Posted March 23, 2020 Once more, we have 3/4 missions as traitor creature missions. Those missions virtually always time out in a failure. The region hint like "in the centereast regions" is practically useless as it covers areas as large as Independence circa. Traitor creatures are at best a little bit easier to locate than uniques when they could be spot by pendulums and reveal creature. And we have alive uniques living since years on Xanadu. Those missions aren't but roadblocks for doing missions. Share this post Link to post Share on other sites
Posted March 23, 2020 Or at least make it so missions don't duplicate. 1 or each kind. Share this post Link to post Share on other sites
Posted March 23, 2020 We're aware of this as an issue, and will be introducing something to help narrow it down on bigger servers! Stay tuned. 6 Share this post Link to post Share on other sites
Posted March 24, 2020 even on smaller (regular) servers this is an issue.. looking for those traitors 4 hours and not finding it.... or finding it on the top of the mountain theres no way to access... honestly, id rather dig 50 items than traitor missions... at least make these traitors environmental spawns.. like seals/turtles would only spawn near the water coastline, deer spiders - forest, bears - rock or so.. its doesnt have to be easy, but it must not be pointless time wasting either.. 1 Share this post Link to post Share on other sites
Posted March 24, 2020 +1 Or, at least change the lurker to work like lurker in the woods/deep? Cast/2 it's pretty much useless for anything Share this post Link to post Share on other sites
Posted March 24, 2020 Lot of missions need rework and some need to be removed completely. Traitor missions are a pain, regardless of server size. Some spawn on islands no one lives on anymore. Some on top of mountains. Not worth the effort. 1 Share this post Link to post Share on other sites
Posted March 25, 2020 Indy joined the multiple traitor club Share this post Link to post Share on other sites