Zera

The Great Valley 2x 1.5x Modded 4K Map

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Posted (edited)

The Great Valley

A 2x Skill, 1.5x Action Modded PvE Server

regular-banner-3.pngregular-banner-3.pngbanner-3.png

 

⚠️Rules & Guidelines⚠️

📜Website📜

Our Map

F.A.Q

 

The Great Valley offers a unique survival experience.

 

We offer a 4K custom map to explore, shape and tame.

Every structure, road and tower is player-made with absolutely NO GM intervention involved!

 

Deeds and Upkeep are enabled to encourage player trading and economy interaction.
Abandoned Deeds can and will auto-disband at the end of Upkeep funds! GM intervention will not occur with Deeds or their properties unless deemed a server/game bug! This means no fear of your Deed being forcefully removed if you take a Hiatus for a while but stock up on Silvers and Gold. 

 

Features & Settings:

  • 2x Skill & 1.5 Action
  • 35K Max Creatures - 65% Aggressive Creatures
  • 4K Custom Map
  • 4-7 Day Crop Harvest
  • Unrestricted Priests
  • Server Events!
  • Traders Enabled
  • Bounties
  • Free Premium
  • Deed Costs & Upkeep
    • 1 Deed per Steam ID
  • 51 Minimum Mining Hits

 

Start With:

  • Characteristics: 20
  • Mind Logic: 20
  • Body Control: 20
  • Fight Skill: 10
  • Overall: 1
  • Starter Gear:
    • Leather Armor
    • Shield
    • Sword
    • Bowl
    • Rope
    • Compass
    • Toolbelt
    • Backpack
    • Deed Stake
    • Basic Tools

 

Mods:

Spoiler
  1. Announcer
    • Server-wide Announcements of player login & logout
  2. D.U.S.K Combat
  3. Survival Mod
    • Drinking Sea Water can give you water-bourne illnesses
      • Boil Water to prevent sickness
      • Fountains are safe!
    • Crops have growing Seasons
      • Out of Seasons Crops simply don't grow
  4. Fishy Tweaks
  5. Spell Mod
    • No Priest Restrictions!
    • No linking Required!
  6. Salve Mod
    • Shows the "Power" of your Healing Covers right in their name.
  7. Sacrifice Mod
    • A 1 in 50 Chance for a rare item to award a bone of the same rarity, instead of the usual benefits.
  8. Mini-Pets
    • Non-Combat Pets that follow you around, do not fight and will not be attacked by other creatures and players.
  9. Inbreed Warning
    • Receive a warning when attempting to breed related animals
  10. Highway Portals
    • Player Craft-able Portals that allow teleportation between deeds on the same highway network
  11. Hitch Limits
    • Allows more Creatures to be hitched to Carts & Wagons
  12. Hitching Post
    • Hitch your Animals so they do not wander away.
  13. Fire Burn Time
    • Displays Burn Time on Examine.
      • [04:17:46] It will not start to fade for about 51 minutes and 18 seconds.
  14. Better Dig
    • Dig to/from Cart, Crate and Tile
  15. Kingdom Items
    • All PMK Wagons, Banners and Flags are craftable.
  16. Tent Sleep
    • Enables Sleeping in Tents, including Sleep Bonus!
  17. Vote Rewards!
    • Earn Coins for voting on Wurm-Unlimited.com
  18. Bounty
    • Receive Coins for mob kills!
  19. Timed Pay
    • Get paid while you play!
    • Earn Karma while you play!
  20. Event Portal
    • Use a Token to teleport to an Event Location!
      • Event Portals only place-able by GMs

 

❗Ago's Modloader is strongly suggested to see Hitching Posts and other Features properly!❗

Edited by Zera

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Sounds pretty good. Is there a map? 

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34 minutes ago, atazs said:

Sounds pretty good. Is there a map? 

I've added a link to our World Map in the OP.

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Posted (edited)

1. Is there a map that might show clay better? I cannot see any clay locations on the map but that could be due to not being great resolution. Looks like a good map otherwise. (are those small scattered white spots, perma-snow?) Is it based on one of the custom maps published here on the forums? (which allows for better examining for details like clay etc)

 

2. Understanding you can't be precise, is 'Coming Soon" most likely to mean a) later today b) sometime in the next 72 hours c) maybe possibly this week d) sometime this month.

 

3. Is starting area natural untouched wilderness (players can cooperate together there if they choose) or are there any startingresources (public mine with iron, clay & tar, templar guards/tower, etc)

 

4. Do crops rot? Is there a way to know when it is "off season" for crops?

 

 

Edited by Brash_Endeavors
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Posted (edited)
On 3/23/2020 at 8:07 AM, Brash_Endeavors said:

1. Is there a map that might show clay better? I cannot see any clay locations on the map but that could be due to not being great resolution. Looks like a good map otherwise. (are those small scattered white spots, perma-snow?) Is it based on one of the custom maps published here on the forums? (which allows for better examining for details like clay etc)

 

2. Understanding you can't be precise, is 'Coming Soon" most likely to mean a) later today b) sometime in the next 72 hours c) maybe possibly this week d) sometime this month.

 

3. Is starting area natural untouched wilderness (players can cooperate together there if they choose) or are there any startingresources (public mine with iron, clay & tar, templar guards/tower, etc)

 

 

4. Do crops rot? Is there a way to know when it is "off season" for crops?

1. Unfortunately that is the only Map I have available, and no. The Map is 100% unique and custom to the server, not based on any other map(s).

I promise there is clay and other resources, though I will try to get a better image posted when I can.

 

2. Sometime within the next 72 hours or so, knowing me I'll likely push it sometime today though because I am impatient and determined like that. Haha!

 

3. The entire map is untouched, meaning no starting areas such as public mines, roads, buildings, or anything.

And yes, there are locations of perma-snow on the map, randomly placed I'll admit.

Well, aside from where I've been play testing and beginning terraforming on the far-east coast that is.

 

4. Crops do Rot, if they aren't harvested in time you will wind up with nothing by weeds.
There is no way of telling when it is a particular season for a particular crop. Though we do encourage folks to share their findings on our forums for others!

Crops won't rot in their off-season (instead of growing), they just simply do not grow during that time.

Edited by Zera

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Posted (edited)

That sounds good :) I am also the impatient sort so crossing my fingers it might go up today.

 

PS: reminds me of maps made by Acurapassion.

Edited by Brash_Endeavors

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Posted (edited)

Do you want me to generate a map for you?

 

Because that... looks kinda bad.

 

At least, try gen a map with this: 

It gave me really nice results.  

 

Up to you however. 

Edited by atazs

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Posted (edited)
1 hour ago, atazs said:

Do you want me to generate a map for you?

 

Because that... looks kinda bad.

 

At least, try gen a map with this: 

It gave me really nice results.  

 

Up to you however. 

I've used every generator out there and found one I liked the best.
It's all about preference when it comes to these sorts of things.

This map is fine, the only thing I wish I would've done differently is the trees, but they will spread with time just fine.

The biggest problem I found with THAT particular generator was that it wasn't an "Edit as you go" it was a One and Done sort of ordeal. Not my cup of tea, at all.

Nor was I a huge fan that That particular generator seemed to prefer a North vs South approach with the biomes, which again..Didn't sit right with me.

 

EDIT: It's funny, I see a lot of "It's bad" comments all over the internet, but no one ever explains why they feel something is "bad" in the first place.
How can one be expected to improve something if it's unknown where it needs improvement?

Edited by Zera

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Posted (edited)

For me, a good map is a map where the biomes (and not just trees) doesnt consist of mere patches dotted around the map like they were put there with a brush, with basically nothing but empty grass wasteland in between while we wait for the trees to spread.

 

 It annjoys me when people tell us to just wait for them to spread. We shouldn't have to wait anything 

 

A natural look, where the trees are naturally placed all troughout the map and not just in patches are the most crucial thing for me if i play on a server.

 

I also like a big variety of terrain with rivers, small islands/archipelagos and not just essentially a chunk of continent

Edited by atazs

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Posted (edited)

The map is very "blobs of circles". It won't really spread naturally, it'll just blob into bigger weird circles.
The overall height map feels extremely weird. The inner center of the map is very mountainous overall but there's no natural peaks, just awkwardly flat super-mesas everywhere.

Look at something like JK-H, the only blobs are the strange in-the-sea generation of old wurm maps, and you see why a map like the one for your server doesn't look good: 
jenn002-map.png

Edited by paterso

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some observations after playing for a while

1) no starter deed so no safe places

2) no 1 important because of not being able to ride horses and no foraging working yet so cannot even find cotton to heal up with

 

I nearly died to a hell hound which attacked me when I was choosing my chars looks etc, had to run, managed to gt away but anyone who hadn't played before would prob give up at that point.

 

Now have a bad wound from a bear that attacked when my position on the server wasn't updated secondary to major lag during the whole fight, and cannot forage anything to heal with so will log off till you change a few things or foraging works ... or just not come back, don't know yet

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15 minutes ago, Rhianna said:

some observations after playing for a while

1) no starter deed so no safe places

2) no 1 important because of not being able to ride horses and no foraging working yet so cannot even find cotton to heal up with

 

I nearly died to a hell hound which attacked me when I was choosing my chars looks etc, had to run, managed to gt away but anyone who hadn't played before would prob give up at that point.

 

Now have a bad wound from a bear that attacked when my position on the server wasn't updated secondary to major lag during the whole fight, and cannot forage anything to heal with so will log off till you change a few things or foraging works ... or just not come back, don't know yet

To be fair, it was stated that no GM intervention was used on this map.
Which typically means there's no "Safe Zone". At least in the very early days anyway, considering no one is very skilled to even build a small hut let alone a safe place for spawning in.

 

While I agree it's annoying that foraging hasn't grown in yet, there are a few tiles where it is possible to do so. I've been lucky enough to find some cotton and other items on my trip across the map. o.o

 

Also, while I can understand that this is stupidly frustrating and my heart goes out to you for the struggle. This is how Wurm is, too. Right down to the Official Servers of Wurm Online, or at least how it used to be before it got soft.. Haha!

I will try to put some effort into getting something safe started for Spawning today, now that I've had some sleep. It's time to start working on skills anyway. :P
Be thankful the spawning in water bit had been fixed by the time you logged in, the rest of us were ocean bound on login. HAHA!

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Posted (edited)

Zera, check the server folder for a file named "wurm.ini" and check for a line that says "CREATESEEDS=" -- if that is set to FALSE (default) then that needs to be changed to "CREATESEEDS=TRUE"(no quotes)  in order to pre-propagate foraging, otherwise it is a long hard wait until there is much to forage.

 

 

 

Edited by Brash_Endeavors

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1 minute ago, Brash_Endeavors said:

Zera, check the server folder for a file named "wurm.ini"

 

check for a line that says "CREATESEEDS=" -- if that is set to FALSE (default) then that needs to be changed to "CREATESEEDS=TRUE" in order to pre-propagate foraging, otherwise it is a long hard wait until there is much to forage.

 

 

 

 

Oh good eye, I'll look into that right away!

Currently also looking into this severe lag issue, as it is ridiculous that there is this much already. No one is even online!
It took me several moments just to unhitch the horse from my tent. o.o

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Look into fog spiders, I cannot recall how they are removed I think it may be a mod:

 

 

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All issues have been resolved at this time and we're enjoying quite the map thus far!

Still plenty of room available in this untamed world for anyone still seeking to leave their mark!

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On 3/24/2020 at 3:24 AM, atazs said:

A natural look, where the trees are naturally placed all troughout the map and not just in patches are the most crucial thing for me if i play on a server.

 

Except trees all throughout the map would be decidedly unnatural.  I find trees trees and more endless trees very offputting.  IRL I have a heavily forrested 40Ha block and even with its "weed trees" (self seeding and growing thickly) just the other day I identified over half a dozen large clearings at least 30mx30m (i.e. in Wurm scale, 5 tiles by 5 tiles) with clear "corridors" throughout the entire property of 3 - 4 meters (i.e. 1 tile wide).  In real life, trees grow in patches, small ones are called thickets and copses and spinney, larger ones are woodlands and forests.  

 

Give me a variegated landscape any day.

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First Official Update:

  1. Foraging has been Fixed!
    • We can now Forage and Botonize all Tiles!
  2. Starter Deed In Place!
    • We now have a Starter Deed in-place, located on the Mid-West Island. Located at coordinates: *405, 1946*
    • This deed is set to allow ALL interactions by all players. Come and help build-up Spawn!
    • There is a Trader and a Bartender in-place already. (Will be moved as Spawn is built-up by players)
  3. Guard Towers may now be built, and stick!
    • Guard Towers were previously disappearing on Server-Restarts with lack of a Settlement on the map. This has been resolved with the placement of the Starting Deed.
  4. Severe Login Lag Gone!
  5. The following have had their timers restored:
    • Grooming
    • Imping
    • Breeding
    • Praying
    • Spells

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