Posted January 22, 2020 After a unique has aggro'd someone and returned back to where it spawned, it will never roam again. it'll stay on the tile, never moving and will only start moving again once aggro'd on a player again. for troll king/goblin leader, this pretty much disables their follower mechanic from gathering new ones, unless they happen to walk over where the TK/GL spawned. This also will result uniques near roads but out of sight almost always being starving even when non-predator mobs to hunt are around, and starving uniques will nearly always target your horse before the rider, often 1 shotting it/wounding it enough that you can't ride away from it and it dies regardless. Water in a cave will break a uniques aggro and make them stop moving same as above, even if the unique can swim. haven't tested above ground. Uniques won't avoid roaming into deeds as i'm told they should, dunno if thats a mechanic thats supposed to be in or if i'm just getting rolf'd by bad info. 2 Share this post Link to post Share on other sites