Posted May 22, 2020 Sure, we've all run around with a chair equipped for the fun of it, but what about the more mundane objects that look absurd when equipped in the hand? I'm simply asking for the grasp point to be updated so they look a little less crazy. As an example, here's my priest with her picnic lunch waiting for her ride. 8 Share this post Link to post Share on other sites
Posted May 24, 2020 +1 the kind of polishing that needs to be done before steam release 2 Share this post Link to post Share on other sites
Posted May 24, 2020 And in addition, rotation around X axis when placing items 1 Share this post Link to post Share on other sites
Posted May 25, 2020 17 hours ago, Shmeric said: And in addition, rotation around X axis when placing items YES! I want to put my backpacks down leaning against the wall, not all lying about the place. 1 Share this post Link to post Share on other sites
Posted May 28, 2020 I agree. With 3rd person, the absurdity of those animations is even more noticeable. It makes the game look unpolished. In this same direction, something should be done for those holding liquid animations where the player is holding a puddle of the said liquid like some sorth of shield and the small anvil where the player is holding it when smithing. Share this post Link to post Share on other sites
Posted August 15, 2020 bump, should've been looked at before steam release Share this post Link to post Share on other sites
Posted August 23, 2020 While we’re at it, make the compass point the right way when you place it 1 Share this post Link to post Share on other sites