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WesncIsMe

The Fox's Den [PVE] Revival | 3x Action, 10x Action

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Fuschia


Fuschia has been underpopulated since it was launched and it's format didn't really work for Wurm Unlimited's current PVP landscape, so at this point and after long consideration, I will be making some major changes to the server as a whole, hopefully making it easier to get into PVP for new players and veterans alike.

 

The Future of Fuschia
Fuschia format is to change drastically, creating more of a pick up and play style without to much worry about losing gear from other servers and some major key changes are going to going to go in effect upon it's relaunch.

 

Skills and items will be entirely separate from PVE clusters, meaning you will have a different skillset on Paradise and Fuschia which leads us to some changes that will be only effective on Fuschia;

  •  Skills will start at 50
  •  Starter tools will set at 60-70ql.
  •  Skill ramping will differ from Paradise/Viridian drastically to accommodate a faster playstyle.
  •  Deed upkeep will cost less however still remain to encourage deed raiding and partaking in certain events that grant money.
  •  Animal bounties will be quadrupled for a certain amount of time after server launch.
  •  Deed tax will be disabled due and will only be active on PVE servers.
  •  Monthly silver will still exist on PVP servers, however it's amount will be slightly less.
  •  Action timers will be tripled.
  •  Full player looting and raiding will remain the same on Fuschia.

Players will also be able to create portals on Paradise and Viridian to transfer to Fuschia on their own deeds and will work as such;

  •  Players can create portals on their deeds to teleport to Fuschia and vice-versa.
  •  Each time a player uses a portal, they will teleport back to their last used portal unless it has been destroyed or decayed away. If there is no portal, the player will be teleported to their respective starter deed until one is created on that server.
  •  Skillsets and items are separate from PVE servers and Fuschia meaning also deeds, permissions and non-drop items will not transfer.
  •  Skills that were gained on their respective server will remain on that server until transferred back to it.
  •  Players will be able to sail to Fuschia, however items and skill sets will still be seperate.

Just as a side note, due to how Wurm's intraserver code works, I cannot make this a separate login server will still maintaining the server within the server cluster. We want to create a new experience within the cluster without taking away playerbase as a whole.

 

Some other noteworthy changes are as follows;

  •  Randomly generated villages will pop up on the map from time to time to create some goals to raid, loot to obtain, and some revenue to gain for your deeds.  
  •  Uniques will be buffed drastically and become more of a challenge to take down.
  •  Map is subject to change and will most likely be increased to 2048x2048
  •  Player Made Kingdoms are a possibility at this point but will need some changes to their creation requirements due to lower server population.

All of these things mentioned are subject to change as launch grows closer, and suggestions aswell as constructive criticism are welcomed. I wish to create a better play experience out of Fuschia that is more appealing to a pick up and go playstyle without some of the risk involved of loosing everything you worked for on PVE servers, creating more of it's own play experience.

 

Let me know what you all think and I'll keep you updated on changes and progress as it happens.

 

Edited by WesncIsMe

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Server Updates

  • Monthly silver was handed out for this month and increased to 10 silver
  • All towers on every server were repaired except for Fuschia
  • All bridges on every server were repaired except for Fuschia
  • Pet Card Bundles were added; an version of the pet card that can be used multiple times however will not be put on any traders just yet as it's part of another upcoming feature.
  • Merchants can now be traded with via mailbox (And enchanted mailbox is required to be placed on their tile for this feature to work)
  • A new type of Custom Trader was added that would allow us to create different types of currency for items instead of silver. Find one at Paradise Rediscovered to see what is offered!
  • Crafters will now work properly again

 

Crate Trader added!

A crate trader was added at all starter cities to help players get started, however it's stock is limited and will only restock every week!

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Server Updates

  • Crafters will now properly work inside of mines using their own forges
  • Crafters no longer will charge you to mail items
  • Newly created crafters will have their starting skill set to 30
  • Crafter contracts now cost 25s
  • Crafter will remove donation items (for grinding their own skill) at 95ql
  • Mapdumps will now update again at a 12 hour interval
Edited by WesncIsMe

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Teleport Hub

Some small changes have been made to the destinations of the teleport hub.

 

  • Teleporting to the Event Deed is now possible for our future events deed and custom banner & wagon musem!
  • Each teleport in every start city will now teleport to the center of the Teleport hub in Paradise instead of the token of Paradise.

 

Other Additions

  • Towers have been placed on every road to each starter city to help newer players move around and deal with mobs easier!
Edited by WesncIsMe

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Server Updates

  • Pet Card Bundles have been added to a special voucher merchant at each starter town.
  • A voucher merchant at each starter town has been added selling strange special items.
  • Stat ramping has changed and follows a different ramping curve now. More Details below.

 

Vouchers
A new voucher system has been added and works as a new currency that players can obtain from making donations, doing certain server events, slaying dragons and gaining certain achievements!
While this system is still a work in process and will have many new features added to it over time, I've included some interesting items that you can buy and use now once you get vouchers!

 

Buff Cards
Certain specialized items and buffs could be purchased from a 'Voucher merchant'  for vouchers at each spawn town, some of which are:
Rarity Chance Up, Bounty Increase Up, Cast Chance Up, and many more!

These buffs will only last for a certain amount of time but will offer a marked increase in an aspect for a certain amount of time.


Some items were also added such as: Source Compounds, Nametags, Tower Converter Cards and much more!

Ofcourse, there are many more to be added in the future!

 

Stat ramping
Skill multipliers for body, mind and soul stats have changed. Previously they scaled with the overall skill ramping modifier that was based on skill, that has now changed.

 

  • Body Strength, Control, and Mind Speed Skill Modifier is now 2.0x at 40 skill and scales downward the higher it becomes.
  • Body Stamina Skill Modifier is now 2.6x at 40 skill and scales downward the higher it becomes.
  • Mind Logic and Mind Speed is now 3.0x at 40 skill and scales downward the higher it becomes.

 

Skill modifiers for all other skills still work the same and follow their previous scale

  • 0 to 60 = 5.0x Skill Modifier
  • 65 to 70 = 3.5x Skill Modifier
  • 70 to 80 = 2.0x Skill Modifier
  • 80 to 90 = 1.5x Skill Modifier
  • 90 to 98 = 1.2x skill Modifier
  • Over 98+ = 1.15x Skill Modifier

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The server is back up!

I apologize for the extended downtime, after some time finding a new host and life events, the server has returned! Updates will return to normal along with plans to resume Fuschia rework!
 

The server IP has changed and has been updated in the main post.

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Server Update

  • A Tool Purchaser can be found at each spawn that will buy your tools based a price and their material!
  • You can now level rock tiles just like dirt tiles.
  • Concrete now only needs 1 tile to be exposed instead of 4
  • Milkable animals will now be able to be milked every 2 hours
  • Players can now lead 4 animals instead of 2
  • Players under 20 fightskill can now repair towers.
  • There is now a portal back from the Whitelight to Viridian City
  • Monthly Silver has been handed out for the month of December.
  • A Steam auth issue was fixed and should rarely happen now

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Server News

12-21-20 to 12-25-20

Livemaps operational! All live maps are working again!

Paradise: http://kkamui.xyz/wu-map/

Viridian: http://kkamui.xyz/wu-map/viridian

Fuschia: http://kkamui.xyz/wu-map/fuschia

 

All maps are updated every day for now to help with server performance.

 

Degraded Network Performance

The server has been experiencing degraded network performance and might be for a while.

My ISP lists me as in a outage area and nothing can be done to really at the this time as it is in their hands. Occasional latency and loss of internet entirely has been par for the course at this point and all I can do is restart my modem as it happens (which usually helps to a degree or outright fixes it for a certain amount of time)

 

I will keep you updated as much as possible.

 

Fuschia Server Planned Changes have been cancelled

Major reconsideration for Fuschia over the past months have made me reevaluate my stance on it and at this point I will be canceling the Fuschia plan for now, reasons why below

  • PVP Servers are dependent upon medium to high player counts of dedicated players. At this time we do not have such a high playerbase to support a PVP server.
  • Massive rewrites of how portal code would be required and while this would normally be fine, I do not currently have the time to complete this in a timely manner by myself. This could change if I had help from another developer.
  • PVE Mods and changes are my main focus as that is where the main player base is currently, shifting focus entirely to a PVP server that might or might not take off could be detrimental.
  • The playerbase is very small at the moment, splitting it up further would be detrimental.

All these reasons have led me to shelf the Fuschia PVP server plan for now until we have more players or interest becomes overwhelmingly positive to the idea.

It is also yet to be determined if Fuschia as a server itself will stick around, current ideas are to change it to a hunting PVE server with an extremely high mob count or just another PVE Map to the cluster.

Thank you for understanding and I will keep everyone updated on this in the future if interest picks up again.

 

New suggestion forum has been added and can be found here

 

Merry Christmas everyone!

 

 

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Server Retirement

All Wurm Unlimited servers will be taken down due to lack of interest from players and myself until further notice. If there is demand or interest in the server again, it will be put back up.

Maps and player data are not being deleted but backed up and put on a storage drive until further notice and player interest has picked up, which I think is unlikely due to the low player count for months but I can hope.

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Posted (edited)

Update News

  • Cerulean has launched and is now the main server! It's an entirely new map and is the main map now!
  • Players can now harvest while mounted
  • Paradise will remain up but no longer travelable so players can transfer to the new server.
  • Server Information tab was updated to reflect new links and maps

Cerulean Launched!

Cerulean has been fully launched and is now the main server! Cerulean will replace Paradise and you will not be able to travel to Paradise after 1 week time. All new players will now spawn on Cerulean instead.

Welcome!


  • Map Size: 4096x4096
  • Creatures: 150k with 20% aggressive
  • Starting Skills:
    • Characteristics: 30.0
    • Mind Logic: 28.0
    • Body Control: 28.0
    • Fight Skill: 30.0
    • All Other Skills: 30.0
  • 3x Action Speed
  • 5x Starting Ramping Skill Gain Modifiers, More Info here
  • HoTA Enabled
  • No Deed Costs
  • Upkeep Costs (You start with 9 silver and get monthly stipend)
  • 8h Crops, No Crop Decay.
  • 3 day breed timers
  • Custom mods! Same As Paradise but the whole list can be found here
  • Custom Player made wagons, banners, and flags!
  • Inactive Deed Taxes
  • 38-43 Minimum Mining Hits per rock wall
  • Livemap Update every day

Server Connections

  • Viridian will remain to be on the northern side of the map
  • Paradise is temporarly linked on the eastern side of the map
  • Fuschia is currently down for an extended rework but will return eventually and remain on the western side of the map.
  •  

Other Information

Over time, more starter cities will be created and added for new players to spawn at and will be added based on most traveled areas and in places we think players might find appealing to settle in.

Any accounts that are on Paradise have been moved to the starting city Paradise Rediscovered and can only teleport to Cerulean. No items in inventory will be lost.

I hope you all will join us for this new map launch!

Edited by WesncIsMe

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Update Notes

  • Creature count on Cerulean was reduced from 150k to 110k. This will continue to be tweaked over time.
  • White light island was created and players can now convert at it  White light island can be teleported to from the Portal at Cerulean Tides.
  • Artifacts were enabled on Cerulean. Have fun hunting them!
  • Uniques were enabled on Cerulean and will only spawn every 6 months.
  • Cerulean Tides will now properly attack aggressive creatures.

I hope you all are enjoying the new server map launch and stick with is for all the fun new features soon! (For those who don't know about Cerulean, check out the post)

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Update News

  • Modded ItemID Conflicts should be fixed now and be their original item from Paradise

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Update News

  • Vote reward amount will now properly reflect it’s message and give out 3s per vote per day.
  • Removed some debug messages when loading certain items.
  • Sleep Bonus was given out to all players as a thanks for joining!
  • Server Information tab was fixed to show the proper discord channel invite link for donation information

Server Relocation

I want to keep you all updated as much as possible but I now have a guaranteed date for server relocation which will be on the 28th of this month. The server will be down for 1-2 days after, or a week at most. No data will be lost, only the server IP will change

 

Taking new Developers!

Due to time constraints and working many hours outside of wurm, I am looking for some help with mod development and server admins. I would appreciate any kind of help I can get and ofcourse I will still be present to guide and also develop mods alongside my devs as much as possible.

You can find more information about it at the post: http://kkamui.xyz/forum/topic/141/developer-applications

 

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Posted (edited)

 


Extra XP Weekend

This weekend will be our first Extra XP Weekend starting at June 12th 1AM to Monday 14th 1am

All modifiers will have an additional 2 added on top of them.

  • 0 to 60 = 8x Skill Modifier
  • 65 to 70 = 5.5x Skill Modifier
  • 70 to 80 = 4.0x Skill Modifier
  • 80 to 90 = 3.5x Skill Modifier
  • 90 to 98 = 3.2x skill Modifier
  • Over 98+ = 3.15x Skill Modifier

Around tonight at 1am, the servers will be going down to make this change and after the XP bonus will be activated.

Edited by WesncIsMe

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Update News

  • Extra XP Weekend is now Active until Monday 14th at 1am
  • Rowboat speed was doubled and should be faster but may need additional tweaking
  • A donation alert was added to event.
  • Server Name skill multiplier was corrected
  • Support Tickets should now work correctly

Extra XP Weekend

This weekend will be our first Extra XP Weekend starting at June 12th 1AM to Monday 14th 1am

All modifiers will have an additional 2 added on top of them.

  • 0 to 60 = 8x Skill Modifier
  • 65 to 70 = 5.5x Skill Modifier
  • 70 to 80 = 4.0x Skill Modifier
  • 80 to 90 = 3.5x Skill Modifier
  • 90 to 98 = 3.2x skill Modifier
  • Over 98+ = 3.15x Skill Modifier

Around tonight at 1am, the servers will be going down to make this change and after the XP bonus will be activated.

Upcoming Shop

I will soon be adding a new shop to the site in which players can donate to the server by buying items not normally found in-game such as spyglasses, masks, shoulder pads, and other bundles. Ofcourse, there will be events on the server in the future to obtain these items but any items bought from the shop will go directly to server costs and development.

Developer Applications

A reminder that I am taking developer applications and server admins to help with the server.
For now they are volunteer positions with the possibly of being paid in the future as the server earns more income. Any help at all is greatly appreciated

Find more information here: http://kkamui.xyz/forum/topic/141/developer-applications

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Update News

  • Speed of ship transporters were slightly adjusted to be faster
  • Champion rechamp delay was reduced from 3 months to 2 months IRL time.
  • GMs were given some tools to allow for champing of bugged players
  • Tile events were enabled for GMs

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Update News

  • Extra XP Weekend was deactivated and skill ramping values were returned to normal. This will now be a automatic process and will active every weekend on Saturday 12AM to until Monday 12AM CST (Thank you @MazzleRazz !!!)
  • Players may now farm, sow, harvest, replant, pick, and prune while mounted
  • Planter mod was updated
  • Betterfarm mod was updated

Update Schedule Changes

Due to time constraints and not having much time alongside work, I’m changing how I do updates to weekly updates instead of As-needed.

This will not reduce the amount of updates or the quality of the updates. There will also be less server shutdowns due to it being weekly updates aswell.

These is no set maintenance schedule yet but updates will be either every Monday or Friday around 1-3am or 1-2pm

Still looking for devs!

I’m still looking for server admins and developers to help out!

More info on this post here: http://kkamui.xyz/forum/topic/141/developer-applications

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Update News

  • Some debug messages were removed when you can’t expand buildings and receive a message that your skill is to low
  • Champions can now dig 4x past their digging skill, meaning their max is now 400 slope at 99.99 skill however there is a caveat: This applies to digging only, not flattening or leveling, for now. This will be fixed soon.
  • Stablemaster animal tokens will weigh a little less
  • DeliveryContracts mod was updated and will hopefully be a little less buggy
  • Crafter Contracts were increased to 30s each
  • Crafters will now charge a little more
  • Max trader money was tweaked on Cerulean
  • The Dyemaker won’t loose as much liquid when using it anymore
  • Maximum amount of RGB was increased when using the Dyemaker
  • Fuschia and Paradise map links was removed from the Server Information Tab as it is no longer active
  • Some info regarding Donation Info, Art Submissions, and Vote Silver reward amount was updated on the Server Information Tab to reflect current/past changes
  • Skill weekend information was added to the server information tab
  • You may no longer sail to Paradise as it no longer active as per Cerulean launch and opening. Any players that remain on Paradise will have to submit a support ticket to be transferred over to Cerulean.
  • A bug was fixed where you weren’t able to expand over or resize a building if there was a token inside

Server Relocation

As a reminder, the dates for the move are still on the 27th-28th. The server will be down for 1-2 days after, or a week at most. No data will be lost, only the server IP will change

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