Posted October 31, 2019 (edited) All the colours on my bardings look completely wrong. They used to be black/red and black/blue, now they show up an ugly gray. There is no option to turn off HDR. I turned off AO to see if it was that but it's not. Users report improve FPS with AO turned off by the way. Please post your issues in this thread post-patch everyone. Edited October 31, 2019 by Neville Share this post Link to post Share on other sites
Posted October 31, 2019 Good idea for a thread, will insert the post I made about the horse skin issues here as well: Share this post Link to post Share on other sites
Posted October 31, 2019 All PMK textures as well as landscape and trees are completely messed up the same way. 1 Share this post Link to post Share on other sites
Posted October 31, 2019 Going to add your issue to this thread as well, @Muse Share this post Link to post Share on other sites
Posted October 31, 2019 Probably something with the horses too. The ebony and other dark parts of other horses look totally washed out for me. Share this post Link to post Share on other sites
Posted October 31, 2019 1 hour ago, nicedreams said: Probably something with the horses too. The ebony and other dark parts of other horses look totally washed out for me. Also notice when looking at the dreadnaught dynasty tent in my first screenshot that the gray skulls look all rasterized. Share this post Link to post Share on other sites
Posted November 1, 2019 All the texture issues should be fixed now. We're still looking at how it affected the barding colors and should have a solution for that soon. 2 Share this post Link to post Share on other sites
Posted November 1, 2019 Bulls look very shiny now here, like they're plastic wrapped. Cows look normal though. Share this post Link to post Share on other sites
Posted November 1, 2019 Normally textures from adjacent tiles blend in (if you have your graphics settings high enough) but gravel isn't doing so anymore: It looks like it's trying to blend gravel as if it were sand. Share this post Link to post Share on other sites
Posted November 1, 2019 I feel like theres an eclipse going on, everything is tinted blue. This was taken at 10am wurm time. 1 Share this post Link to post Share on other sites
Posted November 1, 2019 (edited) 2 hours ago, mrmorlanius said: I feel like theres an eclipse going on, everything is tinted blue. This was taken at 10am wurm time. I'm getting the exact same view as Mrmorlanius with my PC setup. The stone slab and cobblestone paved roads are an ugly blue, and on grass tiles what should be green grass background is instead a light gray bareness (at least when relatively close). We were discussing the issue on CA Help at about the same time and from there I suggested the player post the screenshot here in this thread. This screen view coloring has been the case since the latest patch, so very likely related to HDR in some way. (Note: this view is from AFTER the Halloween night 'fix' patch) Spoiler Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Zoltan.log Time is Fri Nov 01 12:42:55 EDT 2019 Running client version 4.1.85 client build# 69c3d7ac0315f078641d3f39094d19b2cef4286b client build time 2019-11-01 01:18 === System information === Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 2 === Wurm options === animation_playback_self = 1 ao_level = 1 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 1 censor_chat = false collada_animations = 1 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = false contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_antialias = 0 font_bold = 11 font_default = 13 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 13 fov_horizontal = 90 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 0 has_read_eula = true head_bob = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 3 irc_notif = 2 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 7 max_shader_lights = 8 max_texture_size = 1 mega_texture_size = 1 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 3 outline_picking = true player_texture_size = 1 quick_keybinds = false reflection_texture_size = 0 reflections = 0 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = true screen_brightness = 0.5575221 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 0 sound_al_gain = 18 sound_buzzlevel = 2 sound_cache_enabled = false sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = true sound_play_ambients = false sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 2 supersampling = 0 swap_mouse_buttons = false terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 1 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 1 Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\fishingpatch\keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key NUMPAD9 to KP_9 Translating legacy key EQUALS to EQUAL Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key ADD to KP_ADD Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global frame job manager with 2 worker threads Starting global lazy job manager with 1 worker threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.19.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize Generating: 128 source channels. === OpenGL information === LWJGL version: 3.2.2 1.2.0 OpenGL vendor: Intel OpenGL renderer: Intel(R) G45/G43 Express Chipset OpenGL version: 2.1.0 - Build 8.15.10.2869 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 Depth clamping disabled, enabling to allow capability test. Core Depth clamping not available. Extension Depth clamping not available. Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (13). Texture Size: 512 Initializing font texture for SansSerif (13, italic). Texture Size: 512 Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm\players\Zoltan\windows_1920x1080.txt Loading props file C:\Users\USERNAME\wurm\players\Zoltan\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Zoltan\logs\_Event.2019-11.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Zoltan\logs\Village.2019-11-01.txt Writing to C:\Users\USERNAME\wurm\players\Zoltan\logs\CA_HELP.2019-11-01.txt Writing to C:\Users\USERNAME\wurm\players\Zoltan\logs\Freedom.2019-11-01.txt Login successful Executing C:\Users\USERNAME\wurm\configs\fishingpatch\autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (24, bold). Texture Size: 512 Finished loading new login splash image! Initializing font texture for SansSerif (13, bold). Texture Size: 512 Writing to C:\Users\USERNAME\wurm\players\Zoltan\logs\_Combat.2019-11.txt Nov 01, 2019 12:53:23 PM class.IVtliA7xtV mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Nov 01, 2019 12:53:23 PM class.IVtliA7xtV mMV5oPkCW SEVERE: res/missingsound.ogg Nov 01, 2019 12:53:26 PM class.IVtliA7xtV mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Nov 01, 2019 12:53:26 PM class.IVtliA7xtV mMV5oPkCW SEVERE: res/missingsound.ogg Nov 01, 2019 12:53:31 PM class.IVtliA7xtV mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Nov 01, 2019 12:53:31 PM class.IVtliA7xtV mMV5oPkCW SEVERE: res/missingsound.ogg Nov 01, 2019 12:53:36 PM class.IVtliA7xtV mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Nov 01, 2019 12:53:36 PM class.IVtliA7xtV mMV5oPkCW SEVERE: res/missingsound.ogg Nov 01, 2019 12:56:54 PM class.IVtliA7xtV mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Nov 01, 2019 12:56:54 PM class.IVtliA7xtV mMV5oPkCW SEVERE: res/missingsound.ogg Writing to C:\Users\USERNAME\wurm\players\Zoltan\logs\_Skills.2019-11.txt Quit confirmed, closing client. (This is usually from going to sleep.) Time is Fri Nov 01 13:55:03 EDT 2019 Performing final cleanup after playing 1h 11m Saving props file C:\Users\USERNAME\wurm\players\Zoltan\playerdata.txt Saving props file C:\Users\USERNAME\wurm\configs\fishingpatch\gamesettings.txt Saving props file C:\Users\USERNAME\wurm\players\Zoltan\stats.txt Dumped skills to C:\Users\USERNAME\wurm\players\Zoltan\dumps\skills.20191101.1355.txt Saving window positions to C:\Users\USERNAME\wurm\players\Zoltan\windows_1920x1080.txt Saving props file C:\Users\USERNAME\wurm\players\Zoltan\windows_1920x1080.txt Shutting down OpenAL subsystem. WOM Loader exited. Job executor 0 terminating WOM Loader exited. Collada Model Loader exited. Job executor 1 terminating Destroying game window Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped. ^ console.Zoltan.txt above Edited November 1, 2019 by Tristanc Share this post Link to post Share on other sites
Posted November 3, 2019 On 10/31/2019 at 8:27 PM, Samool said: All the texture issues should be fixed now. We're still looking at how it affected the barding colors and should have a solution for that soon. I can confirm the DD tent doesn't look rasterized anymore and that the barding colours are still having issues as you mentioned. Share this post Link to post Share on other sites
Posted November 7, 2019 On 10/31/2019 at 8:27 PM, Samool said: All the texture issues should be fixed now. We're still looking at how it affected the barding colors and should have a solution for that soon. I think I found the culprit... I had to revert to back to driver version 436.48 for my NVIDIA GeForce GTX 970 cards. I started getting DirectX 11 errors and games crashing for every driver version past 436.48. After I reverted, Wurm Online showed all the textures for bardings correctly again. It's some really weird issue with the new drivers it seems. Share this post Link to post Share on other sites
Posted November 7, 2019 On 11/1/2019 at 4:11 PM, Tristanc said: I'm getting the exact same view as Mrmorlanius with my PC setup. The stone slab and cobblestone paved roads are an ugly blue, and on grass tiles what should be green grass background is instead a light gray bareness (at least when relatively close). We were discussing the issue on CA Help at about the same time and from there I suggested the player post the screenshot here in this thread. This screen view coloring has been the case since the latest patch, so very likely related to HDR in some way. (Note: this view is from AFTER the Halloween night 'fix' patch) Reveal hidden contents Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Zoltan.log Time is Fri Nov 01 12:42:55 EDT 2019 Running client version 4.1.85 client build# 69c3d7ac0315f078641d3f39094d19b2cef4286b client build time 2019-11-01 01:18 === System information === Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 2 === Wurm options === animation_playback_self = 1 ao_level = 1 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 1 censor_chat = false collada_animations = 1 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = false contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_antialias = 0 font_bold = 11 font_default = 13 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 13 fov_horizontal = 90 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 0 has_read_eula = true head_bob = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 3 irc_notif = 2 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 7 max_shader_lights = 8 max_texture_size = 1 mega_texture_size = 1 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 3 outline_picking = true player_texture_size = 1 quick_keybinds = false reflection_texture_size = 0 reflections = 0 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = true screen_brightness = 0.5575221 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 0 sound_al_gain = 18 sound_buzzlevel = 2 sound_cache_enabled = false sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = true sound_play_ambients = false sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 2 supersampling = 0 swap_mouse_buttons = false terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 1 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 1 Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\fishingpatch\keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key NUMPAD9 to KP_9 Translating legacy key EQUALS to EQUAL Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key ADD to KP_ADD Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global frame job manager with 2 worker threads Starting global lazy job manager with 1 worker threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.19.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize Generating: 128 source channels. === OpenGL information === LWJGL version: 3.2.2 1.2.0 OpenGL vendor: Intel OpenGL renderer: Intel(R) G45/G43 Express Chipset OpenGL version: 2.1.0 - Build 8.15.10.2869 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 Depth clamping disabled, enabling to allow capability test. Core Depth clamping not available. Extension Depth clamping not available. Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (13). Texture Size: 512 Initializing font texture for SansSerif (13, italic). Texture Size: 512 Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm\players\Zoltan\windows_1920x1080.txt Loading props file C:\Users\USERNAME\wurm\players\Zoltan\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Zoltan\logs\_Event.2019-11.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Zoltan\logs\Village.2019-11-01.txt Writing to C:\Users\USERNAME\wurm\players\Zoltan\logs\CA_HELP.2019-11-01.txt Writing to C:\Users\USERNAME\wurm\players\Zoltan\logs\Freedom.2019-11-01.txt Login successful Executing C:\Users\USERNAME\wurm\configs\fishingpatch\autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (24, bold). Texture Size: 512 Finished loading new login splash image! Initializing font texture for SansSerif (13, bold). Texture Size: 512 Writing to C:\Users\USERNAME\wurm\players\Zoltan\logs\_Combat.2019-11.txt Nov 01, 2019 12:53:23 PM class.IVtliA7xtV mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Nov 01, 2019 12:53:23 PM class.IVtliA7xtV mMV5oPkCW SEVERE: res/missingsound.ogg Nov 01, 2019 12:53:26 PM class.IVtliA7xtV mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Nov 01, 2019 12:53:26 PM class.IVtliA7xtV mMV5oPkCW SEVERE: res/missingsound.ogg Nov 01, 2019 12:53:31 PM class.IVtliA7xtV mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Nov 01, 2019 12:53:31 PM class.IVtliA7xtV mMV5oPkCW SEVERE: res/missingsound.ogg Nov 01, 2019 12:53:36 PM class.IVtliA7xtV mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Nov 01, 2019 12:53:36 PM class.IVtliA7xtV mMV5oPkCW SEVERE: res/missingsound.ogg Nov 01, 2019 12:56:54 PM class.IVtliA7xtV mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Nov 01, 2019 12:56:54 PM class.IVtliA7xtV mMV5oPkCW SEVERE: res/missingsound.ogg Writing to C:\Users\USERNAME\wurm\players\Zoltan\logs\_Skills.2019-11.txt Quit confirmed, closing client. (This is usually from going to sleep.) Time is Fri Nov 01 13:55:03 EDT 2019 Performing final cleanup after playing 1h 11m Saving props file C:\Users\USERNAME\wurm\players\Zoltan\playerdata.txt Saving props file C:\Users\USERNAME\wurm\configs\fishingpatch\gamesettings.txt Saving props file C:\Users\USERNAME\wurm\players\Zoltan\stats.txt Dumped skills to C:\Users\USERNAME\wurm\players\Zoltan\dumps\skills.20191101.1355.txt Saving window positions to C:\Users\USERNAME\wurm\players\Zoltan\windows_1920x1080.txt Saving props file C:\Users\USERNAME\wurm\players\Zoltan\windows_1920x1080.txt Shutting down OpenAL subsystem. WOM Loader exited. Job executor 0 terminating WOM Loader exited. Collada Model Loader exited. Job executor 1 terminating Destroying game window Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped. ^ console.Zoltan.txt above If you're running NVIDIA drivers, better see my latest post. I had major issues with every driver (tested individually by myself) past 436.48. Reproducable crashes. ArmA 3, Farming Simulator, you name it. Share this post Link to post Share on other sites
Posted November 7, 2019 This was fixed with the update on November 4th. Share this post Link to post Share on other sites