Posted November 7, 2019 Likely been reported but here we go again. When you rename an inventory group to "unfinished" or "Unfinished", it changes the group icon into the transparent model used for unfinished items. A small exception to initiating that code when it is called for in an inventory would likely fix the issue. Also "rare" unfinished items do not have their "?" icon grayed out like their non-rare counterparts, likely relating again to hardwired code for anything starting with "unfinished" in the name. A small exception to the initiating code when it is called for rare/supreme/fantastic items would likely fix the issue. Share this post Link to post Share on other sites