crimsonearth

Want to find: more in-game marketplaces!

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EDIT - alright, since we're assembling details here, I've updated the original post and will try and catalogue all the still-active-markets I know to exist with their approx locations - if anyone wants to give me exact coordinates or add extra marketplaces, pop a message in the thread and I'll try and keep this updated.

 

Originally I was including big markets only but I've come across a few that are only two or three merchants but have really good diverse stock and are still well-worth a visit. I've also not chosen to include the newbie-item markets that pop up outside *most* starter towns on Xan since these are easy to find if that's the stuff you're looking for - and you're not likely to sail to them if you're not a new player spawning in those areas.

 

I've taken a few punts jogging over to deeds called 'something-something Market' and found most are not actually open market deeds (or perhaps not anymore) so hoping to crowd source more info, since I very much like in-game shopping and spend much of my silver there. :) For anyone still trying to keep one or more in-game markets alive - many of these I've only stumbled upon because I saw signs on a highway near a major settlement - these are worth your time placing!

 

Mini glossary:

  • curated means all the merchants are specialised and their shops are labelled so you can see at a glance what kinds of items they sell.
  • mixed market means either a community run market, or a privately run one with multiple collaborators/merchants owned by several different players, so some merchants may be specialised but most will have a variety of items. More time/rummaging required but more surprises to be found.
  • key merchant means animals sold here can be bought from a self-service merchant and don't need the owners online to buy from

 

Indy:

Freedom Marketplace L16ish - smack bang in the centre on the south side of Dragonfang Mountain just north from The Howl - a shadow of it's former glory but there's were at last count (Sept 21) still 18 mixed market merchants in the inner ring, though less than half of these have a stock of more than half a dozen items. Not coastal but an easy run up the highway from the docks to the south of it if you're sailing by. (Not sure who manages it, give us a wave if it's you)

Celestial Market E15 - on the coast of the Samling Fjord, north Indy, coastal and easy to access - just keep an eye out for Demona's trademark colourful lighting schemes, there's a handful of merchants here with varied stock (Managed by DemonaNightshade)

CLUB Market P20 - look for the Lib colossus as you're sailing away from Haven's Landing, again it's right on the shore. A handful of mixed market stalls and animal pens, with a few bulks for sale too, sometimes. Be careful with the bulks as you can't push or pull them to the waterline - you'll only be able to pick up your purchases if you have a cart or wagon. (Managed, I think, by ChampagneDragon)

Nomad's Market R22ish - an animal market selling champs, horses and hellies via a key merchant, easily accessible by boat on the south side of Indy. (Managed by Ksss)

 

Release:

Brambleheim L24 - on the west side of the Eastern peninsula has a two-storey curated street of 10+ merchants, selling bloods, PMK items, gifts, archaeology finds, rares and more. (Champ, unicorn, hellie and horse markets all currently on hiatus while we catch up with the AH overhaul) (Managed by Crimsonearth)

Greenwood Market N8 - on the western coast of Release is a curated market hall with 10+ merchants, selling gifts, PMK items, cooking ingredients, high ql equipment, furniture and more and has a few animal sale pens with a key merchant too. (Managed by Kasumi)

Hillside Hideaway O14 - a handful of merchants selling rares, enchants and some PMK items (inc wagons via PM) on the shore of Mercury Lake, accessible by boat via various tunnels to the north, east and west. (Managed by Brattygirlisback)

Poolsclosed K15 - only has three or four merchants with not much stock turnover, but is still there and sells some quirky wines and chainmail (Not sure who manages this now. Tarounal, maybe?)

 

Deli:

Southport Market U18 and Mermaid's Cove U17 - right on the south central coast of Deli; Southport has dozens of mixed market merchants concentrated into a small area and always plenty to rummage though, Mermaid's next door has several sale pens for horses and a key merchant (Managed by Muse/Jothebard)

Old Grumpy Couple E20/21 - a good sized horse market with a couple of merchants selling additional wares, accessible by boat through a tunnel directly to the north, the coast entrance is marked by a sailboat and buoys. (Managed by Bunnlose)

Edgewater Market, Deli Marketplace, Puzzle Plaza and Delish are completely empty now - anyone know any others?

 

Exodus:

Sandhill Market has closed. Anyone been to Black Pearl, south Exo to confirm if it's still there with active merchants?

 

Cele:

Tap Dance Market is currently going through a revival - message Nomadikhan if you want to get in on the action.

Archdale T12 - there's a couple of rares merchants and a skillers merchant on the dock of this deed, southwest Cele, easily accessible by boat. (Managed by Zarame)

 

Pristine:

Blossom Market is still there, but not much left last I checked - anyone know any different? Any other markets on Pristine I've not yet discovered?

 

Xanadu:

Glasshollow Public Market D10ish - big sprawling mixed market over several levels, accessible by boat, just park at the old impalong site where you see forges all around the square by the shore. (Not sure who manages this now, give us a wave if its you)

Sleepys Island D25 has a waterside market in a little open-fronted building with a half dozen merchants selling a mix of items. (Managed by Oldsleepys I think?)

Eden Bazaar E23 tucked away at the very bottom of Summerholt Lake has a handful of merchants including a bulks merchant and a charming little inn. (I think managed by Rhea?)

NEXA Market G24ish? - east of Summerholt on the highway with a handful of mixed market merchants, selling mostly tools and rares. It is accessible by boat but it's a bit of a trek from other servers so I tend to run an alt over from Summerholt when I want to shop. (Not sure who manages this now, give us a wave if its you)

Hindleap Horses G23 - just north of NEXA Market  selling horses, donkeys, mules and sheep but be aware, there's no key merchant here so contact the owner ahead of time to arrange pickup, or see if you can catch them in local if you're already in the area. (Managed by Olafhairybreeks)

Crafter's Legion Market M7 - 15+ merchants with a lot of high QL and high cast items at an easily accessible coastal location; also good for fishing gear. (Managed by Martynas, Richtje and MrCoolMan)

Fir Market T8ish - south-west of Newspring and by the coast, easily accessible by boat with a half dozen merchants, mostly selling enchanted tools. (Not sure who manages this now, give us a wave if its you)

Ultimarus Market Square (coords??) - west of Greymead has a few merchants. Not accessible by boat so might be better to run an alt over from Greymead if you're not local. (Not sure who manages this, Soniczap is it you?)

Edited by crimsonearth
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Being able to mail items COD..  Reduces or eliminates market emergence.  Trade chat is your market.  I don't like this, but asking for removal of mailing items would cast you into the Leper's hole I'm sure.  Were there more markets before mailing?  or was mailing always a thing? 

 

EDIT:  I've thought on this more - I don't think Mailing Items is a major culprit for low-market emergence, its lack of need to purchase goods, i.e. demand is too low - back to another one of my arguments regarding "not-enough" item sinks (consumption) being the main culprit for the low velocity of monetary exchange.

Edited by Actuarius
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2 hours ago, crimsonearth said:

:) For anyone still trying to keep one or more in-game markets alive - many of these I've only stumbled upon because I saw signs on a highway near a major settlement - these are worth your time placing

I've placed signs several times for CLUB. Even secured, they keep disappearing...

 

*editted*

 

If anyone is interested in placing merchants please message me or Salacia. We have spaces available. 

Edited by ChampagneDragon

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1 hour ago, Actuarius said:

Being able to mail items COD..  Reduces or eliminates market emergence.  Trade chat is your market.  I don't like this, but asking for removal of mailing items would cast you into the Leper's hole I'm sure.  Were there more markets before mailing?  or was mailing always a thing? 

 

EDIT:  I've thought on this more - I don't think Mailing Items is a major culprit for low-market emergence, its lack of need to purchase goods, i.e. demand is too low - back to another one of my arguments regarding "not-enough" item sinks (consumption) being the main culprit for the low velocity of monetary exchange.

 

I don't think there's anything wrong with the CoD system - I think it's just that the servers are quiet, the economy fluctuates a lot (and merchant prices aren't necessarily updated to reflect that - I've found some really good deals and some riotously overpriced goods in them, both) and there are other ways to buy.

 

In any case - I don't want to overturn the system, I'd just like to know what markets do exist so I can spend my money in them. :)

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I have to agree, mailing I do not think has hurt the Merchants much as we think. I think its lack of new players needing items and lack of one shot items. Or items with limited number of uses like the books and such. Though even bulk goods are moved via Trade Chat so in a way maybe Trade Chat has hurt. Realistically if we look at WURM as a low Fantasy World they wouldn't have had a Trade Chat system, WURMIANS in a sense would have traveled to towns and markets to exchange goods. Another main reason for lack of Merchants is the number of Veterans that can pretty much make whatever they need in the 70 quality and above. In the past I have suggested creating Professions where players get a bonus to a set of certain skills, though I think some players already do this in a way with a Mining Alt, etc etc. And some just are jacks of all trades. And I agree with The "Leper Hole" if anyone suggested Trade Chat went byebye, they would be shunned haha. There is no right answer here is what I can come up with.

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Personally, I think you're all missing a key element (albeit a less pressing one than *need* and undoubtedly less of an economic driver in a realistic setting but surely a decent economic driver in this game) and that is *want*.

 

I don't need or generally buy enchanted tools from merchants, for example, which is what 70% of merchants are selling. I'm set for pretty much for life there, and have a couple of players who can find me anything I don't already have dead cheap. Most of what I buy is either stuff I could make myself but that aspect of crafting doesn't thrill me (I buy pottery, for example), stuff I can and do pick up for free from long abandoned deeds but don't mind paying a few coppers for more of (fine carp furniture, for example), and stuff that I could make myself, but I'm just not interested in making right now despite always having a use for it (fancy decor, carpets, pretty candelabras, more/better quality cooking implements, tapestries - many Wurm players are or aspire to be deed builders, most of those also want those deeds to looks fancy and different from all the others).

 

There is a fourth category of stuff I buy which is also squarely in the *want* not *need* category and that is things that can't be made or things that are hard to make *when* they're at a good price.

 

So, for example, a nice rare secondary tool, like a fruit press, maybe sells for 1s - and I see merchants and people on trade chat from time to time selling them for that. So if I see a 1s rare on a merchant, I'm like 'eh, I could buy that any time, from anyone at about that price' - even though, in practice I usually won't. (Rinse and repeat for rift shoulderpads, PMK banners, cosmetic holiday drops, xmas gift items etc) But the other day I saw a rare fruitpress on a merchant with some nice enchants on it *also* for the bargain price of 1s, and I snapped it up - despite already owning three fruit presses, one of which has nice enchants. I didn't need another one, even a rare one, but because those aren't available all the time all over the place at that price, FOMO kicks in and I buy it and then I find a place to proudly display it and use it. I snapped up a load of nice shoulderpads yesterday which I can't possibly wear all at once but because they were competitively priced, and I came clanking home with a load of nice high ql pots and pans too because I never have enough of those and they were only a few coppers each. Every so often I find a piece of armour with a better cast than the one I'm wearing at the kind of price that makes me go 'oh go on then, it's only 'x' amount' and sometimes I post myself nice barrels of dye, or brandy, or bison milk - because they don't cost too much so why not?

 

I'm probably not a typical Wurm buyer, in this regard, but i'm probably also not alone. I like merchants and markets because I like window shopping, everyone enjoys getting a good deal on something, and there is *always* room for more finishing touches on my Wurm homes.

 

Anyhow - you've lured me into derailing my own thread and I don't want it to get reshelved in another category :) so, back to the classified ad: SHOW ME YOUR MARKETS!

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Three marketplaces I know on the South coast of Deliverance:

 

Delish Marketplace at T23 - on the island - lots of space and an interesting selection of merchants when I last visited

Southport (market) at U18 - about 27 merchants atm including 1 copper shops and rares shops

Edgewater (market) at U17 - just started, so only a few merchants as yet, has a new pub (The Rusty Anchor)

and is next to The Mermaid's Cove horse sanctuary so you can grab a free horse if you want to explore the area.

 

There are also other individual merchant stalls along the south coast if you keep on the look out! :) 

Thanks for taking an interest!

 

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9 hours ago, Muse said:

 

Delish Marketplace at T23 - on the island - lots of space and an interesting selection of merchants when I last visited

Southport (market) at U18 - about 27 merchants atm including 1 copper shops and rares shops

Edgewater (market) at U17 - just started, so only a few merchants as yet, has a new pub (The Rusty Anchor)

 

Thank you, Muse! I shall check them all out :)

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Celebration tapdance market only has two merchants and one is selling rare materials at 5c a piece and one supreme mat at 15c. The other one its mostly empty.no other known markets so far

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46 minutes ago, Zerkael said:

Celebration tapdance market only has two merchants and one is selling rare materials at 5c a piece and one supreme mat at 15c. The other one its mostly empty.no other known markets so far

 

Just popped by - only four merchants left in total, and you're right not much on them - only one has a substantial inventory. I'll update the post to reflect that.

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On 11/28/2019 at 9:30 AM, Actuarius said:

Being able to mail items COD..  Reduces or eliminates market emergence.  Trade chat is your market.  I don't like this, but asking for removal of mailing items would cast you into the Leper's hole I'm sure.  Were there more markets before mailing?  or was mailing always a thing? 

 

EDIT:  I've thought on this more - I don't think Mailing Items is a major culprit for low-market emergence, its lack of need to purchase goods, i.e. demand is too low - back to another one of my arguments regarding "not-enough" item sinks (consumption) being the main culprit for the low velocity of monetary exchange.


Mailing used to be far more expensive than it is now. Also, there are more servers, especially the very large Xanadu, that make central markets less useful. 
 

There is/was a glasshollow market south of haven on Indy. Also, a market at T18 on Indy, very south end. 

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Sandhill was atleast indeed a multi-merchant market. Dont know if still is.

Bellieve there is several merchants in Black Pearl selling stuff also, south Exodus. These are not set up in the common market grid way tho, they are set up in more «neutral» looking ways. In a shop window towards the street in the basement of a castle and such.

Edited by Nordlys
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Edgewater Market on deli seems to have become abandoned with only 2 merchants in it at the moment.

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i think the lack of merchants and demand for what everyone is selling is due to the drop of 4 new servers that arent even able to interact with SFI servers it was entirely unnecessary and caused SFI to lose a TON of population what a waste of time energy and space. in my personal opinion.

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5 hours ago, Smwoodburn said:

i think the lack of merchants and demand for what everyone is selling is due to the drop of 4 new servers that arent even able to interact with SFI servers it was entirely unnecessary and caused SFI to lose a TON of population what a waste of time energy and space. in my personal opinion.

 

This is partially true, but eventually the NFI and SFI will merge. From what I experienced with merchants, is that often times their wares are more expensive than what people offer on Trade chat. Also many players don't like to leave their deeds and spend time traveling, which also contribute to dead marketplaces.

 

Most of that population lost on SFI is just old players switching over to NFI, they will eventually come back when the merge happens. It was in Code Club's and/or Game Chest's interest to merge the sever clusters at some point.

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Trade Channel killed the market stall~

 

Video killed the radio star~
 

But no really it did, on both accounts.  Anyway, I own Tap Dance Market on Celebration and want to start bashing some market stalls to install little workshop/merchant buildings.  Something people can decorate, put some love into, and sell goodies.  I have already done so in the NW corner of the market, couple merchants to sell my goodies and some horses.  If anyone wants to build and run shops at TDM please, PM me and let's do it, there's quite a bit of space to lease.  We need more life here!  #deathtotradechat

Edited by Nomadikhan

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Ultimarus Market Square, just west of Greymead in Xanadu has about 5 fully stocked merchants. :)

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This topic is rapidly becoming the go-to thread for anyone searching for markets, thanks so much @crimsonearth!

 

Update:  Southport market U18 Deliverance currently has 40 merchants!

 

I think we also need a thread for animal / horse markets, and bulk markets. These aren't always on the same deeds as the general markets, but often have key merchants, sometimes with a few more general items for sale on them too.

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Posted (edited)

Alrighty folks, I've overhauled and updated the original post with info from the thread - feel free to add/correct coords to this thread and tell us about other marketplaces (i.e. more than one merchant/type of thing stocked) you know to still be active on SFI. Bonus points if you can tell me who manages them.

 

Also - a little ray of hope for everyone who thinks physical markets are dead and #deathtotradechat and all that - Brambleheim has been open a year on one of the quieter servers and not visible from an outer coast, I *still* haven't gotten around to making a forum post to tell people it's there and have only mentioned it in trade chat maybe two or three times since I built it, but it brings in a year's worth of deed upkeep every month on average, so... the market is alive and well, folks! Build those marketplaces (and tell me where to go throw coin at them).

Edited by crimsonearth
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I think I may attempt opening a little seaside market on my deed! I also own pilgrims gate in the Center of deli. May open one there as well

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