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kgorski

some corrections to lurker spells

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Lurker in the dark should correctly scale to server size, same as lurker in the wood for finding champions.

also Avatars should be possible to find by lurker in the dark, because avatar belongs to valrei, same as traitors (they emits same radiation or something xD ), without that to find avatar is very hard if not impossible, more time from begin of mission=much harder, avatars moves very fast, in 1 hour they can wander to opposite side of map :( only visual searching is not enough.

 

and lurker in the woods should be adjustable (by right click menu on pendulum) for finding not only champs, but greenish, hardened and others too, that will make more possibilities for missions.

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have to disagree. Lurker in the dark should not scale dependant to server size. 50 tiles on small server or 50 tiles on big server should be both same. Especially now, when they implemented reduced area scaling for traitor missions on bigger servers to equal in areas of the smaller ones, so if the pendulum range was doubled on the big servers it would make twice easier to find those than on the smaller servers. Also, regardless of server size, locating enemies within 50 tiles is reasonable. 

 

That lurker in the dark range in general could be increased is another topic, but once again, the range should be the same regardless how big the server is now.

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