Posted January 6, 2020 Anyone aware of issues with this mod? We have players that have sac'd less than 100 items and have 3,4 and 5 bones. We have others that have sac'd over 500 (verified) and have not gotten so much as a potion? Seems a tad off. We have it set on 1/50. Share this post Link to post Share on other sites
Posted January 6, 2020 1/50 is a very high chance to get one. 500 is not a very high number to say they haven't got one. It's all RNG, some people are "luckier" than others. That'd be my guess anyway Share this post Link to post Share on other sites
Posted January 9, 2020 1/100 is the default and when I ran it simulating on a GM 100 items produced around ~11 strange bones over a course of 5-6 iterations. It would be double that for 1/50 Share this post Link to post Share on other sites
Posted January 9, 2020 I agree Ayluin. If you look up the chances for success on a 1/100 setting you have about a 63% chance in 100 attempts. So 500 fails seems a bit out of wack for a 1/50 setting. Share this post Link to post Share on other sites
Posted January 9, 2020 Yeah good ol' RNG, don't think there's anything wrong with the mod. We all know the 99% failures when creating. Each attempt is 2% chance each item and does not stack based on the amount of items sacrificed. Share this post Link to post Share on other sites