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Pameow

Frenetia: The Gobbler's Banquet: noncombat, production, 10x/10x

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Addition to Gobbler Level 9 and 10 rewards

 

Decorative gnome models have been added to the Gobbler level rewards. A gnome model holding a shovel and q 99 shovel has been added to the Gobbler Level 9 reward. A gnome model holding a scythe and q 99 scythe has been added to the Gobbler Level 10 reward.

 

Two-Gnomes.jpg

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Furs

 

An important strategy in the Gobbler Game is to make a bed, as promptly as is possible, in order to accrue sleep bonus. This is particularly desirable when players have less play time and are located on the Open Gobbler server where the skill gain is slower, compared to the Frenetia server, distance between treasure locations is greater, and there are no fur sales.

 

The Treasure Hunter achievement has been changed to occur on successfully digging for a treasure chest for the first time. This will cause three furs to be included in the first chest. Otherwise there is no change to the treasure chest code. This change has been made to give certainty in such an important matter as finding bed furs.

 

Players on the Open Gobbler server who have already received the Treasure Hunter achievement have had three furs placed at their village token, regardless of what luck they experienced. We had hoped to place them directly into the inventory, however that is not possible right now. The new code is also being placed into the Frenetia servers, for players new to treasure hunting. No placement of furs at tokens has been done on these servers because furs are available for sale at the GM towns.

 

Best wishes from Pam.

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Addition to Gobbler level 11 Reward

 

The adamantine tool collection is continued with the addition of a Q99 adamantine rake to the Gobbler level 11 reward. One each of q 99 green, red and blue foraging baskets has also been added.

 

Player determined use of Sleep bonus

 

A change to the code has been made to allow sleep bonus to be turned on and off at any time.

 

Milk request now specified

 

The Gobbler now requests "Cow milk" instead of "Milk". There is no change for the already specified Bison milk and Sheep milk.

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Addition to Gobbler level 12 Reward

 

The adamantine tool collection is continued with the addition of a Q99 adamantine sickle to the Gobbler level 12 reward. Three q99 pottery bowls each containing 100 q99 assorted flowers contained in a magical sack have also been added.

 

We apologise for a discrepancy which has occurred regarding potions of armour smithing and fletching. They are not located in treasure chests. The Gobbler now no longer requests them.

 

The Gobbler has upwards increased the score of items such as masts made of felled trees.

 

The dimensional expansion spell on carts has now been placed on the wish list. It will not be soon because it requires a careful investigation of the code. "Odd things happen when containers which have been dimensionally expanded are placed into containers which have been dimensionally expanded," Tamutnefret has commented.

 

We have noticed a data base entry bug. A coal pile made by Thyme was not saved. She did not imagine making it because she had accrued some initial charcoal making skill which was saved. Thankfully these sort of incidents are not frequent. If it happens to you we will do our best to make compensation.

 

Best wishes from Pam.

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Charcoal piles

 

We have gained more knowledge about charcoal piles. Thankfully, the problem about the disappearance of the unlit charcoal pile was not caused by a data base entry bug. Rather, it was caused by unlit charcoal piles being subject to aggressive decay rates, even on deeds. Thyme's unlit charcoal pile was very low quality which made it particularly likely to disintegrate in less than 24 hours. The code has been changed so that will be zero decay rate for unlit charcoal piles in the next update.

 

Best wishes from Pam.

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Gobbling Arboretum and Collosus

 

A new check for permission to feed an arboretum or collosus to the Gobbler is being introduced in tonight's update. The player must be the builder in order to sucessfully select these items for gobbling. There is no change to existing deed permissions.  

 

This change will allow the safe building of expensive items off deed, be it adjacent or nearby, in order to contain the cost of deed upkeep, or be it far from the deed, as a navigational assistant.

 

Best wishes from Pam.

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Introducing Mining and Forest Gnomes

TwoTaller-Gnomes.jpg

 

Camp beauty is wonderfully enhanced by gnomes (unless, perchance they are considered to be less than beautiful, in which case they may be safely left hidden away in a cupboard). These two taller gnomes will be available to all players at Christmas time. They have also been incorporated into Gobbler level rewards.

 

The Gobbler Level 13 reward has been updated to give an Adamantine pick axe (q 99), a Mining Gnome and a magical sack containing 50 iron ores of q 100.

 

The Gobbler Level 14 reward has been updated to give an Adamantine hatchet (q 99), a Forest Gnome and a Magical sack containing one of each bush type log q 100.

 

Best wishes from Pam.

 

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Addition to Gobbler level 15 reward

 

The Gobbler level 15 reward now contains the following additions:
Pottery Valentines.
Adamantine q 99 needle and adamantine q 99 scissors.
q 99 pottery bowl containing 50*q100 squares of cloth and 50*q100 strings of cloth.
q 99 pottery bowl containing 50*q100 wool cloths and 50*q100 yarns.

 

Some bug fixes

 

Players may now build all four types of collosus. This removes the situation where the Gobbler was requesting collosus types that only players who were followers were allowed to build.

 

The amount of burning time per fuel item in a portable tile oven has been increased. Inspection of the portable tile oven now accurately reports the time remaining to burn.

 

The Gobbler score for keyforms has been increased.

 

Best wishes from Pam.

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Possible longer down time for tonight's backup.

 

With tonight's backup we are installing a new UPS (Uninteruptible Power Supply). These are rather wonderful technology that *BEEP* rather loudly if the power to the building is disconnected, allowing us time to shutdown the server with backup, instead of the otherwise abrupt termination with potential database problems.

 

We anticipate that the installation of the new UPS will go smoothly, and take minimal time. However, it is always unwise to do too much anticipating...

 

Some more bug fixes

 

Clams: The Gobbler was not accepting clams because it was looking for a minimal weight of 2 KG, the weight of combined clams when they are removed from a bulk storage bin as an individual clam.  In this update the Gobbler will cease checking for the minimal weight of clams. For now bulk storage bins will not store clams.

 

Cocoa: Food storage bins will now store cocoa.

 

Fragments: The Gobbler will cease checking for the minimal weight of fragments. At this stage, fragments that have been combined will only score as one fragment.

 

Best wishes from Pam.

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Additions to Gobbler levels 16, 17 and 18

 

A Q99 Adamantine carving knife, file and saw have been added to Gobbler levels 16, 17 and 18 respectively, each accompanied by a magical sack of Q100 Bush logs.

 

Best wishes from Pam.

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Scheduled Downtime of Internet Connection

 

There will be a scheduled down time of our internet connection from 0:0 (Midnight) Monday October 3 Australian Eastern Standard time, till 7 am Monday October 3 Australian Eastern Daylight Savings time. (Sunday October 2 at 2 pm till Sunday October 2 at 8 pm UTC).

 

This time span is the expected maximum. The servers may be available to log in to earlier, depending on the actual amount of time the internet connection is down.

 

Best wishes from Pam.

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Creature care in Captivity and Butchering

 

Animal products are relatively scarce on our non-combat servers. They are found in treasure chests, obtained by trading or from butchering creatures. The Gobbler gives higher scores to reflect this scarcity, taking into account variables such as distance between treasure maps.

 

With this update we are introducing a new relationship between creature care in captivity and butchering. Creatures that have had a pleasant life in captivity will give animal products after their death. This is defined by brushing.

 

Creatures which have been led, are bred, or die on a deed are subject to a new check: Have they been brushed in the last 50 hours? Butchering will only give animal products if this test is passed.

 

Best wishes from Pam.

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If players find a corpse off deed, will it no longer produce animal products?

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4 hours ago, Batta said:

If players find a corpse off deed, will it no longer produce animal products?

 

If players find a corpse off deed, which has not been led or bred it is considered to be not in captivity, and may be butchered for animal products.

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8 hours ago, Pameow said:

 

If players find a corpse off deed, which has not been led or bred it is considered to be not in captivity, and may be butchered for animal products.

Does it have to have never been led, or only not led within the last 50 hours?

 

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2 hours ago, Batta said:

Does it have to have never been led, or only not led within the last 50 hours?

 

 

A creature considered to be in captivity is one which has been led at any time after the code change, is a result of breeding, or died on deed.

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Introducing Platinum Tools.

The first platinum tool is the *pickaxe, platinum*. It will be available to all players with existing or new accounts who log into the Frenetia, Arboretum and Open Gobbler servers between 11 December 2022 and 8 January 2023. Each alternate account can receive one.

 

It is special because it has built-in bonuses of maximum rarity, runity and potion power. It allows players with low mining skill to mine ores which may be be up to quality 10 greater than that which the basic pickaxe would allow. When the player's mining skill reaches 80 a small amount of ores of quality 100 will be possible. As mining skill further increases the frequency of quality 100 ores will also increase.

 

Players who have only played on the Open Gobbler server which will be concluding in July 2023, may also like to log into the ongoing Frenetia server during the Christmas season to secure a more lasting pickaxe, platinum.

 

We anticipate that some Gobbler tasks may have platinum tool rewards in the future so that the Christmas season will not be the only pathway to obtaining a pickaxe, platinum.

 

As time allows, a longer term plan will be to develop platinum ores and the ability to craft platinum tools and other items.

 

Wishing everyone a Merry Christmas and Happy New year,

Best wishes from Pam and Tam.

 

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Ask the Gobbler Feature

 

Players may now ask the Gobbler for a pottery tile or healing cover request. The Gobbler wand menu has a new option "Ask for request". If there has not been that type of request in the previous three hours, the player's Gobbler request will be the next Gobbler request. A confirmation message appears in the Gobbler channel.

 

Wishing everyone a Merry Christmas and Happy New year,

 

Best wishes from Pam and Tam.

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Santa's Reindeer 3 : Event Server

 

SantasReindeer3Sea-of-Rejoicing.jpg

This event server is online from Midnight Christmas eve until 8 January 2023.

 

Santa left the South Pole Toy Storage Depot with his well laden sleigh. During a rest on Santa's Island, north of the Sea of Rejoicing, the reindeer flew over the water to the mountainous mainland and went treasure hunting! They quickly became frightened, disoriented, and forgot how to fly. The goal of this event server is to reunite Santa and his reindeer so that they may continue their journey.

 

Players are issued with a magical sack, a pelt and a platinum pickaxe, which on this server only, has the additional feature of mining on treasure maps, suggesting the location of a reindeer on rock. A compass will still be needed to read the treasure maps. Cotton seed oil may be used to make compasses in any season. A boat (may be shared) or community bridge will be required to lead the reindeer because they are unable to swim.

 

There are very few navigational landmarks on this event server. Some of the lakes and seas have their names as named zones. A dioptra may be used to read the coordinates on the corner of the tile where the player is standing. A list of the waterways coordinates is as follows:

Lake Rudolph: W 400, E 560, N 330, S 450.
Jingle Lake: W 280, E 460, N 550, S 670.
North Bell Lake: W 600, E 680, N 500, S 580.
South Bell Lake: W 590, E 730, N 580, S 680.
Sea of Regeneration: W 480, E 760, N 690, S 890.
Sea of Rejoicing: W 100, E 260, N 280, S 560.

 

A map is attached at the bottom of this post.

 

There are colour bubble lights where Santa is located. There are no white or black lights on this server, so not only is there less directional aid from the lights, there are no spells such as cure injuries and extend stamina. Sandwiches may be used to aid with climbing. On the steep slopes the zero karma cost of corpse retrieval may be particularly useful. The landscape has some trees. Sprouts are available via foraging. However, trees have the usual growth times (no wild growth spell).

 

A feasting table is located at Santa's Island. A snack each day per Steam account is available using the Gobbler wand enabling easier survival away from the island.

 

Good Luck!

 

Santas-reindeer3-map.jpg

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Player Determined Gobbler Requests.

 

Today's backup includes new code to support player determined Gobbler requests. We are starting with Treasure maps.

 

A treasure map may now be fed to the Gobbler at any time. To do this activate the Gobbler wand and right click on the treasure map. An option to feed the Gobbler will appear. The Gobbler will add 50 points to the player's score.

 

If it is preferred to use the treasure map to locate treasures, 200 Gobbler points will be credited to the player each time a treasure chest is dug up.

 

We hope that 2023 brings happiness and good fortune to all,

 

Best wishes from Pam and Tam.

Edited by Pameow
Clarity

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Goals for 2023

We have the situation where inactive players have large deeds. We are going to introduce deed maintenance costs.  If this causes a problem for regular players we may be able to make personalised arrangements. This change will be implemented on 25th March update.

 

We have decided to run one Gobbler Server commencing in July. This will be the original Frenetia server. The Arboretum and Open Gobbler servers will be saved and archived. The Gobbler Game will have the current request list.

 

A Climate Extinction Event will result in some changes to the Frenetia Server leading to a new version of the Gobbler Game. This multi-faceted event will be held at various times in the lead up to the end of June, 2023. It will consist of :

 

(1) Fires.

Due to increased storm activity it is predicted that there will be inevitable, devastating fires on all the Gobbler servers. Every tree will burn in the great fires of '23. All items made of wood such as in inventory, storage containers, contents of piles are burnt. The only exception will be the Gobbler rewards won in the first tasting, which will be found in a "time capsule" during the second tasting. The Gobbler will be promoting new tree growth in the second tasting by paying Gobbler points for planting each tree and subtracting points for each tree cut down.

 

(2) Earthquakes and Volcanoes.

Deep in the underground there will be increased tectonic activity. The amounts of earthquakes will be much greater.  Deep trenches will develop in the landscape. Buildings will shatter and turn into rubble, excepting on maintained deeds (which have in-built reinforcement). Lava will appear in random spots. Caution will be needed moving around to avoid danger or death. However, lava may be turned into stone using the attributes of the Power path of meditation. Metal veins will melt away. A new Stone age will be inevitable. There will need to be a serverwide gobbler score in the second tasting, some amount yet to be determined, to reintroduce metals usage, only available via use of transmutation rods.

 

(3) Contamination of water.

The inland waterways and underground aquifers will become contaminated. Drinking water will need to be treated with water purification tablets. Crops are more difficult to grow and take longer to mature. The Gobbler will make available plans for a very expensive, water decontamination building in the second tasting.

 

(4) Pestilence.

The amount of viri in the landscape is exponentially growing. Touching one will result in influenza- like symptoms which need to be treated to regain health. The antibody building will become useful to carry in inventory to reduce the local viri.

 

(5) Loss of knowlege.

In all the upheaval of the new, harsher environment there will be erosion of knowlege, resulting in reducing skill levels. By the start of the second tasting skills will be reduced by half.


Best Wishes from Pam and Tam.

 

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I'm sorry you're making this kind of changes. One of the reason I loved this server for so long is that it has always been a gentle, easy world where I can spend time without stress. I wonder if you'd consider implementing these changes on a new server, and leaving beautiful Frenetia alone?

 

If the problem is inactive players with large deeds, perhaps you could instead just disband deeds if the mayor hasn't logged in for the last 60 days? That should solve the problem without making the world harsh and unforgiving.

Edited by Batta

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On 1/26/2023 at 11:35 AM, Batta said:

I'm sorry you're making this kind of changes. One of the reason I loved this server for so long is that it has always been a gentle, easy world where I can spend time without stress. I wonder if you'd consider implementing these changes on a new server, and leaving beautiful Frenetia alone?

 

If the problem is inactive players with large deeds, perhaps you could instead just disband deeds if the mayor hasn't logged in for the last 60 days? That should solve the problem without making the world harsh and unforgiving.

 

You are right, initially the world of Frenetia will be a less gentle and easy place, introducing some amount of stress. This is intentional. The purpose is that over some amount of time in each year's tasting, which is absolutely defined by player activity, the environment will become a less harsh and unforgiving place. At this stage one Gobbler game server is enough, so we have chosen the Frenetia server as the one to proceed with.  

 

Some may recall at the very start of the Frenetia server, three years ago, we had an "earn your own Feasting table" event. By reaching a predefined group Gobbler score, it became easier for all players to eat. The current planned changes are a more extreme version of exactly the same idea.

 

Trees will reappear if players plant them, skills are quicky gained, and there are well defined pathways to reduce lava and viri. After some predefined group Gobbler score has been reached a water decontamination building will be able to be built which acts on all the water of the server, ceasing the need to use water purification tablets. The stoneage will last only so long as the players determine, because after some predefined group Gobbler score Transmutation rods will be available for use.

 

We had to make a compromise about deeds and earthquakes. We promised that the server will be ongoing, so there needs to be a way to preserve player buildings across tastings. The solution is to have maintained deed areas of land that are tagged to be uneffected by earthquakes. This includes the six public spaces where players have almost all permissions including building private, lockable houses. We will maintain these deeds.

 

I use the word regular player on purpose. Regular players, including casual hours players, will be able to maintain a personal deed, because the activities of foraging, botanising, harvesting sprouts, fruits and nuts, and digging treasure maps all have a high chance coin drops. Maintenance of the deed is the signal that earthquakes will not happen to those particular tiles. They will still have the other environmental changes.

 

Whilst deeds could be especially coded to disband after 60 days of the mayor not logging in, and has even been noted as an idea on the wish-list, there are two reasons to not approach the new changes in this way. It would still only preserve the maintenance-free deeds from earthquakes. The other environmental changes will still occur. The second reason is that this definition has the potential to create a situation where non-active players only have to log in for a few seconds each two months to pass an arbitrary activity test.

 

Best wishes from Pam and Tam.

 

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What will you consider a maintained deed? Also, will our cared for animals die?

Edited by Batta

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26 minutes ago, Batta said:

What will you consider a maintained deed? Also, will our cared for animals die?

 

We will halve the standard code's amount of upkeep. It will be 10 iron coins per tile per 4 weeks. For example a 100*100 deed has 10,000 tiles which will have upkeep of 10 silver per 4 weeks.

 

All creatures will be protected by the Gobbler entity. The amount of cared for creatures is determined by the player skill of animal husbandry, and as such there needs to be a special exemption for this skill not to be halved due to unwanted side effects. Thank you for bringing this to my attention, we will attend to it.

 

Best wishes from Pam.

 

 

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