may and possibly should check for starting events, be it automatic ones like rifts, be it player generated ones like public slayings (where we also had an issue once with a patch announced less than 30 minutes before slaying started, though that was concluded narrowly before shutdown) when planning a restart. It should not be hard to have a script doing so for automatic events. It would nice then to issue a warning or where possible to restart earlier than 30 minutes before event start. It should be evident that maintenance work like server restarts is taking precedence over all player activities. Yet it would be nice indeed not to interrupt a running event whereever possible. Edited June 2, 2020 by Ekcin Share this post Link to post Share on other sites
Posted June 4, 2020 On 6/1/2020 at 11:37 PM, Keenan said: We give a 30 minute shutdown notice for a reason, as that should be sufficient enough time to get to safety. Depends, interestingly enough at the inde rift during restart I was only in the combat tab and only the 20 minute and 3 minute warning was given. They were all as normal in event, but given I wasn't watching there, there wasn't a pop up for it. More clueless people or looking away briefly might easily miss those messages especially in the massive combat spam. Should really do something like runescape does - puts a timer on your screen counting down to the restart so it can't be missed 4 Share this post Link to post Share on other sites