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Jukken

Texture in dae files

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Trying to make some new models and textures in wurm.

Made the dae-file in blender.

I did this in mappings.txt:

model.decoration.brazier.pillar.crystal = statues/colossus_angel.dae?colossus_angel_png.texture=colossus_angel.png

The model workes fine in wurm, but I can't get the texture to load (just white in game).

 

This is what the dae-file looks like if I open it...am I in the wrong bit of code?

<library_images>
    <image id="colossus_angel_png" name="colossus_angel_png">
      <init_from>colossus_angel.png</init_from>
    </image>
  </library_images>

The png file is right next to the dae file in the jar.

 

If someone knows these tings, please let me know what I'm doing wrong.

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