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Polosc61

Too Many Domestic Animals

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We have domestics set to 10%, but their population is exploding. Has anyone else had this issue and know what can be done?

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Spawning - in huge amounts. We have triple checked settings - but still 1000's of them - we cull and GM kill - still ....

 

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I don't recall ever seeing a setting just for "domestic" animals. 

  1. What is the total max creatures, and hostile %?
  2. Do you have "Newbie Friendly" selected under Adv Server Settings? I am not sure how much that affects spawns.

 

Did you start with a preexisting database, that may be what put them in the world to start.

You can probably use a datebase editor to mass select-delete all bulls-cows-horses-sheep-pigs-chickens etc, and if you actually have "hostiles" set to 90%, it should mean the newer animals that spawn in are nearly all hostile.

I think the editor I use for stuff like that is called DB Browser for SQLite or such. I use it when I get way too many sharks or bulls or just want to remove a certain type, or have a map that started with all the animals out at sea.

Use caution editing the database, and make sure the server is properly closed down first, and proabably a backup made "in case".

 

 

 

 

Edited by Brash_Endeavors

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8 hours ago, Polosc61 said:

We have domestics set to 10%, but their population is exploding. Has anyone else had this issue and know what can be done?

So...you have aggressives set to 90%?

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I don't know the reason why you have too many domestics, Brash did list a few things to check out.

 

As for dealing with the after effects of the problem, manually deleting creatures from db can cause more issues, I added a mod (Creatures DB) to deal with that if people do manually delete from the creatures database. I also have a mod that lets you set specific numbers to all creatures (Max Mob Count) and the game won't spawn any more than what is listed by admin, of course breeding is a different issue, this only affects natural spawns the game does.

 

 

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