Oblivionnreaver

[Fixed] armor super bright

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before this patch

677ea23dda2734c54c49e803482779cf.png

after patch

5f5cb4a694fdf1a2b8756974f8decdff.png

looks kinda washed out

  • Cat 1

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Please post your console log file so we can check it out with your settings. 

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6 hours ago, Samool said:

Please post your console log file so we can check it out with your settings. 

log

Spoiler


Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Oblivionnreaver.log
Time is Fri Nov 01 07:36:10 AEDT 2019
Running client version 4.1.84
         client build# 1760eeefbaa530f867da8c6ea9f5abab94f0a21d
     client build time 2019-10-31 16:30

=== System information ===
Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 8


=== Wurm options ===
animation_playback_self = 0
ao_level = 0
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = false
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_enchant_desc = 0.5,0.5,1.0,1.0
color_enchant_name = 0.0,0.5,0.5,1.0
color_enchant_power = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_salve_acid = 1.0,1.0,0.0,1.0
color_salve_fire = 1.0,0.0,0.0,1.0
color_salve_frost = 0.0,0.0,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1600:1200:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
head_bob = false
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 3
mount_rotation = false
multicolor_usage = 1
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = false
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
quick_keybinds = true
reflection_texture_size = 2
reflections = 2
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = true
screen_brightness = 1.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 9
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 1
showKChat = true
show_body_in_inventory = true
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 2
supersampling = 0
swap_mouse_buttons = false
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 3
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 3
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = false
use_weather_particles = false
vbo_enabled = 1
viewport_bob = true
water_detail = 2

Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key NUMPAD7 to KP_7
Translating legacy key SUBTRACT to KP_SUBTRACT
Translating legacy key NUMPAD1 to KP_1
Translating legacy key NUMPAD9 to KP_9
Translating legacy key NUMPAD8 to KP_8
Translating legacy key NUMPAD5 to KP_5
Translating legacy key MULTIPLY to KP_MULTIPLY
Translating legacy key NUMPAD2 to KP_2
Translating legacy key NUMPAD0 to KP_0
Translating legacy key NUMPAD3 to KP_3
Translating legacy key ADD to KP_ADD
Translating legacy key DECIMAL to KP_DECIMAL
Translating legacy key NUMLOCK to NUM_LOCK
Translating legacy key DIVIDE to KP_DIVIDE
Translating legacy key NUMPAD6 to KP_6
Translating legacy key NUMPAD4 to KP_4
Word filter loaded: 23
Starting global frame job manager with 8 worker threads
Starting global lazy job manager with 4 worker threads
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.19.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 3.2.2 1.2.0
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 970/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 398.36
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_vertex_shader_viewport_index
    GL_AMD_vertex_shader_layer
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_locations
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_sparse_texture2
    GL_ARB_sparse_texture_clamp
    GL_ARB_spirv_extensions
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_post_depth_coverage
    GL_EXT_provoking_vertex
    GL_EXT_raster_multisample
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_sparse_texture2
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_filter_minmax
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_window_rectangles
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_win32_keyed_mutex
    GL_KHR_parallel_shader_compile
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_minmax_factor
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_conservative_raster
    GL_NV_conservative_raster_dilate
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_feature_query
    GL_NV_fence
    GL_NV_fill_rectangle
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_coverage_to_color
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_fragment_shader_interlock
    GL_NV_framebuffer_mixed_samples
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_geometry_shader_passthrough
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_path_rendering_shared_edge
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_query_resource
    GL_NV_query_resource_tag
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_sample_locations
    GL_NV_sample_mask_override_coverage
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_fp16_vector
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_rectangle_compressed
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NV_viewport_array2
    GL_NV_viewport_swizzle
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.60 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.6): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 2048MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 512
Preloading builtin materials
Preloading builtin materials done
Setting up Collada Model Loader
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\USERNAME\wurm\players\Oblivionnreaver\windows_1600x1185.txt
Loading props file C:\Users\USERNAME\wurm\players\Oblivionnreaver\windows_1600x1185.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Oblivionnreaver\logs\_Event.2019-11.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Oblivionnreaver\logs\_Friends.2019-11.txt
Writing to C:\Users\USERNAME\wurm\players\Oblivionnreaver\logs\Alliance.2019-11.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (12). Texture Size: 512
Water reflection offscreen size 512x512
Writing to C:\Users\USERNAME\wurm\players\Oblivionnreaver\logs\CA_HELP.2019-11.txt
Writing to C:\Users\USERNAME\wurm\players\Oblivionnreaver\logs\Trade.2019-11.txt
Initializing font texture for Cry Uncial (64). Texture Size: 1024
Finished loading new login splash image!
Saving window positions to C:\Users\USERNAME\wurm\players\Oblivionnreaver\windows_1600x1185.txt
Saving props file C:\Users\USERNAME\wurm\players\Oblivionnreaver\windows_1600x1185.txt
Loading window positions from C:\Users\USERNAME\wurm\players\Oblivionnreaver\windows_1920x1137.txt
Loading props file C:\Users\USERNAME\wurm\players\Oblivionnreaver\windows_1920x1137.txt
Writing to C:\Users\USERNAME\wurm\players\Oblivionnreaver\logs\GL-Freedom.2019-11.txt
 

config 1 that it happens on

Spoiler

#Wurm Online client properties
#Fri Nov 01 07:36:09 AEDT 2019
show_body_in_inventory=true
enable_contribution_culling=false
sound_cache_enabled=true
screen_brightness=1.0
viewport_bob=true
limit_dynamic_lights=true
color_outline_neutral=0.5,0.5,1.0,1.0
hide_menu_examine=false
color_white=1.0,1.0,1.0,1.0
free_look_mode_disable_on_combat=false
mark_text_read=true
no_terrain_render=false
has_read_eula=true
color_error=1.0,0.3,0.3,1.0
use_color_picking=true
render_glow=false
color_salve_frost=0.0,0.0,1.0,1.0
ao_level=0
trees=4
hide_onscreen_fail_messages=false
vbo_enabled=1
reflections=2
animation_playback_self=0
showKChat=true
debug_mode=false
color_teal=0.0,0.5,0.5,1.0
irc_log_rotation=2
impColumn=true
sound_al_gain=15
release_context=false
skydetail=1
auto_mipmaps_enabled=1
hide_onscreen_info_messages=false
normal_maps=false
use_fast_clock_work_around=true
no_world_render=false
skillgain_no_alignment=false
release_context_on_jogl_sleep=false
skillgain_no_favor=false
loadInventoryStartup=true
settings_version=9
use_anisotropic_filtering=3
terrain_bump=false
free_look_mode_disable_on_open_component=false
custim_timer_source=1
color_enchant_desc=0.5,0.5,1.0,1.0
head_bob=false
gui_skin=1
color_black=0.0,0.0,0.0,1.0
tiledecorations=3
season_override=0
colorItemsDamage=true
color_cyan=0.0,1.0,1.0,1.0
font_antialias=2
max_dynamic_lights=8
use_alpha_particles=true
contribution_culling=200
fog_coord_src=0
sound_play_PMAlert=false
submit_client_data=2
game_client_thread_priority=2
structure_render_distance=3
sound_engine=2
customTimer5=-1|-1
customTimer4=-1|-1
customTimer3=-1|-1
customTimer2=-1|-1
customTimer1=-1|-1
font_italian=11
other_log_rotation=2
enable_debugs=false
log_extra_errors=false
screenshot_file_format=1
color_grey=0.5,0.75,1.0,1.0
sound_play_ambients=true
auto_run_source=0
depth_clamp_enabled=2
terrain_res=2
stipple_enabled=true
material_as_suffix=true
use_nano_timer=false
hide_menu_no_target=false
collada_animations=3
player_texture_size=2
test_attach_equipment=false
fast_yield=false
event_log_rotation=2
color_purple=0.5,0.0,0.5,1.0
hide_onscreen_hostile_messages=false
test_mode=0
color_fuchsia=1.0,0.0,1.0,1.0
fps_limit_enabled=true
color_lime=0.5,1.0,0.5,1.0
free_look_mode_sensitivity=10
sound_play_combat=true
color_outline_friend=0.5,0.75,1.0,1.0
sound_play_emotes=true
font_header=24
update_optional=true
color_salve_acid=1.0,1.0,0.0,1.0
color_navy_blue=0.23,0.39,1.0,1.0
render_distant_terrain=true
max_texture_size=2
censor_chat=false
high_res_binoculars=false
use_phobia_models=false
thirdPerson=false
color_maroon=0.5,0.0,0.0,1.0
offscreen_texture_size=2
sound_play_buzz=true
sound_buzzlevel=2
multicolor_usage=1
outline_picking=true
gpu_skinning=true
water_detail=2
compressed_textures_S3TC=true
enable_lod=true
free_look_mode_disable_on_close_component=false
use_antialiasing=1
display_settings=false\:false\:0\:1600\:1200\:32\:-1\:false\:true
model_loader_thread_priority=2
sound_music_level=5
color_outline_ally=0.5,1.0,0.5,1.0
use_non_alpha_particles=false
shift_drag_default=1
reflection_texture_size=2
tile_transitions=true
occlusion_queries_enabled=2
gui_opacity=3
compressed_textures=false
hide_inactive_friends=false
exec_source=0
item_creature_render_distance=4
font_static=11
use_tree_models=false
color_enchant_power=0.0,1.0,1.0,1.0
treelist_outline=true
sound_doppler_enabled=false
use_weather_particles=false
swap_mouse_buttons=false
key_bindings_source=0
font_monospaced=11
engine_multithreaded=0
save_skills_on_quit=true
color_yellow=1.0,1.0,0.0,1.0
enable_vsync=false
disable_select_all_shortcut=false
color_royal_blue=0.5,0.5,1.0,1.0
glsl_debug_loading=false
enable_shift_drag=true
use_fbo_color_picking=true
mega_texture_size=5
color_orange=1.0,0.58,0.04,1.0
remember_password=true
color_silver=0.75,0.75,0.75,1.0
togglePushToTalk=true
local_list_in_event=true
font_default=11
log_gl_errors=false
lod=1
resident_models=false
color_salve_fire=1.0,0.0,0.0,1.0
hide_personal_goal=false
color_system=0.5,1.0,0.5,1.0
multidraw_enabled=1
send_extra_tile_data=false
mount_rotation=false
color_red=1.0,0.0,0.0,1.0
use_nagles_algorithm=false
sound_play_work=true
render_bloom=false
skillgain_minimum=5
fps_limit=60
renderer_type=1
silent_friends_update=false
cavedetail=2
sound_play_weather=true
keyboard_layout=0
no_brightness=false
inverse_mouse=false
render_vignette=false
fbo_enabled=2
quick_keybinds=true
hint_texture_scaling=2
sound_play_music=false
supersampling=0
show_old_quickbar=false
fps_limit_background=30
max_shader_lights=8
hide_menu_spam_mode=true
render_sun_glare=false
non_power_of_two=1
color_enchant_name=0.0,0.5,0.5,1.0
sound_play_door=true
font_bold=11
sound_footstepslevel=10
model_loading_threads=3
hide_menu_stop=true
color_green=0.4,0.72,0.47,1.0
render_fxaa=false
shadow_mapsize=1
irc_notif=0
sound_play_footsteps=true
glsl_enabled=2
shadow_level=0
fov_horizontal=80
setting_timestamps=true
color_outline_hostile=1.0,0.0,0.0,1.0
 

config 2 that it happens on

Spoiler

#Wurm Online client properties
#Fri Nov 01 00:21:21 AEDT 2019
show_body_in_inventory=true
enable_contribution_culling=true
sound_cache_enabled=true
screen_brightness=0.0
viewport_bob=true
limit_dynamic_lights=true
color_outline_neutral=0.5,0.5,1.0,1.0
hide_menu_examine=false
color_white=1.0,1.0,1.0,1.0
free_look_mode_disable_on_combat=false
mark_text_read=true
no_terrain_render=false
has_read_eula=true
color_error=1.0,0.3,0.3,1.0
use_color_picking=true
render_glow=false
color_salve_frost=0.0,0.0,1.0,1.0
ao_level=2
trees=4
hide_onscreen_fail_messages=false
vbo_enabled=1
reflections=4
animation_playback_self=0
showKChat=true
debug_mode=false
color_teal=0.0,0.5,0.5,1.0
irc_log_rotation=2
impColumn=true
sound_al_gain=15
release_context=false
skydetail=2
auto_mipmaps_enabled=1
hide_onscreen_info_messages=false
normal_maps=true
use_fast_clock_work_around=true
no_world_render=false
skillgain_no_alignment=true
release_context_on_jogl_sleep=false
skillgain_no_favor=false
loadInventoryStartup=true
settings_version=9
use_anisotropic_filtering=3
terrain_bump=true
free_look_mode_disable_on_open_component=false
custim_timer_source=1
color_enchant_desc=0.5,0.5,1.0,1.0
head_bob=false
gui_skin=1
color_black=0.0,0.0,0.0,1.0
tiledecorations=4
season_override=0
colorItemsDamage=true
color_cyan=0.0,1.0,1.0,1.0
font_antialias=2
max_dynamic_lights=7
use_alpha_particles=true
contribution_culling=200
fog_coord_src=0
sound_play_PMAlert=true
submit_client_data=2
game_client_thread_priority=2
structure_render_distance=4
sound_engine=1
customTimer5=-1|-1
customTimer4=-1|-1
customTimer3=-1|-1
customTimer2=-1|-1
customTimer1=-1|-1
font_italian=11
other_log_rotation=2
enable_debugs=false
log_extra_errors=false
screenshot_file_format=1
color_grey=0.5,0.75,1.0,1.0
sound_play_ambients=true
auto_run_source=0
depth_clamp_enabled=2
terrain_res=2
stipple_enabled=true
material_as_suffix=true
use_nano_timer=false
hide_menu_no_target=false
collada_animations=4
player_texture_size=3
test_attach_equipment=false
fast_yield=false
event_log_rotation=2
color_purple=0.5,0.0,0.5,1.0
hide_onscreen_hostile_messages=false
test_mode=0
color_fuchsia=1.0,0.0,1.0,1.0
fps_limit_enabled=true
color_lime=0.5,1.0,0.5,1.0
free_look_mode_sensitivity=10
sound_play_combat=true
color_outline_friend=0.5,0.75,1.0,1.0
sound_play_emotes=true
font_header=24
update_optional=true
color_salve_acid=1.0,1.0,0.0,1.0
color_navy_blue=0.23,0.39,1.0,1.0
render_distant_terrain=true
max_texture_size=3
censor_chat=false
high_res_binoculars=true
use_phobia_models=false
thirdPerson=false
color_maroon=0.5,0.0,0.0,1.0
offscreen_texture_size=3
sound_play_buzz=true
sound_buzzlevel=2
multicolor_usage=1
outline_picking=true
gpu_skinning=true
water_detail=2
compressed_textures_S3TC=true
enable_lod=true
free_look_mode_disable_on_close_component=false
use_antialiasing=2
display_settings=false\:false\:0\:1680\:1050\:32\:-1\:false\:true
model_loader_thread_priority=2
sound_music_level=5
color_outline_ally=0.5,1.0,0.5,1.0
use_non_alpha_particles=true
shift_drag_default=10
reflection_texture_size=2
tile_transitions=true
occlusion_queries_enabled=2
gui_opacity=3
compressed_textures=false
hide_inactive_friends=false
exec_source=0
item_creature_render_distance=4
font_static=11
use_tree_models=true
color_enchant_power=0.0,1.0,1.0,1.0
treelist_outline=true
sound_doppler_enabled=false
use_weather_particles=true
swap_mouse_buttons=false
key_bindings_source=0
font_monospaced=11
engine_multithreaded=0
color_yellow=1.0,1.0,0.0,1.0
save_skills_on_quit=true
enable_vsync=false
color_royal_blue=0.5,0.5,1.0,1.0
disable_select_all_shortcut=false
enable_shift_drag=false
glsl_debug_loading=false
use_fbo_color_picking=true
mega_texture_size=5
color_orange=1.0,0.58,0.04,1.0
remember_password=true
togglePushToTalk=true
color_silver=0.75,0.75,0.75,1.0
local_list_in_event=true
font_default=11
lod=2
log_gl_errors=false
color_salve_fire=1.0,0.0,0.0,1.0
resident_models=false
color_system=0.5,1.0,0.5,1.0
hide_personal_goal=false
multidraw_enabled=1
send_extra_tile_data=false
mount_rotation=false
color_red=1.0,0.0,0.0,1.0
use_nagles_algorithm=false
sound_play_work=true
render_bloom=true
skillgain_minimum=5
fps_limit=60
renderer_type=1
sound_play_weather=true
cavedetail=2
silent_friends_update=false
keyboard_layout=0
inverse_mouse=false
no_brightness=false
render_vignette=true
fbo_enabled=2
quick_keybinds=true
hint_texture_scaling=2
sound_play_music=false
supersampling=0
show_old_quickbar=false
fps_limit_background=30
non_power_of_two=1
render_sun_glare=true
hide_menu_spam_mode=true
max_shader_lights=8
color_enchant_name=0.0,0.5,0.5,1.0
font_bold=11
sound_play_door=true
model_loading_threads=3
sound_footstepslevel=10
render_fxaa=true
color_green=0.4,0.72,0.47,1.0
hide_menu_stop=false
shadow_mapsize=3
irc_notif=0
glsl_enabled=2
sound_play_footsteps=true
shadow_level=4
fov_horizontal=90
setting_timestamps=true
color_outline_hostile=1.0,0.0,0.0,1.0
 

my potato config with everything on lowest has normal colors

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