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crimsonearth

Want to find: more in-game marketplaces!

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i.e. markets that still have a half-dozen or more merchants active in them selling more than one or two types of things - interested in both community/mixed markets and single deed/PC run markets with multiple merchants; happy for people to plug their own markets or ones they've passed recently or know to still be active.

 

I've taken a few punts jogging over to deeds called 'something-something Market' and found most are not actually open market deeds (or perhaps not anymore) so hoping to crowd source more info, since I very much like in-game shopping and spend much of my silver there. :) For anyone still trying to keep one or more in-game markets alive - many of these I've only stumbled upon because I saw signs on a highway near a major settlement - these are worth your time placing!

 

Ones I know about and have been to recently (assume any merchant set ups literally outside a starter town, like all the GH mini-markets on Xanadu are included):

 

Indy:

Freedom Marketplace

CLUB Market

 

Deli:

Southport Market

Edgewater Market

Deli Marketplace, Puzzle Plaza and Delish are completely empty now - anyone know any others?

 

Exodus:

None - any Exo folk recommend any? Is Sandhill Market an actual multi-merchant marketplace?

 

Cele:

Tap Dance Market is empty but for a few remaining merchants with a little stock by the entrance.

Is Northmere Bridge Merchants an actual multi-merchant marketplace?

 

Pristine:

Blossom Market

 

Release:

Greenwood Market

(Poolsclosed only has three or four merchants, but is still there)

 

Xanadu:

Glasshollow Public Market

NEXA Market

Fir Market

(Modreth has now closed)

Edited by crimsonearth

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Being able to mail items COD..  Reduces or eliminates market emergence.  Trade chat is your market.  I don't like this, but asking for removal of mailing items would cast you into the Leper's hole I'm sure.  Were there more markets before mailing?  or was mailing always a thing? 

 

EDIT:  I've thought on this more - I don't think Mailing Items is a major culprit for low-market emergence, its lack of need to purchase goods, i.e. demand is too low - back to another one of my arguments regarding "not-enough" item sinks (consumption) being the main culprit for the low velocity of monetary exchange.

Edited by Actuarius
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2 hours ago, crimsonearth said:

:) For anyone still trying to keep one or more in-game markets alive - many of these I've only stumbled upon because I saw signs on a highway near a major settlement - these are worth your time placing

I've placed signs several times for CLUB. Even secured, they keep disappearing...

 

*editted*

 

If anyone is interested in placing merchants please message me or Salacia. We have spaces available. 

Edited by ChampagneDragon

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1 hour ago, Actuarius said:

Being able to mail items COD..  Reduces or eliminates market emergence.  Trade chat is your market.  I don't like this, but asking for removal of mailing items would cast you into the Leper's hole I'm sure.  Were there more markets before mailing?  or was mailing always a thing? 

 

EDIT:  I've thought on this more - I don't think Mailing Items is a major culprit for low-market emergence, its lack of need to purchase goods, i.e. demand is too low - back to another one of my arguments regarding "not-enough" item sinks (consumption) being the main culprit for the low velocity of monetary exchange.

 

I don't think there's anything wrong with the CoD system - I think it's just that the servers are quiet, the economy fluctuates a lot (and merchant prices aren't necessarily updated to reflect that - I've found some really good deals and some riotously overpriced goods in them, both) and there are other ways to buy.

 

In any case - I don't want to overturn the system, I'd just like to know what markets do exist so I can spend my money in them. :)

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I have to agree, mailing I do not think has hurt the Merchants much as we think. I think its lack of new players needing items and lack of one shot items. Or items with limited number of uses like the books and such. Though even bulk goods are moved via Trade Chat so in a way maybe Trade Chat has hurt. Realistically if we look at WURM as a low Fantasy World they wouldn't have had a Trade Chat system, WURMIANS in a sense would have traveled to towns and markets to exchange goods. Another main reason for lack of Merchants is the number of Veterans that can pretty much make whatever they need in the 70 quality and above. In the past I have suggested creating Professions where players get a bonus to a set of certain skills, though I think some players already do this in a way with a Mining Alt, etc etc. And some just are jacks of all trades. And I agree with The "Leper Hole" if anyone suggested Trade Chat went byebye, they would be shunned haha. There is no right answer here is what I can come up with.

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Personally, I think you're all missing a key element (albeit a less pressing one than *need* and undoubtedly less of an economic driver in a realistic setting but surely a decent economic driver in this game) and that is *want*.

 

I don't need or generally buy enchanted tools from merchants, for example, which is what 70% of merchants are selling. I'm set for pretty much for life there, and have a couple of players who can find me anything I don't already have dead cheap. Most of what I buy is either stuff I could make myself but that aspect of crafting doesn't thrill me (I buy pottery, for example), stuff I can and do pick up for free from long abandoned deeds but don't mind paying a few coppers for more of (fine carp furniture, for example), and stuff that I could make myself, but I'm just not interested in making right now despite always having a use for it (fancy decor, carpets, pretty candelabras, more/better quality cooking implements, tapestries - many Wurm players are or aspire to be deed builders, most of those also want those deeds to looks fancy and different from all the others).

 

There is a fourth category of stuff I buy which is also squarely in the *want* not *need* category and that is things that can't be made or things that are hard to make *when* they're at a good price.

 

So, for example, a nice rare secondary tool, like a fruit press, maybe sells for 1s - and I see merchants and people on trade chat from time to time selling them for that. So if I see a 1s rare on a merchant, I'm like 'eh, I could buy that any time, from anyone at about that price' - even though, in practice I usually won't. (Rinse and repeat for rift shoulderpads, PMK banners, cosmetic holiday drops, xmas gift items etc) But the other day I saw a rare fruitpress on a merchant with some nice enchants on it *also* for the bargain price of 1s, and I snapped it up - despite already owning three fruit presses, one of which has nice enchants. I didn't need another one, even a rare one, but because those aren't available all the time all over the place at that price, FOMO kicks in and I buy it and then I find a place to proudly display it and use it. I snapped up a load of nice shoulderpads yesterday which I can't possibly wear all at once but because they were competitively priced, and I came clanking home with a load of nice high ql pots and pans too because I never have enough of those and they were only a few coppers each. Every so often I find a piece of armour with a better cast than the one I'm wearing at the kind of price that makes me go 'oh go on then, it's only 'x' amount' and sometimes I post myself nice barrels of dye, or brandy, or bison milk - because they don't cost too much so why not?

 

I'm probably not a typical Wurm buyer, in this regard, but i'm probably also not alone. I like merchants and markets because I like window shopping, everyone enjoys getting a good deal on something, and there is *always* room for more finishing touches on my Wurm homes.

 

Anyhow - you've lured me into derailing my own thread and I don't want it to get reshelved in another category :) so, back to the classified ad: SHOW ME YOUR MARKETS!

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Three marketplaces I know on the South coast of Deliverance:

 

Delish Marketplace at T23 - on the island - lots of space and an interesting selection of merchants when I last visited

Southport (market) at U18 - about 27 merchants atm including 1 copper shops and rares shops

Edgewater (market) at U17 - just started, so only a few merchants as yet, has a new pub (The Rusty Anchor)

and is next to The Mermaid's Cove horse sanctuary so you can grab a free horse if you want to explore the area.

 

There are also other individual merchant stalls along the south coast if you keep on the look out! :) 

Thanks for taking an interest!

 

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9 hours ago, Muse said:

 

Delish Marketplace at T23 - on the island - lots of space and an interesting selection of merchants when I last visited

Southport (market) at U18 - about 27 merchants atm including 1 copper shops and rares shops

Edgewater (market) at U17 - just started, so only a few merchants as yet, has a new pub (The Rusty Anchor)

 

Thank you, Muse! I shall check them all out :)

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Bump! If you have a decent size market not on this list - point me at it! ❤️

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Celebration tapdance market only has two merchants and one is selling rare materials at 5c a piece and one supreme mat at 15c. The other one its mostly empty.no other known markets so far

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46 minutes ago, Zerkael said:

Celebration tapdance market only has two merchants and one is selling rare materials at 5c a piece and one supreme mat at 15c. The other one its mostly empty.no other known markets so far

 

Just popped by - only four merchants left in total, and you're right not much on them - only one has a substantial inventory. I'll update the post to reflect that.

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On 11/28/2019 at 9:30 AM, Actuarius said:

Being able to mail items COD..  Reduces or eliminates market emergence.  Trade chat is your market.  I don't like this, but asking for removal of mailing items would cast you into the Leper's hole I'm sure.  Were there more markets before mailing?  or was mailing always a thing? 

 

EDIT:  I've thought on this more - I don't think Mailing Items is a major culprit for low-market emergence, its lack of need to purchase goods, i.e. demand is too low - back to another one of my arguments regarding "not-enough" item sinks (consumption) being the main culprit for the low velocity of monetary exchange.


Mailing used to be far more expensive than it is now. Also, there are more servers, especially the very large Xanadu, that make central markets less useful. 
 

There is/was a glasshollow market south of haven on Indy. Also, a market at T18 on Indy, very south end. 

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Sandhill was atleast indeed a multi-merchant market. Dont know if still is.

Bellieve there is several merchants in Black Pearl selling stuff also, south Exodus. These are not set up in the common market grid way tho, they are set up in more «neutral» looking ways. In a shop window towards the street in the basement of a castle and such.

Edited by Nordlys
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