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Can't play it, need help!

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Ah if you are on a desktop, you can ignore all of that about "switchable graphics" and nvidia control panel. Desktops do not switch back and forth between high powered gaming cards and battery saving, since they don;t use batteeries. A desktop will ALWAYS use your GTX1050.  Thats only an issue for laptops..

 

I have always done fine with most  NVidia drivers (GTX1050ti) though I checked and I guess I am using an older one (6/27/2017).  I am not sure the new NVidia drivers are your problem, but you can rollback to an older driver by going to Control Panel > Device Manager > Adapter > Display Adapter > right click to PROPERTIES > Driver.  If the "Rollback Driver" is greyed out, you might need to uninstall then reinstall an older driver, though I have not heard anything about the newer Nvidia drivers causing any problems in Wurm.

 

Which kind of puts us back where we started, of not knowing why the game seems to CTD as soon as you try to load a character...

 

Only other thing I can think of, is making sure nothing is overclocked as that can make some games act touchy while not bothering others. if you are not familiar with overclocking, then probably this is also not the issue.  There could be some firewall issues, or a conflict between firewall and other security program, I am not very good at troubleshooting those. 

 

Edited by Brash_Endeavors
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2 hours ago, Brash_Endeavors said:

Ah if you are on a desktop, you can ignore all of that about "switchable graphics" and nvidia control panel. Desktops do not switch back and forth between high powered gaming cards and battery saving, since they don;t use batteeries. A desktop will ALWAYS use your GTX1050.  Thats only an issue for laptops..

 

I have always done fine with most  NVidia drivers (GTX1050ti) though I checked and I guess I am using an older one (6/27/2017).  I am not sure the new NVidia drivers are your problem, but you can rollback to an older driver by going to Control Panel > Device Manager > Adapter > Display Adapter > right click to PROPERTIES > Driver.  If the "Rollback Driver" is greyed out, you might need to uninstall then reinstall an older driver, though I have not heard anything about the newer Nvidia drivers causing any problems in Wurm.

 

Which kind of puts us back where we started, of not knowing why the game seems to CTD as soon as you try to load a character...

 

Only other thing I can think of, is making sure nothing is overclocked as that can make some games act touchy while not bothering others. if you are not familiar with overclocking, then probably this is also not the issue.  There could be some firewall issues, or a conflict between firewall and other security program, I am not very good at troubleshooting those. 

 

 

 

Once again, thank you so much for your attention!

 

I'll allow any permissions for wurm and check if it works.

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So I ran WO, and this popped out: 

 

 

(Long lines of code)

 

Spoiler

Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Cerqueira.log
Time is Tue Nov 26 19:38:43 GMT 2019
Running client version 4.1.88
         client build# 899ad1c5a797a1d2c374c6397cc75ee139950a22
     client build time 2019-11-07 14:22

=== System information ===
Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 0
ao_level = 1
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_enchant_desc = 0.5,0.5,1.0,1.0
color_enchant_name = 0.0,0.5,0.5,1.0
color_enchant_power = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_salve_acid = 1.0,1.0,0.0,1.0
color_salve_fire = 1.0,0.0,0.0,1.0
color_salve_frost = 0.0,0.0,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:800:600:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
head_bob = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 3
mount_rotation = false
multicolor_usage = 1
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = false
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
quick_keybinds = true
reflection_texture_size = 2
reflections = 2
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = false
screen_brightness = 0.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 9
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 1
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 0
supersampling = 0
swap_mouse_buttons = false
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 2

Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key NUMPAD7 to KP_7
Translating legacy key SUBTRACT to KP_SUBTRACT
Translating legacy key NUMPAD9 to KP_9
Translating legacy key NUMPAD8 to KP_8
Translating legacy key NUMPAD5 to KP_5
Translating legacy key MULTIPLY to KP_MULTIPLY
Translating legacy key NUMPAD1 to KP_1
Translating legacy key NUMPAD0 to KP_0
Translating legacy key NUMPAD3 to KP_3
Translating legacy key NUMPAD2 to KP_2
Translating legacy key ADD to KP_ADD
Translating legacy key DECIMAL to KP_DECIMAL
Translating legacy key DIVIDE to KP_DIVIDE
Translating legacy key NUMPAD6 to KP_6
Translating legacy key NUMPAD4 to KP_4
Word filter loaded: 23
Starting global frame job manager with 4 worker threads
Starting global lazy job manager with 2 worker threads
Setting up Sonar Sound Engine

=== OpenGL information ===
LWJGL version: 3.2.3 1.2.0
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 1050/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 441.20
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_vertex_shader_viewport_index
    GL_AMD_vertex_shader_layer
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_locations
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_sparse_texture2
    GL_ARB_sparse_texture_clamp
    GL_ARB_spirv_extensions
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_multiview_texture_multisample
    GL_EXT_multiview_timer_query
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_post_depth_coverage
    GL_EXT_provoking_vertex
    GL_EXT_raster_multisample
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_sparse_texture2
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_filter_minmax
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shadow_lod
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_window_rectangles
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_win32_keyed_mutex
    GL_KHR_parallel_shader_compile
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_KHR_shader_subgroup
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NVX_blend_equation_advanced_multi_draw_buffers
    GL_NV_blend_minmax_factor
    GL_NV_blend_square
    GL_NV_clip_space_w_scaling
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_conservative_raster
    GL_NV_conservative_raster_dilate
    GL_NV_conservative_raster_pre_snap_triangles
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_feature_query
    GL_NV_fence
    GL_NV_fill_rectangle
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_coverage_to_color
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_fragment_shader_interlock
    GL_NV_framebuffer_mixed_samples
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_geometry_shader_passthrough
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_memory_attachment
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_path_rendering_shared_edge
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_query_resource
    GL_NV_query_resource_tag
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_sample_locations
    GL_NV_sample_mask_override_coverage
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_float64
    GL_NV_shader_atomic_fp16_vector
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_shader_subgroup_partitioned
    GL_NV_stereo_view_rendering
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_rectangle_compressed
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NV_viewport_array2
    GL_NV_viewport_swizzle
    GL_NVX_conditional_render
    GL_NVX_linked_gpu_multicast
    GL_NV_gpu_multicast
    GL_NVX_gpu_multicast2
    GL_NVX_progress_fence
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_OVR_multiview
    GL_OVR_multiview2
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.60 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.6): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 1024MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 512
Preloading builtin materials
Preloading builtin materials done
Setting up Collada Model Loader
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
No positions file for 800x600
No position data stored for fightwindow
No position data stored for healthbar
No position data stored for missionprogress
No position data stored for target
No position data stored for selected
No position data stored for quickbar
No position data stored for toolbelt
No position data stored for compass
No position data stored for skillTracker
No position data stored for notification
No position data stored for statusEffect
No position data stored for skills
No position data stored for spelleffects
No position data stored for missions
No position data stored for achievementWindow
No position data stored for chat
No position data stored for event
No position data stored for inventory
No position data stored for Character
No position data stored for timers
No position data stored for creation
No position data stored for creationList
No position data stored for recipeList
No position data stored for journal
No position data stored for equipment
No position data stored for wikisearch
No position data stored for stats
No position data stored for friend
No position data stored for support
No position data stored for trade
No position data stored for menuwindow
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\_Event.2019-11.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\CA_HELP.2019-11.txt
Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\GL-Freedom.2019-11.txt
Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\Freedom.2019-11.txt
Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\Trade.2019-11.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Finished loading new login splash image!
Initializing font texture for Cry Uncial (64). Texture Size: 1024
Execution aborted at connection 1, iteration 0
Run time 0s, local time Tue Nov 26 19:38:56 GMT 2019
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.OutOfMemoryError: Java heap space
    at sun.awt.image.ByteInterleavedRaster.getByteData(Unknown Source)
    at sun.awt.image.ByteInterleavedRaster.getDataElements(Unknown Source)
    at class.wgkmIaqIHh.FZOk5L6Gfy(SourceFile:114)
    at class.YtcHXWDrZs.FZOk5L6Gfy(SourceFile:58)
    at class.YtcHXWDrZs.FZOk5L6Gfy(SourceFile:36)
    at class.RylheDDXg.mMV5oPkCW(SourceFile:269)
    at class.RylheDDXg.FZOk5L6Gfy(SourceFile:179)
    at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:2056)
    at class.IkDaXfFoLb.FZOk5L6Gfy(SourceFile:4215)
    at class.Db1MV5kokC.bdrk5lOHzx(SourceFile:370)
    at class.Db1MV5kokC.V8K8v9DodL(SourceFile:757)
    at class.Db1MV5kokC.FZOk5L6Gfy(SourceFile:380)
    at class.GikvqEWYD.FZOk5L6Gfy(SourceFile:2338)
    at class.w6JxZW0hQ.REQrWYUjLe(SourceFile:4234)
    at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:1951)
    at class.WWnAYPrKOQ.XwhlvVTrl(SourceFile:618)
    at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:258)
    at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1548)
    at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:6373)
    at com.wurmonline.client.WurmClientBase.run(SourceFile:33324)
    at java.lang.Thread.run(Unknown Source)
 

 

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At this stage before going further - check Task Manager and clear out any old instances of the game.

Close any unnecessary aps, and maybe someone can help if it happens again.

 

Well done for getting this far :) 

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15 minutes ago, Muse said:

At this stage before going further - check Task Manager and clear out any old instances of the game.

Close any unnecessary aps, and maybe someone can help if it happens again.

 

Well done for getting this far :) 

 

Thank you for responding! It seems that old posts are left abandoned! I just wish i could KNOW what's wrong.

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Your log suggests the game ran out of Java Heap Space.  The game needs a certain amount of memory to run, not just the heap, which is why it's important to close any ghosts or old instances of the game which might still be running.  These would be called "Wurm Client" in Task Manager.  If it were me I might consider restarting the machine, to start from a fresh slate.

 

If you have already done this, and tried again with the same result, there are ways to increase the heap size for wurm, but this would be a temporary fix, and not normally necessary, so better if someone more knowledgeable than I can ascertain why the game is not running on the default settings.

Edited by Muse

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23 hours ago, Muse said:

Your log suggests the game ran out of Java Heap Space.  The game needs a certain amount of memory to run, not just the heap, which is why it's important to close any ghosts or old instances of the game which might still be running.  These would be called "Wurm Client" in Task Manager.  If it were me I might consider restarting the machine, to start from a fresh slate.

 

If you have already done this, and tried again with the same result, there are ways to increase the heap size for wurm, but this would be a temporary fix, and not normally necessary, so better if someone more knowledgeable than I can ascertain why the game is not running on the default settings.

 

 

I always close an instance everytime it crashes. The error doesn't occur often but it does still crash on character creation

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Other ideas:

 

 

  • I was assuming, based on os+cpu + gpu, you probably had at least 8 gigs of ram and maybe even 16g? (I am pretty sure win10+4gigs would not work).
  • Even though your CPU / GPU support good settings, you could try also reducing graphical settings to bare minimum "just in case". 
  • I also seem to recall a few people having issues with some other programs running alongside Wurm, i forget the details (I am getting a little senile sometimes). It may have been a program for streaming on xbox, or a steam game overlay, I do not recall now.
  • Maybe try a "clean boot" then launch steam+wurm with nothing else, no browsers or chat or extra security (beyond maybe a basic anti virus/firewall):  A “clean boot” starts Windows with a minimal set of drivers and startup programs, so that you can determine whether a background program is interfering with your game or program.
  • Hmm is there a chance the windows firewall  or some alternate firewall is blocking/ interceding as soon as you try to log into some server? Or maybe a VPN or proxy setting?
Edited by Brash_Endeavors

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Another idea -- if somehow JNLP files got associated with another program -- this person solved a similar problem to yours:

 

 

Edited by Brash_Endeavors

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doubt it's that.. unless launcher still runs jnlp files? if yes.. sure.. thought new launcher runs more.. native solution...

Game actually starts.. he's about to login but ... doesn't as shown on the video...

 

Crash log showed lines about inability find/read/write position for UI elements.. and somebody suggested checking directory permissions.. read/write.. for the user that runs the game.. (I'd check for this)

 

Additionally.. you could start with this error's fixing:

"====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.
OutOfMemoryError: Java heap space"

 

@Alectrys/OR/ @Staff/Devs Any chance to check with devs if java params could be fed to the launcher to modify the game's behavior like memory limitations.. stuff like "-Xms2G -Xmx2G", rest is ... if the player have enough memory to run the game like that.. swapping wont be pretty/playable.

Edited by Finnn

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36 minutes ago, Finnn said:

doubt it's that.. unless launcher still runs jnlp files? if yes.. sure.. thought new launcher runs more.. native solution...

Game actually starts.. he's about to login but ... doesn't as shown on the video...

 

Crash log showed lines about inability find/read/write position for UI elements.. and somebody suggested checking directory permissions.. read/write.. for the user that runs the game.. (I'd check for this)

 

Additionally.. you could start with this error's fixing:

"====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.
OutOfMemoryError: Java heap space"

 

@Alectrys/OR/ @Staff/Devs Any chance to check with devs if java params could be fed to the launcher to modify the game's behavior like memory limitations.. stuff like "-Xms2G -Xmx2G", rest is ... if the player have enough memory to run the game like that.. swapping wont be pretty/playable.

 

 

This doesn't happen much often, just that one time. As someone said earlier maybe there was an instance i forgot to find. Most of the times (almost always) it just logs in, and when i'm on charater creation, when the graphics start to show, it freezes/crashes/disappears.

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Point aside:

  • WO doesn't login, just crashes after loading.
  • WU logs in and shuts down on charater creation
Edited by KillMe

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1 hour ago, Brash_Endeavors said:

Other ideas:

 

 

  • I was assuming, based on os+cpu + gpu, you probably had at least 8 gigs of ram and maybe even 16g? (I am pretty sure win10+4gigs would not work).
  • Even though your CPU / GPU support good settings, you could try also reducing graphical settings to bare minimum "just in case". 
  • I also seem to recall a few people having issues with some other programs running alongside Wurm, i forget the details (I am getting a little senile sometimes). It may have been a program for streaming on xbox, or a steam game overlay, I do not recall now.
  • Maybe try a "clean boot" then launch steam+wurm with nothing else, no browsers or chat or extra security (beyond maybe a basic anti virus/firewall):  A “clean boot” starts Windows with a minimal set of drivers and startup programs, so that you can determine whether a background program is interfering with your game or program.
  • Hmm is there a chance the windows firewall  or some alternate firewall is blocking/ interceding as soon as you try to log into some server? Or maybe a VPN or proxy setting?

 

 

  • Yes, I do have 8GB of RAM.
  • Still didn't try the clean boot, i'll try again tomorrow (it's 12pm here)
  • Here's a screenshot of my firewall supposedly allowing both WO and WU. (I know you probably don't understand the language, but I think you can figure it out without reading)
Edited by KillMe
  • Like 1

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Maybe your windows user is messed up, maybe you missed up a popup and blocked the game or process of it somehow, a few possible options there.. 

 

I'd start with uninstalling your graphics driver, rebooting, installing newest one, uninstalling the game, installing it again as fresh copy to play with.. (you can skip that if you truly believe it's not that)
I have doubts you've messed up your user in windows... try making a new administrator user and run the game with it or better yet.. install the game with it and run it... see if it runs on a new user, takes less than a minute to pop a new account to try this.. pre-install of the graphics driver and game.. up to your abilities and internet speed. good luck

 

--edit

8gb ram should be plenty to run at least 1 copy of wurm...

bad idea to show torrent(s) in your video or your firewall rules; I'm a fan of the spanish though(I have no **** clue what any of that means :)/no offence)  

Edited by Finnn
  • Cat 1

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try making a new administrator user and run the game with it

 

I would try this, and with a username that has no spanish-specific characters as I think I recall another case once were an individual had a username with non-English characters and the game would crash as a result. Though I really only remember one case where that occurred. It might have been a Portuguese name, i forget, but the windows username ended up being the issue and a new username with more generic characters fixed it. That was many years ago, may no longer be an issue but do try under a different username 

 

_________________________________________________________________________

 

C:\Users\USERNAME\wurm\console.Killme.log

Try completely uninstalling Wurm Online, make a new folder that is -not- located in any protected folders locations, example of ones to try:

C:\Games\Wurm

D:\Wurm

Then install the game to that location. Sometimes (rare these days) there can be an issue running programs inside of a windows-protected location.

 

Make sure you are using the newest Wurm Online client from here and not an older client.

 

Also try Running As Administrator

_________________________________________________________________________

 

Edited by Brash_Endeavors

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i notice Hugh is having the same "Java Heap Space" issue here, so also follow his post and any dev help there as it may be the same problem and solution for you:

 

 

 

 

This may be a new problem with a recent update. (Does not explain however the fact you also cannot run Wurm Unlimited, however I don;t think WU was giving this specific error) so perhaps it is coincidental that neither WU nor WO will run. Unlikely but still possible.

 

 

Edited by Brash_Endeavors

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On 11/26/2019 at 11:40 AM, KillMe said:

So I ran WO, and this popped out: 

(Long lines of code)

  Reveal hidden contents

Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Cerqueira.log
Time is Tue Nov 26 19:38:43 GMT 2019
Running client version 4.1.88
         client build# 899ad1c5a797a1d2c374c6397cc75ee139950a22
     client build time 2019-11-07 14:22

=== System information ===
Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 0
ao_level = 1
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_enchant_desc = 0.5,0.5,1.0,1.0
color_enchant_name = 0.0,0.5,0.5,1.0
color_enchant_power = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_salve_acid = 1.0,1.0,0.0,1.0
color_salve_fire = 1.0,0.0,0.0,1.0
color_salve_frost = 0.0,0.0,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:800:600:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
head_bob = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 3
mount_rotation = false
multicolor_usage = 1
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = false
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
quick_keybinds = true
reflection_texture_size = 2
reflections = 2
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = false
screen_brightness = 0.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 9
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 1
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 0
supersampling = 0
swap_mouse_buttons = false
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 2

Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key NUMPAD7 to KP_7
Translating legacy key SUBTRACT to KP_SUBTRACT
Translating legacy key NUMPAD9 to KP_9
Translating legacy key NUMPAD8 to KP_8
Translating legacy key NUMPAD5 to KP_5
Translating legacy key MULTIPLY to KP_MULTIPLY
Translating legacy key NUMPAD1 to KP_1
Translating legacy key NUMPAD0 to KP_0
Translating legacy key NUMPAD3 to KP_3
Translating legacy key NUMPAD2 to KP_2
Translating legacy key ADD to KP_ADD
Translating legacy key DECIMAL to KP_DECIMAL
Translating legacy key DIVIDE to KP_DIVIDE
Translating legacy key NUMPAD6 to KP_6
Translating legacy key NUMPAD4 to KP_4
Word filter loaded: 23
Starting global frame job manager with 4 worker threads
Starting global lazy job manager with 2 worker threads
Setting up Sonar Sound Engine

=== OpenGL information ===
LWJGL version: 3.2.3 1.2.0
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 1050/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 441.20
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_vertex_shader_viewport_index
    GL_AMD_vertex_shader_layer
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_locations
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_sparse_texture2
    GL_ARB_sparse_texture_clamp
    GL_ARB_spirv_extensions
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_multiview_texture_multisample
    GL_EXT_multiview_timer_query
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_post_depth_coverage
    GL_EXT_provoking_vertex
    GL_EXT_raster_multisample
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_sparse_texture2
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_filter_minmax
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shadow_lod
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_window_rectangles
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_win32_keyed_mutex
    GL_KHR_parallel_shader_compile
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_KHR_shader_subgroup
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NVX_blend_equation_advanced_multi_draw_buffers
    GL_NV_blend_minmax_factor
    GL_NV_blend_square
    GL_NV_clip_space_w_scaling
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_conservative_raster
    GL_NV_conservative_raster_dilate
    GL_NV_conservative_raster_pre_snap_triangles
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_feature_query
    GL_NV_fence
    GL_NV_fill_rectangle
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_coverage_to_color
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_fragment_shader_interlock
    GL_NV_framebuffer_mixed_samples
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_geometry_shader_passthrough
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_memory_attachment
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_path_rendering_shared_edge
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_query_resource
    GL_NV_query_resource_tag
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_sample_locations
    GL_NV_sample_mask_override_coverage
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_float64
    GL_NV_shader_atomic_fp16_vector
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_shader_subgroup_partitioned
    GL_NV_stereo_view_rendering
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_rectangle_compressed
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NV_viewport_array2
    GL_NV_viewport_swizzle
    GL_NVX_conditional_render
    GL_NVX_linked_gpu_multicast
    GL_NV_gpu_multicast
    GL_NVX_gpu_multicast2
    GL_NVX_progress_fence
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_OVR_multiview
    GL_OVR_multiview2
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.60 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.6): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 1024MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 512
Preloading builtin materials
Preloading builtin materials done
Setting up Collada Model Loader
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
No positions file for 800x600
No position data stored for fightwindow
No position data stored for healthbar
No position data stored for missionprogress
No position data stored for target
No position data stored for selected
No position data stored for quickbar
No position data stored for toolbelt
No position data stored for compass
No position data stored for skillTracker
No position data stored for notification
No position data stored for statusEffect
No position data stored for skills
No position data stored for spelleffects
No position data stored for missions
No position data stored for achievementWindow
No position data stored for chat
No position data stored for event
No position data stored for inventory
No position data stored for Character
No position data stored for timers
No position data stored for creation
No position data stored for creationList
No position data stored for recipeList
No position data stored for journal
No position data stored for equipment
No position data stored for wikisearch
No position data stored for stats
No position data stored for friend
No position data stored for support
No position data stored for trade
No position data stored for menuwindow
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\_Event.2019-11.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\CA_HELP.2019-11.txt
Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\GL-Freedom.2019-11.txt
Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\Freedom.2019-11.txt
Writing to C:\Users\USERNAME\wurm\players\Cerqueira\logs\Trade.2019-11.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Finished loading new login splash image!
Initializing font texture for Cry Uncial (64). Texture Size: 1024
Execution aborted at connection 1, iteration 0
Run time 0s, local time Tue Nov 26 19:38:56 GMT 2019
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.OutOfMemoryError: Java heap space
    at sun.awt.image.ByteInterleavedRaster.getByteData(Unknown Source)
    at sun.awt.image.ByteInterleavedRaster.getDataElements(Unknown Source)
    at class.wgkmIaqIHh.FZOk5L6Gfy(SourceFile:114)
    at class.YtcHXWDrZs.FZOk5L6Gfy(SourceFile:58)
    at class.YtcHXWDrZs.FZOk5L6Gfy(SourceFile:36)
    at class.RylheDDXg.mMV5oPkCW(SourceFile:269)
    at class.RylheDDXg.FZOk5L6Gfy(SourceFile:179)
    at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:2056)
    at class.IkDaXfFoLb.FZOk5L6Gfy(SourceFile:4215)
    at class.Db1MV5kokC.bdrk5lOHzx(SourceFile:370)
    at class.Db1MV5kokC.V8K8v9DodL(SourceFile:757)
    at class.Db1MV5kokC.FZOk5L6Gfy(SourceFile:380)
    at class.GikvqEWYD.FZOk5L6Gfy(SourceFile:2338)
    at class.w6JxZW0hQ.REQrWYUjLe(SourceFile:4234)
    at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:1951)
    at class.WWnAYPrKOQ.XwhlvVTrl(SourceFile:618)
    at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:258)
    at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1548)
    at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:6373)
    at com.wurmonline.client.WurmClientBase.run(SourceFile:33324)
    at java.lang.Thread.run(Unknown Source)
 

 

 

 

I think this was actually a smidgen of progress, as until this you were never getting far enough to even generate an error message.

So it is possible you got past one roadblock and just need to figure what tripped it up after that ... possibly even something that was already tried earlier but failed due to original firewall settings?

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On 11/26/2019 at 4:41 AM, Samool said:

If not, verify the cable connecting your monitor and the PC is going to the graphics card, not the motherboard (dedicated vs onboard graphics)

 

 

I am running back through some of the earlier posts, and noticed you asked "How do I check for this?"

Is the GTX1050 a fairly new card that was added to the computer? Or was the computer recently moved and maybe some of the connections plugged in again?

This shows two different locations where a monitor might be plugged in at the back of your computer:

 

monitor-connections.jpg.webp

 

  • The upper one marked "motherboard video connection" would be an onboard intel chipset that might be causing issues
  • The bottom "graphics card connection" (or something similar to it) would be the correct connection to the GTX1050

 

This is more likely to be an issue only if the computer was  recently worked on (such as adding a new videocard), or simply moved to a different room and someone plugged in the cables wrong -- I have done this myself! It is an easy mistake if someone is not paying full attention.  Although this seems unlikely since the wurm log identifies the GTX1050, which is probably would not do if the monitor was not connected to it.

 

So i consider this a very long shot and probably not your problem.

 

 

 

 

Edited by Brash_Endeavors

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I really do appreciate all the help and all the time you've put into this, but i tried all, and it didn't work.

I'm giving up on wurm until there's an up-to-date client. Not bashing on the game, just sad for its arcaic ways. Thank you to all, once again.

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