Posted November 26, 2019 (edited) Ah if you are on a desktop, you can ignore all of that about "switchable graphics" and nvidia control panel. Desktops do not switch back and forth between high powered gaming cards and battery saving, since they don;t use batteeries. A desktop will ALWAYS use your GTX1050. Thats only an issue for laptops.. I have always done fine with most NVidia drivers (GTX1050ti) though I checked and I guess I am using an older one (6/27/2017). I am not sure the new NVidia drivers are your problem, but you can rollback to an older driver by going to Control Panel > Device Manager > Adapter > Display Adapter > right click to PROPERTIES > Driver. If the "Rollback Driver" is greyed out, you might need to uninstall then reinstall an older driver, though I have not heard anything about the newer Nvidia drivers causing any problems in Wurm. Which kind of puts us back where we started, of not knowing why the game seems to CTD as soon as you try to load a character... Only other thing I can think of, is making sure nothing is overclocked as that can make some games act touchy while not bothering others. if you are not familiar with overclocking, then probably this is also not the issue. There could be some firewall issues, or a conflict between firewall and other security program, I am not very good at troubleshooting those. Edited November 26, 2019 by Brash_Endeavors 1 Share this post Link to post Share on other sites
Posted November 26, 2019 Spoiler 2 hours ago, Brash_Endeavors said: Ah if you are on a desktop, you can ignore all of that about "switchable graphics" and nvidia control panel. Desktops do not switch back and forth between high powered gaming cards and battery saving, since they don;t use batteeries. A desktop will ALWAYS use your GTX1050. Thats only an issue for laptops.. I have always done fine with most NVidia drivers (GTX1050ti) though I checked and I guess I am using an older one (6/27/2017). I am not sure the new NVidia drivers are your problem, but you can rollback to an older driver by going to Control Panel > Device Manager > Adapter > Display Adapter > right click to PROPERTIES > Driver. If the "Rollback Driver" is greyed out, you might need to uninstall then reinstall an older driver, though I have not heard anything about the newer Nvidia drivers causing any problems in Wurm. Which kind of puts us back where we started, of not knowing why the game seems to CTD as soon as you try to load a character... Only other thing I can think of, is making sure nothing is overclocked as that can make some games act touchy while not bothering others. if you are not familiar with overclocking, then probably this is also not the issue. There could be some firewall issues, or a conflict between firewall and other security program, I am not very good at troubleshooting those. Once again, thank you so much for your attention! I'll allow any permissions for wurm and check if it works. Share this post Link to post Share on other sites
Posted November 26, 2019 So I ran WO, and this popped out: (Long lines of code) Spoiler Unexpected crash while playing The error was: <Java heap space> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Cerqueira.log Time is Tue Nov 26 19:38:43 GMT 2019 Running client version 4.1.88 client build# 899ad1c5a797a1d2c374c6397cc75ee139950a22 client build time 2019-11-07 14:22 === System information === Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 === Wurm options === animation_playback_self = 0 ao_level = 1 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:800:600:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 1 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 0 supersampling = 0 swap_mouse_buttons = false terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 2 Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key NUMPAD9 to KP_9 Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key ADD to KP_ADD Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global frame job manager with 4 worker threads Starting global lazy job manager with 2 worker threads Setting up Sonar Sound Engine === OpenGL information === LWJGL version: 3.2.3 1.2.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1050/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 441.20 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 1024MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 512 Preloading builtin materials Preloading builtin materials done Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. No positions file for 800x600 No position data stored for fightwindow No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for selected No position data stored for quickbar No position data stored for toolbelt No position data stored for compass No position data stored for skillTracker No position data stored for notification No position data stored for statusEffect No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for Character No position data stored for timers No position data stored for creation No position data stored for creationList No position data stored for recipeList No position data stored for journal No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for friend No position data stored for support No position data stored for trade No position data stored for menuwindow Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\_Event.2019-11.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\CA_HELP.2019-11.txt Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\GL-Freedom.2019-11.txt Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\Freedom.2019-11.txt Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\Trade.2019-11.txt Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Finished loading new login splash image! Initializing font texture for Cry Uncial (64). Texture Size: 1024 Execution aborted at connection 1, iteration 0 Run time 0s, local time Tue Nov 26 19:38:56 GMT 2019 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.OutOfMemoryError: Java heap space at sun.awt.image.ByteInterleavedRaster.getByteData(Unknown Source) at sun.awt.image.ByteInterleavedRaster.getDataElements(Unknown Source) at class.wgkmIaqIHh.FZOk5L6Gfy(SourceFile:114) at class.YtcHXWDrZs.FZOk5L6Gfy(SourceFile:58) at class.YtcHXWDrZs.FZOk5L6Gfy(SourceFile:36) at class.RylheDDXg.mMV5oPkCW(SourceFile:269) at class.RylheDDXg.FZOk5L6Gfy(SourceFile:179) at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:2056) at class.IkDaXfFoLb.FZOk5L6Gfy(SourceFile:4215) at class.Db1MV5kokC.bdrk5lOHzx(SourceFile:370) at class.Db1MV5kokC.V8K8v9DodL(SourceFile:757) at class.Db1MV5kokC.FZOk5L6Gfy(SourceFile:380) at class.GikvqEWYD.FZOk5L6Gfy(SourceFile:2338) at class.w6JxZW0hQ.REQrWYUjLe(SourceFile:4234) at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:1951) at class.WWnAYPrKOQ.XwhlvVTrl(SourceFile:618) at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:258) at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1548) at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:6373) at com.wurmonline.client.WurmClientBase.run(SourceFile:33324) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted November 26, 2019 At this stage before going further - check Task Manager and clear out any old instances of the game. Close any unnecessary aps, and maybe someone can help if it happens again. Well done for getting this far Share this post Link to post Share on other sites
Posted November 26, 2019 15 minutes ago, Muse said: At this stage before going further - check Task Manager and clear out any old instances of the game. Close any unnecessary aps, and maybe someone can help if it happens again. Well done for getting this far Thank you for responding! It seems that old posts are left abandoned! I just wish i could KNOW what's wrong. Share this post Link to post Share on other sites
Posted November 26, 2019 (edited) Your log suggests the game ran out of Java Heap Space. The game needs a certain amount of memory to run, not just the heap, which is why it's important to close any ghosts or old instances of the game which might still be running. These would be called "Wurm Client" in Task Manager. If it were me I might consider restarting the machine, to start from a fresh slate. If you have already done this, and tried again with the same result, there are ways to increase the heap size for wurm, but this would be a temporary fix, and not normally necessary, so better if someone more knowledgeable than I can ascertain why the game is not running on the default settings. Edited November 26, 2019 by Muse Share this post Link to post Share on other sites
Posted November 27, 2019 Spoiler 23 hours ago, Muse said: Your log suggests the game ran out of Java Heap Space. The game needs a certain amount of memory to run, not just the heap, which is why it's important to close any ghosts or old instances of the game which might still be running. These would be called "Wurm Client" in Task Manager. If it were me I might consider restarting the machine, to start from a fresh slate. If you have already done this, and tried again with the same result, there are ways to increase the heap size for wurm, but this would be a temporary fix, and not normally necessary, so better if someone more knowledgeable than I can ascertain why the game is not running on the default settings. I always close an instance everytime it crashes. The error doesn't occur often but it does still crash on character creation Share this post Link to post Share on other sites
Posted November 27, 2019 (edited) Other ideas: I was assuming, based on os+cpu + gpu, you probably had at least 8 gigs of ram and maybe even 16g? (I am pretty sure win10+4gigs would not work). Even though your CPU / GPU support good settings, you could try also reducing graphical settings to bare minimum "just in case". I also seem to recall a few people having issues with some other programs running alongside Wurm, i forget the details (I am getting a little senile sometimes). It may have been a program for streaming on xbox, or a steam game overlay, I do not recall now. Maybe try a "clean boot" then launch steam+wurm with nothing else, no browsers or chat or extra security (beyond maybe a basic anti virus/firewall): A “clean boot” starts Windows with a minimal set of drivers and startup programs, so that you can determine whether a background program is interfering with your game or program. Hmm is there a chance the windows firewall or some alternate firewall is blocking/ interceding as soon as you try to log into some server? Or maybe a VPN or proxy setting? Edited November 27, 2019 by Brash_Endeavors Share this post Link to post Share on other sites
Posted November 27, 2019 (edited) Another idea -- if somehow JNLP files got associated with another program -- this person solved a similar problem to yours: Edited November 27, 2019 by Brash_Endeavors Share this post Link to post Share on other sites
Posted November 27, 2019 (edited) doubt it's that.. unless launcher still runs jnlp files? if yes.. sure.. thought new launcher runs more.. native solution... Game actually starts.. he's about to login but ... doesn't as shown on the video... Crash log showed lines about inability find/read/write position for UI elements.. and somebody suggested checking directory permissions.. read/write.. for the user that runs the game.. (I'd check for this) Additionally.. you could start with this error's fixing: "====== CLIENT CRASH ======Unexpected crash while playingjava.lang.OutOfMemoryError: Java heap space" @Alectrys/OR/ @Staff/Devs Any chance to check with devs if java params could be fed to the launcher to modify the game's behavior like memory limitations.. stuff like "-Xms2G -Xmx2G", rest is ... if the player have enough memory to run the game like that.. swapping wont be pretty/playable. Edited November 27, 2019 by Finnn Share this post Link to post Share on other sites
Posted November 27, 2019 Spoiler 36 minutes ago, Finnn said: doubt it's that.. unless launcher still runs jnlp files? if yes.. sure.. thought new launcher runs more.. native solution... Game actually starts.. he's about to login but ... doesn't as shown on the video... Crash log showed lines about inability find/read/write position for UI elements.. and somebody suggested checking directory permissions.. read/write.. for the user that runs the game.. (I'd check for this) Additionally.. you could start with this error's fixing: "====== CLIENT CRASH ======Unexpected crash while playingjava.lang.OutOfMemoryError: Java heap space" @Alectrys/OR/ @Staff/Devs Any chance to check with devs if java params could be fed to the launcher to modify the game's behavior like memory limitations.. stuff like "-Xms2G -Xmx2G", rest is ... if the player have enough memory to run the game like that.. swapping wont be pretty/playable. This doesn't happen much often, just that one time. As someone said earlier maybe there was an instance i forgot to find. Most of the times (almost always) it just logs in, and when i'm on charater creation, when the graphics start to show, it freezes/crashes/disappears. Share this post Link to post Share on other sites
Posted November 27, 2019 (edited) Point aside: WO doesn't login, just crashes after loading. WU logs in and shuts down on charater creation Edited November 27, 2019 by KillMe Share this post Link to post Share on other sites
Posted November 27, 2019 (edited) Spoiler 1 hour ago, Brash_Endeavors said: Other ideas: I was assuming, based on os+cpu + gpu, you probably had at least 8 gigs of ram and maybe even 16g? (I am pretty sure win10+4gigs would not work). Even though your CPU / GPU support good settings, you could try also reducing graphical settings to bare minimum "just in case". I also seem to recall a few people having issues with some other programs running alongside Wurm, i forget the details (I am getting a little senile sometimes). It may have been a program for streaming on xbox, or a steam game overlay, I do not recall now. Maybe try a "clean boot" then launch steam+wurm with nothing else, no browsers or chat or extra security (beyond maybe a basic anti virus/firewall): A “clean boot” starts Windows with a minimal set of drivers and startup programs, so that you can determine whether a background program is interfering with your game or program. Hmm is there a chance the windows firewall or some alternate firewall is blocking/ interceding as soon as you try to log into some server? Or maybe a VPN or proxy setting? Yes, I do have 8GB of RAM. Still didn't try the clean boot, i'll try again tomorrow (it's 12pm here) Here's a screenshot of my firewall supposedly allowing both WO and WU. (I know you probably don't understand the language, but I think you can figure it out without reading) Edited November 27, 2019 by KillMe 1 Share this post Link to post Share on other sites
Posted November 27, 2019 (edited) Maybe your windows user is messed up, maybe you missed up a popup and blocked the game or process of it somehow, a few possible options there.. I'd start with uninstalling your graphics driver, rebooting, installing newest one, uninstalling the game, installing it again as fresh copy to play with.. (you can skip that if you truly believe it's not that) I have doubts you've messed up your user in windows... try making a new administrator user and run the game with it or better yet.. install the game with it and run it... see if it runs on a new user, takes less than a minute to pop a new account to try this.. pre-install of the graphics driver and game.. up to your abilities and internet speed. good luck --edit 8gb ram should be plenty to run at least 1 copy of wurm... bad idea to show torrent(s) in your video or your firewall rules; I'm a fan of the spanish though(I have no **** clue what any of that means /no offence) Edited November 27, 2019 by Finnn 1 Share this post Link to post Share on other sites
Posted November 28, 2019 (edited) Quote try making a new administrator user and run the game with it I would try this, and with a username that has no spanish-specific characters as I think I recall another case once were an individual had a username with non-English characters and the game would crash as a result. Though I really only remember one case where that occurred. It might have been a Portuguese name, i forget, but the windows username ended up being the issue and a new username with more generic characters fixed it. That was many years ago, may no longer be an issue but do try under a different username _________________________________________________________________________ C:\Users\USERNAME\wurm\console.Killme.log Try completely uninstalling Wurm Online, make a new folder that is -not- located in any protected folders locations, example of ones to try: C:\Games\Wurm D:\Wurm Then install the game to that location. Sometimes (rare these days) there can be an issue running programs inside of a windows-protected location. Make sure you are using the newest Wurm Online client from here and not an older client. Also try Running As Administrator _________________________________________________________________________ Edited November 28, 2019 by Brash_Endeavors Share this post Link to post Share on other sites
Posted November 28, 2019 (edited) i notice Hugh is having the same "Java Heap Space" issue here, so also follow his post and any dev help there as it may be the same problem and solution for you: This may be a new problem with a recent update. (Does not explain however the fact you also cannot run Wurm Unlimited, however I don;t think WU was giving this specific error) so perhaps it is coincidental that neither WU nor WO will run. Unlikely but still possible. Edited November 28, 2019 by Brash_Endeavors Share this post Link to post Share on other sites
Posted November 28, 2019 On 11/26/2019 at 11:40 AM, KillMe said: So I ran WO, and this popped out: (Long lines of code) Reveal hidden contents Unexpected crash while playing The error was: <Java heap space> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Cerqueira.log Time is Tue Nov 26 19:38:43 GMT 2019 Running client version 4.1.88 client build# 899ad1c5a797a1d2c374c6397cc75ee139950a22 client build time 2019-11-07 14:22 === System information === Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 === Wurm options === animation_playback_self = 0 ao_level = 1 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:800:600:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 1 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 0 supersampling = 0 swap_mouse_buttons = false terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 2 Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key NUMPAD9 to KP_9 Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key ADD to KP_ADD Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global frame job manager with 4 worker threads Starting global lazy job manager with 2 worker threads Setting up Sonar Sound Engine === OpenGL information === LWJGL version: 3.2.3 1.2.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1050/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 441.20 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 1024MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 512 Preloading builtin materials Preloading builtin materials done Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. No positions file for 800x600 No position data stored for fightwindow No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for selected No position data stored for quickbar No position data stored for toolbelt No position data stored for compass No position data stored for skillTracker No position data stored for notification No position data stored for statusEffect No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for Character No position data stored for timers No position data stored for creation No position data stored for creationList No position data stored for recipeList No position data stored for journal No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for friend No position data stored for support No position data stored for trade No position data stored for menuwindow Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\_Event.2019-11.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\CA_HELP.2019-11.txt Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\GL-Freedom.2019-11.txt Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\Freedom.2019-11.txt Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\Trade.2019-11.txt Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Finished loading new login splash image! Initializing font texture for Cry Uncial (64). Texture Size: 1024 Execution aborted at connection 1, iteration 0 Run time 0s, local time Tue Nov 26 19:38:56 GMT 2019 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.OutOfMemoryError: Java heap space at sun.awt.image.ByteInterleavedRaster.getByteData(Unknown Source) at sun.awt.image.ByteInterleavedRaster.getDataElements(Unknown Source) at class.wgkmIaqIHh.FZOk5L6Gfy(SourceFile:114) at class.YtcHXWDrZs.FZOk5L6Gfy(SourceFile:58) at class.YtcHXWDrZs.FZOk5L6Gfy(SourceFile:36) at class.RylheDDXg.mMV5oPkCW(SourceFile:269) at class.RylheDDXg.FZOk5L6Gfy(SourceFile:179) at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:2056) at class.IkDaXfFoLb.FZOk5L6Gfy(SourceFile:4215) at class.Db1MV5kokC.bdrk5lOHzx(SourceFile:370) at class.Db1MV5kokC.V8K8v9DodL(SourceFile:757) at class.Db1MV5kokC.FZOk5L6Gfy(SourceFile:380) at class.GikvqEWYD.FZOk5L6Gfy(SourceFile:2338) at class.w6JxZW0hQ.REQrWYUjLe(SourceFile:4234) at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:1951) at class.WWnAYPrKOQ.XwhlvVTrl(SourceFile:618) at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:258) at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1548) at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:6373) at com.wurmonline.client.WurmClientBase.run(SourceFile:33324) at java.lang.Thread.run(Unknown Source) I think this was actually a smidgen of progress, as until this you were never getting far enough to even generate an error message. So it is possible you got past one roadblock and just need to figure what tripped it up after that ... possibly even something that was already tried earlier but failed due to original firewall settings? Share this post Link to post Share on other sites
Posted November 28, 2019 (edited) On 11/26/2019 at 4:41 AM, Samool said: If not, verify the cable connecting your monitor and the PC is going to the graphics card, not the motherboard (dedicated vs onboard graphics) I am running back through some of the earlier posts, and noticed you asked "How do I check for this?" Is the GTX1050 a fairly new card that was added to the computer? Or was the computer recently moved and maybe some of the connections plugged in again? This shows two different locations where a monitor might be plugged in at the back of your computer: The upper one marked "motherboard video connection" would be an onboard intel chipset that might be causing issues The bottom "graphics card connection" (or something similar to it) would be the correct connection to the GTX1050 This is more likely to be an issue only if the computer was recently worked on (such as adding a new videocard), or simply moved to a different room and someone plugged in the cables wrong -- I have done this myself! It is an easy mistake if someone is not paying full attention. Although this seems unlikely since the wurm log identifies the GTX1050, which is probably would not do if the monitor was not connected to it. So i consider this a very long shot and probably not your problem. Edited November 28, 2019 by Brash_Endeavors Share this post Link to post Share on other sites
Posted November 30, 2019 I really do appreciate all the help and all the time you've put into this, but i tried all, and it didn't work. I'm giving up on wurm until there's an up-to-date client. Not bashing on the game, just sad for its arcaic ways. Thank you to all, once again. 2 Share this post Link to post Share on other sites