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Polosc61

Kingdom Sails?

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Not the normal way (aux data). But you can do it with materials (limits the number of sails possible).

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Im sure that made sense to someone with far more computer knowledge than i, could you perhaps explain that a tad more?

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With serverpacks you can add a new .jar file (can be opened with like winrar). It contains the .dae file (or .wom) and your texture (png file or dds file).

It should also contain a mappings.txt

In the mappings-file you add the line:

model.structure.boat.caravel.crystal = Caravel.dae

 

Add the jar-file to serverpacks.

In game make GM create a caravel made of crystal (or whatever material you wanted).

Done.

 

pirate_ship.jpg

Edited by Jukken

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Would someone consider making a mod with kingdom sails, rather than explaining how it would be done by someone who knew coding? ...and that awesome pirate ship too, if possible!  

 

Edited by Batta

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2 hours ago, Jukken said:

With serverpacks you can add a new .jar file (can be opened with like winrar). It contains the .dae file (or .wom) and your texture (png file or dds file).

It should also contain a mappings.txt

In the mappings-file you add the line:

model.structure.boat.caravel.crystal = Caravel.dae

 

Add the jar-file to serverpacks.

In game make GM create a caravel made of crystal (or whatever material you wanted).

Done.

On some servers, I've seen that they have maybe a dozen or more kingdom and other custom sails. However, this is beyond my knowledge and ability, as I didn't even understand your instructions.  

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There may be mods that allow you to just change the AUX data to get more looks. I only use serverpacks though. Then your are limited to the amount of different materials.

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