Sign in to follow this  
nekoexmachina

Client crash when turning render option back on

Recommended Posts

Spoiler

[LWJGL] GLFW_NOT_INITIALIZED error
        Description : The GLFW library is not initialized
        Stacktrace  :
                org.lwjgl.glfw.GLFW.glfwDestroyWindow(GLFW.java:1924)
                com.wurmonline.client.yuix3IabUz.XwhlvVTrl(SourceFile:473)
                com.wurmonline.client.WurmClientBase.mMV5oPkCW(SourceFile:1890)
                com.wurmonline.client.mMV5oPkCW.mMV5oPkCW(SourceFile:200)
                com.wurmonline.client.iHOS3zg1KL.windowClosing(SourceFile:104)
                java.awt.AWTEventMulticaster.windowClosing(AWTEventMulticaster.java:349)
                java.awt.Window.processWindowEvent(Window.java:2054)
                javax.swing.JFrame.processWindowEvent(JFrame.java:305)
                java.awt.Window.processEvent(Window.java:2013)
                java.awt.Component.dispatchEventImpl(Component.java:4889)
                java.awt.Container.dispatchEventImpl(Container.java:2297)
                java.awt.Window.dispatchEventImpl(Window.java:2746)
                java.awt.Component.dispatchEvent(Component.java:4711)
                java.awt.EventQueue.dispatchEventImpl(EventQueue.java:760)
                java.awt.EventQueue.access$500(EventQueue.java:97)
                java.awt.EventQueue$3.run(EventQueue.java:709)
                java.awt.EventQueue$3.run(EventQueue.java:703)
                java.security.AccessController.doPrivileged(Native Method)
                java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:74)
                java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:84)
                java.awt.EventQueue$4.run(EventQueue.java:733)
                java.awt.EventQueue$4.run(EventQueue.java:731)
                java.security.AccessController.doPrivileged(Native Method)
                java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:74)
                java.awt.EventQueue.dispatchEvent(EventQueue.java:730)
                java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:205)
                java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
                java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
                java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
                java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
                java.awt.EventDispatchThread.run(EventDispatchThread.java:82)

Thats on linux with amd graphics.

Share this post


Link to post
Share on other sites

Can you paste in the full console log? There should be a different error before this one.

Share this post


Link to post
Share on other sites

Oh, sure thing.

 

Totally missed the preceding log. Whole starting from 'client crash'.

 

Spoiler

====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.NullPointerException
        at class.bM9lf9H6vw.BILF1iey6X(SourceFile:1923)
        at class.eoxEZbwBRm.FZOk5L6Gfy(SourceFile:1206)
        at class.EPsVafdUz7.hzBVpzQFBz(SourceFile:1654)
        at class.EPsVafdUz7.mMV5oPkCW(SourceFile:1308)
        at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11526)
        at com.wurmonline.client.WurmClientBase.run(SourceFile:35325)
        at java.lang.Thread.run(Thread.java:748)
Exiting Wurm after an Error
Time is Wed Mar 04 20:04:52 CET 2020
Performing final cleanup after playing  29m
Saving props file /var/data/games/wurm/players/nekoexmachina/playerdata.txt
Saving props file /var/data/games/wurm/configs/default/gamesettings.txt
Saving props file /var/data/games/wurm/players/nekoexmachina/stats.txt
Saving window positions to /var/data/games/wurm/players/nekoexmachina/windows_1920x1035.txt
Saving props file /var/data/games/wurm/players/nekoexmachina/windows_1920x1035.txt
Shutting down OpenAL subsystem.
WOM Loader exited.
Collada Model Loader exited.
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
Job executor 0 terminating
Job executor 1 terminating
Job executor 2 terminating
Job executor 3 terminating
Job executor 4 terminating
Job executor 5 terminating
Job executor 6 terminating
Job executor 7 terminating
Job executor 8 terminating
Job executor 9 terminating
Job executor 10 terminating
Job executor 11 terminating
Destroying game window
Fast Clock Workaround Thread exited.
[LWJGL] GLFW_NOT_INITIALIZED error
        Description : The GLFW library is not initialized
        Stacktrace  :
                org.lwjgl.glfw.GLFW.glfwDestroyWindow(GLFW.java:1924)
                com.wurmonline.client.yuix3IabUz.XwhlvVTrl(SourceFile:473)
                com.wurmonline.client.WurmClientBase.mMV5oPkCW(SourceFile:1890)
                com.wurmonline.client.mMV5oPkCW.mMV5oPkCW(SourceFile:200)
                com.wurmonline.client.iHOS3zg1KL.windowClosing(SourceFile:104)
                java.awt.AWTEventMulticaster.windowClosing(AWTEventMulticaster.java:349)
                java.awt.Window.processWindowEvent(Window.java:2054)
                javax.swing.JFrame.processWindowEvent(JFrame.java:305)
                java.awt.Window.processEvent(Window.java:2013)
                java.awt.Component.dispatchEventImpl(Component.java:4889)
                java.awt.Container.dispatchEventImpl(Container.java:2297)
                java.awt.Window.dispatchEventImpl(Window.java:2746)
                java.awt.Component.dispatchEvent(Component.java:4711)
                java.awt.EventQueue.dispatchEventImpl(EventQueue.java:760)
                java.awt.EventQueue.access$500(EventQueue.java:97)
                java.awt.EventQueue$3.run(EventQueue.java:709)
                java.awt.EventQueue$3.run(EventQueue.java:703)
                java.security.AccessController.doPrivileged(Native Method)
                java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:74)
                java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:84)
                java.awt.EventQueue$4.run(EventQueue.java:733)
                java.awt.EventQueue$4.run(EventQueue.java:731)
                java.security.AccessController.doPrivileged(Native Method)
                java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:74)
                java.awt.EventQueue.dispatchEvent(EventQueue.java:730)
                java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:205)
                java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
                java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
                java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
                java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
                java.awt.EventDispatchThread.run(EventDispatchThread.java:82)

 

 

Share this post


Link to post
Share on other sites

I get crashes toggling render back on sometimes too but it has been an issue for so many years that I just considered it a side effect of turning off world render more than anything. It seems to me like it happens most often when a player or mob is no longer around that it would have rendered during that time. At least thats been my anecdotal observation and it seems to happen more at impalongs, slayings, etc, places with increased traffic. Could be totally unrelated but figured I'd mention it.

Share this post


Link to post
Share on other sites
8 hours ago, CreZ said:

I get crashes toggling render back on sometimes too but it has been an issue for so many years that I just considered it a side effect of turning off world render more than anything. It seems to me like it happens most often when a player or mob is no longer around that it would have rendered during that time. At least thats been my anecdotal observation and it seems to happen more at impalongs, slayings, etc, places with increased traffic. Could be totally unrelated but figured I'd mention it.

I have been using on/off render for years both in WO and WU and havent' seen a single crash yet.

 

 

Share this post


Link to post
Share on other sites

It has happened for me for the longest time, on different hardware, different operating systems. I can't say I can remember it happening before silver mirrors/customized characters were added but its hard to recall with any certainty. I will say the length of time render has been off seems to factor in but that could also be unrelated and it just be about memory usage and trying to process all the clouds moving super fast for a backlog of 12 hours manages to push me over the limit.

I'll pay more attention when it happens in the future and see if I can add any useful data rather than just anecdotes. Although truth be told I'm a bit hesitant to as I'm afraid the "fix" might turn out to be that they remove the option to disable world render and I would much prefer to have the occasional intermittent crash but keep the feature.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this