Posted October 31, 2019 Jackal change: Jackal skill transfer has been tweaked and re-enabled Jackal change: Premium time and login: Jackal requires premium time in order to transfer to the server. If you lose premium time while on Jackal, you can pay for more time in the shop and then log in again. Plan ahead to be sure you have enough premium time if you wish to continue playing on Jackal and wish to pay with in game silver. If your premium happens to run out unexpectedly and you wish you pay with silver, you now will be able to log into Jackal and will have 2 minutes to pay for premium in game. If premium is not paid for within that time, you will automatically be transferred back to the server you were on prior to going to Jackal. Change: Signature added to additional items upon creation: Archaeology journal Armour stand Banner Beautiful meditation rug Bow rack Copper needle Dioptra Explorer tent Exquisite meditation rug Fine meditation rug Flag Iron needle Kingdom banner Kingdom flag Kingdom tabard Large saddle Meditation rug Military tent Pavilion Polearms rack Range pole Saddle Tall kingdom banner Wardrobe Weapons rack Quality of life changes and fixes: Enchanted Grass can now be cultivated. Lawn and mycelium lawn can now be be cultivated. Decorative pillars can now be transported so they can be hauled up / down. You can now attach mine doors to wide cave entrances (PVE only). Enchanted trees / bushes, will no longer age. Creatures getting branded will now remain stationary during the action. Trash Heaps are now transportable, they can also be hauled up / down. You can now plan a building with a trowel. Large Oil Barrel can now be planted / secured. Ballistae can now be planted / secured. Slabs made of rock shards will now be called stone slabs. Hitching posts have now been added: Any creature that can be hitched to a large cart can be hitched to a hitching post. Hell Horses can be “Tied Off” to a hitching post at any age that is not a foal. A hitching post can hold 3 creatures. Creatures can eat from the trough of a hitching post, as long as there is food in it, that they are normally able to eat. Untamed Hell Horses hitched to a hitching post are docile and will not attack anything as long as they have food in there trough. A creature will eat from a trough at the same rate as they would normally graze / eat from pile. A hitching post cannot be picked up it can only be transported. Hitching posts are lockable and spawn with a 1ql lock on creation. You cannot load or move a hitching post with creatures hitched to it. Hitching posts have 2 main permissions, Manage and Use. A person with use perms can unhitch any horse by either right clicking the horse and clicking unhitch (singular), or right clicking the hitching post and clicking Animals > Unhitch (All of em). Only creature edible items can be placed into a trough (seed, meat, veg, fish and so on). Bugfix: Fixed an issue where archaeological journals inside equipped backpacks were not found and updated when investigating. Bugfix: Fixed a few incorrect fragment icons which displayed completed item icons. Bugfix: Fixed a rare issue where archaeology caches wouldn’t be visible until you moved away from the tile then returned. Change: Introduced HDR rendering to fix oversaturation and improve visuals. Lights overlapping will no longer so easily oversaturate into a white blob. Winter visuals will now appear much more toned. Light range has increased with this change. Make sure to re-configure your deed's lighting setup. Change: Shadow rendering has been revamped for more detail and distance. New: Added Ambient Occlusion option to the post-process settings. This adds shadows in geometry creases and increases the visual fidelity There's Disabled, Medium and High settings - High should be left only to the best performing configurations, and is just a slight improvement over Medium This is turned on by default. If you experience worse performance after this update, try switching it to disabled. Bugfix: Rain occlusion (no rain indoors) will now work on Mac. Bugfix: Fixed animations of 2h weapons and bows. 11 Share this post Link to post Share on other sites
Posted October 31, 2019 oh boy i cant wait to get a signature on my large saddle Share this post Link to post Share on other sites
Posted October 31, 2019 One important note about signatures on these items - first person to examine them after this update gets their signature on them. Share this post Link to post Share on other sites
Posted October 31, 2019 32 minutes ago, DevBlog said: Creatures can eat from the trough of a hitching post, as long as there is food in it, that they are normally able to eat. Do they still eat from the ground though? For example, a horse hitched on a grass tile. Share this post Link to post Share on other sites
Posted October 31, 2019 4 minutes ago, Lisimba said: Do they still eat from the ground though? For example, a horse hitched on a grass tile. Yes if there is no food in the trough. 1 Share this post Link to post Share on other sites
Posted October 31, 2019 Enchanted Grass can now be cultivated. So i can use a sickle to cut it then plant?! Seems too good to be true but i'll take it!:) Share this post Link to post Share on other sites
Posted October 31, 2019 2 minutes ago, Cipacadrinho said: Enchanted Grass can now be cultivated. So i can use a sickle to cut it then plant?! Seems too good to be true but i'll take it!:) No, You can use a shovel or rake to convert the tile to dirt. 1 Share this post Link to post Share on other sites
Posted October 31, 2019 1 minute ago, Cipacadrinho said: Enchanted Grass can now be cultivated. So i can use a sickle to cut it then plant?! Seems too good to be true but i'll take it!:) For regular grass, cultivating just turns it into dirt you can plant crops in, no? I would expect the same here. Share this post Link to post Share on other sites
Posted October 31, 2019 3 minutes ago, Lisimba said: For regular grass, cultivating just turns it into dirt you can plant crops in, no? I would expect the same here. AAaah right is cultivate action with a shovel not plant. I thought the mad men just legalised it instead:0 Derp:) Share this post Link to post Share on other sites
Posted October 31, 2019 Can't wait for Xanadu' server coming up again Share this post Link to post Share on other sites
Posted October 31, 2019 This is a great update, I've been waiting for hitching posts for years. Cheers Devs, great work Share this post Link to post Share on other sites
Posted October 31, 2019 Servers coming back up with a hotfix for a couple issues (and actually enabled Jackal transfer and hitching posts, oops) Share this post Link to post Share on other sites
Posted October 31, 2019 Just heads up, some items (especially banners and flags) made before the update don't get new signatures when examined. This will be fixed in the next update. Edit: Fix pushed, now just waiting for next update. This will also work for all future instances of signatures being added to other items. Share this post Link to post Share on other sites
Posted October 31, 2019 17 minutes ago, Samool said: Servers coming back up with a hotfix for a couple issues (and actually enabled Jackal transfer and hitching posts, oops) Nice to see the old traditions are still being observed. 😄 Share this post Link to post Share on other sites
Posted October 31, 2019 Jackal transfer is better! thanks for that. Still not ideal, especially for WS seeing as its slower gain on jackal than freedom. Share this post Link to post Share on other sites
Posted October 31, 2019 (edited) My character is upside down in the character window. The skeleton view is normal. I asked in ally but everyones character is normal... Im the only one there using Mac tho. Edited October 31, 2019 by SweetSusie 4 Share this post Link to post Share on other sites
Posted October 31, 2019 (edited) I can't Move -> Place the hitching post I just created. The option is in the menu but it says "Sorry, but you are not allowed to place that." The "Turn item clockwise" and "Turn item counterclockwise" options are missing from the menu entirely, so there's no way to rotate a hitching post. Push, Pull, etc. do work. Edited October 31, 2019 by Lisimba Share this post Link to post Share on other sites
Posted October 31, 2019 12 minutes ago, Lisimba said: I can't Move -> Place the hitching post I just created. The option is in the menu but it says "Sorry, but you are not allowed to place that." The "Turn item clockwise" and "Turn item counterclockwise" options are missing from the menu entirely, so there's no way to rotate a hitching post. Push, Pull, etc. do work. I just tested this, and it seems to work fine, make sure the hitching post is not inside a wall, or there is not something blocking your access to it. Also make sure you are the owner of the hitching post. They have permissions. Share this post Link to post Share on other sites
Posted October 31, 2019 The client keep crashing after server restart / client update Spoiler Congratulations, you found a bug in the test client: <Unable to link program (program.vsm_skin.modern): class.Bwj1d2BROz: <no message>> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Preparing to enable console logging. Now logging to C:\Intel\wo\console.keyos.log Time is Thu Oct 31 15:48:07 CET 2019 Running client version 4.1.83 client build# b1241c6e1377550c2ffca8773270dc69e80f24dc client build time 2019-10-31 14:55 === System information === Executing from C:\Intel\wo\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 === Wurm options === animation_playback_self = 2 ao_level = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 0 censor_chat = true collada_animations = 0 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 0 reflections = 0 remember_password = false render_bloom = false render_distant_terrain = false render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 0 submit_client_data = 1 supersampling = 0 swap_mouse_buttons = false terrain_res = 0 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 0 Setting up WurmModel Model Loader Executing C:\Intel\wo\configs\default\keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key NUMPAD9 to KP_9 Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key ADD to KP_ADD Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global frame job manager with 4 worker threads Starting global lazy job manager with 2 worker threads === OpenGL information === LWJGL version: 3.2.2 1.2.0 OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics 630 OpenGL version: 4.5.0 - Build 24.20.100.6290 OpenGL extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.50 - Build 24.20.100.6290 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 64 (64) GLSL max lights: 8 (8) GLSL defines (4.5): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 512 Preloading builtin materials Preloading builtin materials done Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Intel\wo\players\keyos\windows_1024x768.txt Loading props file C:\Intel\wo\players\keyos\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Intel\wo\players\keyos\logs\_Event.2019-10.txt Disabling Nagles Writing to C:\Intel\wo\players\keyos\logs\_Friends.2019-10.txt Writing to C:\Intel\wo\players\keyos\logs\Alliance.2019-10.txt Writing to C:\Intel\wo\players\keyos\logs\Village.2019-10.txt Writing to C:\Intel\wo\players\keyos\logs\GL-Freedom.2019-10.txt Writing to C:\Intel\wo\players\keyos\logs\Freedom.2019-10.txt Writing to C:\Intel\wo\players\keyos\logs\Trade.2019-10.txt Login successful Executing C:\Intel\wo\configs\default\autorun.txt Starting update of login splash image... Finished loading new login splash image! Failed linking program: program.vsm_skin.modern Execution aborted at connection 1, iteration 0 Run time 0s, local time Thu Oct 31 15:48:16 CET 2019 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.fgtPPuD8uC: Unable to link program (program.vsm_skin.modern): class.Bwj1d2BROz: <no message> at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63) at class.mfffEfS92.FZOk5L6Gfy(SourceFile:241) at class.mfffEfS92.FZOk5L6Gfy(SourceFile:159) at class.Mp368dmfUp.iHOS3zg1KL(SourceFile:158) at class.Mp368dmfUp.FZOk5L6Gfy(SourceFile:86) at class.Mp368dmfUp.FZOk5L6Gfy(SourceFile:68) at class.AVsvCcqSwQ.FZOk5L6Gfy(SourceFile:1903) at class.AVsvCcqSwQ.yuix3IabUz(SourceFile:2182) at class.HeIh3lqNPh.mMV5oPkCW(SourceFile:3381) at class.LDXitncAyW.mMV5oPkCW(SourceFile:145) at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:6380) at com.wurmonline.client.WurmClientBase.run(SourceFile:33324) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted October 31, 2019 3 minutes ago, ausimus said: I just tested this, and it seems to work fine, make sure the hitching post is not inside a wall, or there is not something blocking your access to it. It's standing outside in the open. Share this post Link to post Share on other sites
Posted October 31, 2019 8 minutes ago, Lisimba said: It's standing outside in the open. Make sure the account that is trying to do these actions has the permissions to do so on deed, (pickup planted iirc). Share this post Link to post Share on other sites
Posted October 31, 2019 16 minutes ago, ausimus said: Make sure the account that is trying to do these actions has the permissions to do so on deed, (pickup planted iirc). That gave a hint. After I did right click -> Plant, I can now do Place, and the Rotate options have shown up too (and work). Why do I have to plant it first though? I was expecting to do that once I got it where I wanted it to stay. Share this post Link to post Share on other sites
Posted October 31, 2019 38 minutes ago, Keyos said: The client keep crashing after server restart / client update Reveal hidden contents Congratulations, you found a bug in the test client: <Unable to link program (program.vsm_skin.modern): class.Bwj1d2BROz: <no message>> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Preparing to enable console logging. Now logging to C:\Intel\wo\console.keyos.log Time is Thu Oct 31 15:48:07 CET 2019 Running client version 4.1.83 client build# b1241c6e1377550c2ffca8773270dc69e80f24dc client build time 2019-10-31 14:55 === System information === Executing from C:\Intel\wo\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 === Wurm options === animation_playback_self = 2 ao_level = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 0 censor_chat = true collada_animations = 0 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 0 reflections = 0 remember_password = false render_bloom = false render_distant_terrain = false render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 0 submit_client_data = 1 supersampling = 0 swap_mouse_buttons = false terrain_res = 0 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 0 Setting up WurmModel Model Loader Executing C:\Intel\wo\configs\default\keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key NUMPAD9 to KP_9 Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key ADD to KP_ADD Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global frame job manager with 4 worker threads Starting global lazy job manager with 2 worker threads === OpenGL information === LWJGL version: 3.2.2 1.2.0 OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics 630 OpenGL version: 4.5.0 - Build 24.20.100.6290 OpenGL extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.50 - Build 24.20.100.6290 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 64 (64) GLSL max lights: 8 (8) GLSL defines (4.5): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 512 Preloading builtin materials Preloading builtin materials done Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Intel\wo\players\keyos\windows_1024x768.txt Loading props file C:\Intel\wo\players\keyos\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Intel\wo\players\keyos\logs\_Event.2019-10.txt Disabling Nagles Writing to C:\Intel\wo\players\keyos\logs\_Friends.2019-10.txt Writing to C:\Intel\wo\players\keyos\logs\Alliance.2019-10.txt Writing to C:\Intel\wo\players\keyos\logs\Village.2019-10.txt Writing to C:\Intel\wo\players\keyos\logs\GL-Freedom.2019-10.txt Writing to C:\Intel\wo\players\keyos\logs\Freedom.2019-10.txt Writing to C:\Intel\wo\players\keyos\logs\Trade.2019-10.txt Login successful Executing C:\Intel\wo\configs\default\autorun.txt Starting update of login splash image... Finished loading new login splash image! Failed linking program: program.vsm_skin.modern Execution aborted at connection 1, iteration 0 Run time 0s, local time Thu Oct 31 15:48:16 CET 2019 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.fgtPPuD8uC: Unable to link program (program.vsm_skin.modern): class.Bwj1d2BROz: <no message> at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63) at class.mfffEfS92.FZOk5L6Gfy(SourceFile:241) at class.mfffEfS92.FZOk5L6Gfy(SourceFile:159) at class.Mp368dmfUp.iHOS3zg1KL(SourceFile:158) at class.Mp368dmfUp.FZOk5L6Gfy(SourceFile:86) at class.Mp368dmfUp.FZOk5L6Gfy(SourceFile:68) at class.AVsvCcqSwQ.FZOk5L6Gfy(SourceFile:1903) at class.AVsvCcqSwQ.yuix3IabUz(SourceFile:2182) at class.HeIh3lqNPh.mMV5oPkCW(SourceFile:3381) at class.LDXitncAyW.mMV5oPkCW(SourceFile:145) at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:6380) at com.wurmonline.client.WurmClientBase.run(SourceFile:33324) at java.lang.Thread.run(Unknown Source) The same thing is happening to me and I can't log on Share this post Link to post Share on other sites
Posted October 31, 2019 Client hotfix out with a fix for the crashes. Jackal skill transfer did not go so well (again). We'll be doing a rollback and granting everyone 5 hours of sleep bonus. Sorry for the inconvenience. 1 Share this post Link to post Share on other sites
Posted October 31, 2019 The ambient occlusion is doing a weird thing where things closer to the camera seem to have a sort of aura where they take away the shadows of things further away. It's a serious frame rate hog too, going from medium to off gains me about 40% higher fps. Share this post Link to post Share on other sites