Posted November 21, 2019 I just solved a problem with installing Wurm on Ubuntu, but I think that this is unrelated, so I will post it here instead. As in the title, that's basically it. The sound isn't playing. The settings are all good(It's using OpenAL, if that is relevant), there is just not sound. I can't tell that anything is wrong from the terminal window, but of course that's not everything and I may have missed something. I just don't think I can deal with that epic crunchy dirt noise missing from my life! So It would be great if someone could help me out with this. Share this post Link to post Share on other sites
Posted November 29, 2019 (edited) Bump, I guess? Sorry if this looks obnoxious. Edited November 29, 2019 by MinorArchitect Share this post Link to post Share on other sites
Posted November 29, 2019 (edited) I am not familiar with running wurm on Ubuntu, but in the windows version some people need to switch audio to software mode as hardware mode might have some glitchiness, such as sound cutting out completely. So yes OpenAL might be the issue. Sometimes it is just a matter of finding drivers that are OpenAL friendly maybe. Edited November 29, 2019 by Brash_Endeavors 1 Share this post Link to post Share on other sites
Posted November 30, 2019 What version of Ubuntu are you using? Try changing output device. Also check that WurmLauncher has volume in the sound settings. Could be as simple as that Share this post Link to post Share on other sites
Posted November 30, 2019 dump a console log.. might help the helpers figuring issues around your specs and settings Share this post Link to post Share on other sites
Posted December 3, 2019 Spoiler Preparing to enable console logging. Now logging to /home/wurm/console.MinorArchitect.log Time is Tue Dec 03 16:10:17 AEST 2019 Running client version 4.1.89 client build# a1bfd8ac9ff1a20965ba83c802fdfc36493506c9 client build time 2019-11-29 15:44 === System information === Executing from /home/charlie/wurm-launcher/ Operating system: Linux (arch: amd64, version: 5.3.0-23-generic) Java version: 1.8.0_211 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.211-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 === Wurm options === animation_playback_self = 0 ao_level = 1 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:true:0:1024:768:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 1 supersampling = 0 swap_mouse_buttons = false terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up WurmModel Model Loader Executing /home/wurm/configs/default/keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key NUMPAD9 to KP_9 Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key ADD to KP_ADD Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global frame job manager with 8 worker threads Starting global lazy job manager with 4 worker threads Setting up OpenAL Sound Engine java.lang.NullPointerException at org.lwjgl.system.Checks.check(Checks.java:100) at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:492) at class.X0mjnYlgQI.<init>(SourceFile:88) at class.yQQO2k0as.FZOk5L6Gfy(SourceFile:577) at com.wurmonline.client.WurmClientBase.run(SourceFile:34249) at java.lang.Thread.run(Thread.java:748) Failed to start sound engine, using silent Shutting down OpenAL subsystem. === OpenGL information === LWJGL version: 3.2.3 1.2.0 OpenGL vendor: Intel Open Source Technology Center OpenGL renderer: Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2) OpenGL version: 3.0 Mesa 19.2.1 OpenGL extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_fragment_shader_interlock GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_EXT_shader_samples_identical GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_NV_fragment_shader_interlock GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_KHR_parallel_shader_compile GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_sRGB_R8 GL_EXT_texture_shadow_lod GL_INTEL_shader_atomic_float_minmax GL_NV_compute_shader_derivatives OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 1.30 GLSL max vertex uniforms: 16384 (16384) GLSL max fragment uniforms: 16384 (16384) GLSL max varyings: 128 (128) GLSL max lights: 8 (8) GLSL defines (1.3): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 512 Preloading builtin materials Preloading builtin materials done Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from /home/wurm/players/MinorArchitect/windows_1920x1053.txt Loading props file /home/wurm/players/MinorArchitect/windows_1920x1053.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to /home/wurm/players/MinorArchitect/logs/_Event.2019-12.txt Disabling Nagles Writing to /home/wurm/players/MinorArchitect/logs/Village.2019-12.txt Writing to /home/wurm/players/MinorArchitect/logs/GL-Pandemonium.2019-12.txt Writing to /home/wurm/players/MinorArchitect/logs/Pandemonium.2019-12.txt Writing to /home/wurm/players/MinorArchitect/logs/Trade.2019-12.txt Login successful Executing /home/wurm/configs/default/autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (12). Texture Size: 512 Initializing font texture for SansSerif (24, bold). Texture Size: 1024 Missing texture data requested: graphics.jar:texture/terrain/packed_n.dds Initializing font texture for Cry Uncial (64). Texture Size: 1024 Finished loading new login splash image! Water reflection offscreen size 1024x1024 Time is Tue Dec 03 16:12:59 AEST 2019 Performing final cleanup after playing 2m Saving props file /home/wurm/players/MinorArchitect/playerdata.txt Saving props file /home/wurm/configs/default/gamesettings.txt Saving props file /home/wurm/players/MinorArchitect/stats.txt Saving window positions to /home/wurm/players/MinorArchitect/windows_1920x1053.txt Saving props file /home/wurm/players/MinorArchitect/windows_1920x1053.txt Collada Model Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. Job executor 0 terminating Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Job executor 4 terminating Job executor 5 terminating Job executor 6 terminating Job executor 7 terminating Destroying game window Fast Clock Workaround Thread exited. Goodbye. Exit. Sorry for the late reply. I hope this can still get fixed. This is my console log. I installed Ubuntu fairly recently, so It should be the latest version. That was running Hardware (OpenAL) sound settings. All my volume settings were default and not zero,and I can hear other app sounds through the same output device. I basically just walked around in a cave with tons of things in it then went afk for a minute before killing the game and copying the log. Share this post Link to post Share on other sites
Posted December 3, 2019 I see this.. Quote Setting up OpenAL Sound Enginejava.lang.NullPointerException at org.lwjgl.system.Checks.check(Checks.java:100) at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:492) at class.X0mjnYlgQI.<init>(SourceFile:88) at class.yQQO2k0as.FZOk5L6Gfy(SourceFile:577) at com.wurmonline.client.WurmClientBase.run(SourceFile:34249) at java.lang.Thread.run(Thread.java:748)Failed to start sound engine, using silent Shutting down OpenAL subsystem. === OpenGL information === LWJGL version: 3.2.3 1.2.0 OpenGL vendor: Intel Open Source Technology CenterOpenGL renderer: Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2) OpenGL version: 3.0 Mesa 19.2.1 Is that your integrated motherboard video? Do you have another video card that is more powerful or this is your laptop's video card? Wurm Dev should be able to help you with this info Or somebody else who already have solved such issues, that's the good news.. Share this post Link to post Share on other sites
Posted December 3, 2019 Have you tried changing the built-in audio settings in Ubuntu? Mine is currently set to "Analog Stereo Duplex" (I'm a simple man), and I know if I change my settings to one of the "Surround Sound" settings I can get similar errors. Share this post Link to post Share on other sites
Posted December 4, 2019 (edited) You can see whether this helps: https://ubuntuforums.org/showthread.php?t=1559722 The link that they give at the end (which they said solved their issue) is broken now, however I found this archived copy at Wayback machine: https://web.archive.org/web/20160623170321/http://www.dh1tw.de/websdr-java-ubuntu-linux-how-to-make-it-work Are you using OpenJDK/IcedTea? I do not follow Linux issues very closely but I seem to recall hearing Icedtea doesn;t play well with Linux and Wurm. Edited December 4, 2019 by Brash_Endeavors Share this post Link to post Share on other sites
Posted December 4, 2019 12 hours ago, Finnn said: I see this.. Is that your integrated motherboard video? Do you have another video card that is more powerful or this is your laptop's video card? Wurm Dev should be able to help you with this info Or somebody else who already have solved such issues, that's the good news.. I believe so, and I do have another GPU, but it seems to run the video fine (30-50 fps), and It shouldn't have too much of an impact on the audio, since I have a CPU for that. I find it odd that it just comes out with "Failed to start", then leaves it at that. There's probably something further up that might explain it. Share this post Link to post Share on other sites
Posted December 4, 2019 (edited) Re:gpu If this is a laptop, with switchable graphics between an intel battery-saving mode and a dedicated gaming high performance mode, it could be that it is identifying Java as a non-gaming home/office type app and switching to low power/battery-saving mode. At kleast that is a periodic issue with windows/wurm/laptops. However you say the video is not really an issue, so we'll skip past that. Are you using a USB headset that has its own embedded soundcard, and maybe has an older driver that is less openAL friendly? If so, do you have a pair of cheap earphones or maybe even better, earbuds, you can test using the motherboard connections to see whether you at least get some sound ingame? That way you would at least be able to narrow the cause of the problem, and either find a better driver for the headset, or a different headset that plays well ith openAL. _____________________________________________________ This is a different game but sounds like the same issue: https://forums.terraria.org/index.php?threads/no-sound-while-using-usb-headset.32085/ Quote At any rate, in Ubuntu at least, OpenAL had previously had a reputation for being horribly broken, so I did some research into it and found that the fault largely came from PulseAudio integration. I installed "alsoft-conf" from universe, and used it to disable the PulseAudio back-end, leaving only ALSA. All of a sudden, all three games have sound without shenanigans. Hopefully that's helpful to someone other than myself. ________________________ maybe see also these: https://trac.wildfiregames.com/ticket/3448 https://bugs.launchpad.net/ubuntu/+source/pulseaudio/+bug/1562208 Check also in Minecraft/Ubuntu forums as minecraft and Wurm's coding sometimes share certain characteristics Edited December 4, 2019 by Brash_Endeavors Share this post Link to post Share on other sites