Posted December 22, 2019 I don't understand much about it. I would like tips for armor and weapons, and know which material or ore is best for each thing; Share this post Link to post Share on other sites
Posted December 22, 2019 (edited) Spoiler Note: All values are compared to iron. Electrum: Armour .5% DR bonus +2% glance rate bonus -1% movement speed penalty Weapon -2.5% attack speed -1% damage dealt +5% bonus to damage dealt to hunter mobs General -10% damage taken 9x trader price -20% decay damage taken +2.5% bonus to repairing +7.5% bonus to pendulum area of effect +10% bonus to bash damage Can be used to make statuettes Can be used to make unicorn shoes Adamantine: Armour 5% DR 5% Movement Speed Weapons 10% Damage Dealt General -60% Damage Taken 8x Trader Price 15% shatter resistance -60% decay reduction 5% lockpicking bonus 15% Pendulum Area of Effect bonus 7.5% bash damage bonus 10% ql bonus to items created Brass: Armour 1% DR bonus Weapon -1% damage dealt 5% bonus to damage dealt to armour General -5% damage taken 2.5% ql gain per improvement action 6x trader price -5% decay damage 10% bonus to quality upon creation 2.5% bonus to repairing 2.5% bonus to pendulum area of effect 5% bonus to bash damage Bronze: Armour 1% DR bonus Weapons -1.5% damage dealt 7.5% bonus damage dealt to armour General -10% damage taken 5x trader price -15% decay damage 5% bonus to quality upon creation 5% bonus to pendulum area of effect 2.5% bonus to bash damage Copper: Armour -1% DR 1% movement speed bonus -2% glance rate Weapon Deals 35% less damage Deals extra poison wound at 30% of damage after 35% reduction General 5x trader price 15% extra damage taken -5% decay damage taken 5% bonus to quality gain per improvement action 2.5% bonus to repairing -5% lockpicking penalty -5% to pendulum area of effect -10% to bash damage Glimmersteel: Armour 5% DR Bonus 10% movement speed bonus Weapons 10% attack speed General -40% damage taken 25% shatter resistance 10x Trader prices -40% decay taken 5% bonus to repairing 5% lockpicking bonus 20% bonus to pendulum area of effect 10% ql bonus to items created Gold: Armour -1% DR -5% movement speed 2.5% bonus to glance rate Weapons -5% attack speed -2.5% damage dealt 5% bonus to armour damage General 10x trader prices 20% extra damage taken -60% decay damage taken 20% resistance to shatter -5% penalty to repairing -2.5 penalty to lockpicking Can be used to make holy items (altars, statuettes) 10% bonus to pendulum area of effect 15% bonus to bash damage Can be used to make unicorn shoes Lead: Armour -2.5% DR -2.5% movement speed Weapons -50% damage dealt Deals extra poison wound at 75%% of damage after 50% reduction General .75x trader prices 30% extra damage taken -20% decay damage taken 10% bonus to quality gain per improvement action 5% bonus to quality upon creation -10% repair speed -5% penalty to lockpicking -10% penalty to pendulum area of effect 20% bonus to bash damage Seryll: Armour 5% DR 10% bonus to movement speed Weapons 5% attack speed 5% damage dealt General 12x trader prices -50% damage taken -50% decay damage taken 100% shatter resistance 5% bonus to repair speed 5% bonus to lockpicking Can be used to make holy items 25% bonus to pendulum area of effect 7.5% bonus to bash damage Silver: Armour -.75% DR -2% movement speed 1% glance rate bonus weapons 10% damage to hunter mobs (most aggressive) -2.5% parry rate General 8x Trader prices 2.5% extra damage taken -30% decay damage taken 10% resistance to shatter 2.5% bonus to lockpicking Can be used to make holy items Can be used to make unicorn shoes 5% bonus to pendulum area of effect 10% bonus to bash damage Steel: Armour 2.5% DR Weapons 2.5% extra damage to armour General 2.5x trader prices -20% damage taken -30% decay damage taken 2.5% bonus to repair speed 5% lockpicking bonus 2.5% bonus to pendulum area of effect 5% bonus to bash damage Tin: Armour -1.75% DR 2% bonus to movement speed Weapons 4% bonus to attack speed -7.5% damage dealt -5% parry rate General 20% bonus damage taken -7.5% decay penalty 2.5% bonus to quality gain per improvement action 5% bonus to quality upon creation -2.5% penalty to repair speed -2.5% lockpicking penalty -5% penalty to pendulum area of effect -10% bash damage Zinc: Armour -2% DR 2.5% bonus to movement speed Weapons 5% attack speed -10% damage dealt General .9x trader prices 25% extra damage taken 20% extra decay damage taken 7.5% bonus to quality gain per improvement action -5% repair speed -2.5% lockpicking bonus -5% penalty to pendulum area of effect -15% bash damage https://warlander.github.io/Wurm-Toolbox/#armor-calc https://www.wurmpedia.com/index.php/Metal_lumps#Table_of_properties Also, Cedarwood is best for containers, such as ships, cedar reduces on decay dmg, oakenwood is best for wooden tools, reduced dmg when used. https://www.wurmpedia.com/index.php/Oak_tree https://www.wurmpedia.com/index.php/Cedar_tree https://www.wurmpedia.com/index.php/Willow_tree .... best for bows https://www.wurmpedia.com/index.php/Maple_tree That should get you started. Edited December 22, 2019 by Themystrix Share this post Link to post Share on other sites
Posted December 23, 2019 thank you so much, that was really what i needed. Share this post Link to post Share on other sites