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Polosc61

Strange Bone - Sac

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Anyone aware of issues with this mod? We have players that have sac'd less than 100 items and have 3,4 and 5 bones. We have others that have sac'd over 500 (verified) and have not gotten so much as a potion?  Seems a tad off. We have it set on 1/50.

 

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1/50 is a very high chance to get one. 500 is not a very high number to say they haven't got one.

It's all RNG, some people are "luckier" than others. That'd be my guess anyway :P

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1/100 is the default and when I ran it simulating on a GM 100 items produced around ~11 strange bones over a course of 5-6 iterations. It would be double that for 1/50

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I agree Ayluin. If you look up the chances for success on a 1/100 setting you have about a 63% chance in 100 attempts. So 500 fails seems a bit out of wack for a 1/50 setting.

 

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Yeah good ol' RNG, don't think there's anything wrong with the mod. We all know the 99% failures when creating. Each attempt is 2% chance each item and does not stack based on the amount of items sacrificed.

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