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Finnn

Make titles that give a bonus show 'aura' icon with description / demystify these /

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[17:59:05] <System> This is the Community Assistance window. Just type your questions here. To stop receiving these messages, manage your profile.
[17:59:37] <Ironmaiden> (Xan) You're a Dwarf. As long as they haven't cut off both legs and arms you'll live. (and end of chitchat. ;) )
[17:59:53] <Arthurhawkwing> (Xan) heh was down one arm and both legs
[18:11:02] <Glamour> (Xan) work some bonusses on titles?
[18:12:00] <Almostsolitude> (Pri) no, only to improve armors, horse gear
[18:12:34] <Glamour> (Xan) and y must wear that bonus to work?
[18:12:49] <Almostsolitude> (Pri) first title, yes
[18:14:22] <Adruidiazkane> (Ind) which title?

[18:15:31] <Ningizhida> (Ind) how does one improve gear?
[18:15:41] <Almostsolitude> (Pri) When a title has an effect on improving (for example, improving armour), only the first title has an effect.
[18:16:01] <Ironmaiden> (Xan) By using the tool or resource showing up behind the item at it.
[18:16:05] <Adruidiazkane> (Ind) How do you know if the title has an effect?
[18:16:31] <Ironmaiden> (Xan) Metal items and the lump need to be heated up in a forge or campfire up to glowing hot, before you can improve the items
[18:16:59] <Ironmaiden> (Xan) The gear you start with CAN NOT be improved.
[18:17:16] <Glamour> (Xan) because someone look onto WU code time ago
 

Any chance to make any of that a bit more reasonable and making sense?

TL:DR: Make titles that give some bonus like QL improvement with armor titles, show an icon with description what the title gives, similar to the event icons for 10/30% skill bonus/path passive bonuses and such

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Obvious +1 -- didn't even knew only the first title worked for them >_>

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Yes please!

I didn't even know that any titles work other than armor smithing works.

 

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Just add an icon for the effect. Also maybe have 2 groups of effect icons to reduce clutter. Long-term passive effects (meditation, title bonus, tomes, etc) and temporary effects (spells, food affinity, links). 

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+1 This would be a good implement, especially for newer players who get titles but may not have a clue what they are good for :D

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+1

 

Please put this info in the wiki under titles.

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Slightly other approach if you have a title its effect should be active and shown next to the title (not only the one you pick first) while its sound like a nice small idea it ends in micromanagement and the feeling of making a mistake if you forget to change them before a long imping season. A reward like this should never evoke more of a feeling of dread otherwise it just shows a bad design because it will not reach its goal. Its sometimes just a thing of perception but with the missing knowledge of what tiles have an effect this solution would give you more freedom and feels more like a real reward instate of another thing to keep track and don't mess up.

 

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Also, the title should be able to applied to a hat.  That way, you can put on your master farmer's hat and switch to whatever title is linked. 

 

"I've got my weapon-smith hat on today." 😄

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On 12/12/2020 at 7:12 AM, TheTrickster said:

Also, the title should be able to applied to a hat.  That way, you can put on your master farmer's hat and switch to whatever title is linked. 

 

"I've got my weapon-smith hat on today." 😄

than we have to care(to carry/store/equip/etc) for hats, outfits, working benches to get the buff which already works as it is, just doesn't show it

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This would be a nice change. From the in-game description in the title menu it is also unclear if the second title slot works.

Edited by Arno
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+1 How did this get passed over for implementation?

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