MinorArchitect

Bow animation a bit messy

Recommended Posts

The bow animation is a bit out of whack.
 

Let's say that I am firing 3 shots in a row for training at a target. I press [2] 3 times to queue them up. The first timer starts and the first odd thing is that the bowstring sound plays but there is no animation.

Then once the timer finishes, the arrow flies to the target. But then the aim animation plays, and the bowstring sound for the next shot plays, and this repeats again.
Once the final (third) arrow flies the bow animation plays but instead of a bow I am holding my large maul.

 

I am assuming that it should go: 1) Bowstring sound and bow animation until timer finishes

                                                           2) Arrow flies and maybe arrow sound should play as well?

                                                           3) Repeat until finished.

 

Nothing game-breaking, although it might be helpful to know when someone is lining you up in PvP. Just a bit dodgy and I just thought I would point it out.

Share this post


Link to post
Share on other sites

Indeed, it would be worth improving it. It is possible that this is due to the slower operation of the game client.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.