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Anarres

[Fixed] Unbeatable Jackal beacons - when beast was summoned and vanished

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We fought mobs to two jackal beacons the other day. The last mob was a summoner. It summoned a "ghostly beast" right before it died. A single hit on summoner killed it, and the ghostly beast vanished. In my understanding, this is intended behavior so far. However, now the beacons cannot be closed, no option to burn hearts, no ability to harvest rift mats, no points awarded.

 

Apparently the server thinks not all defenders have been defeated, but there's no other (visible) mobs anywhere. Our best guess is that probably counts the ghostly beast.

 

This happened twice, two beacons are now unbeatable, same scenario. Combat log: https://pastebin.com/Jgji727q

It can be seen that a beast was summoned and summoner killed before it.

 

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We tested that it works normally if there is no ghostly beast vanishing by itself at its summoner's death. At a third beacon in the same area, we had a summoner as last mob, and watched its health. When it was low, it summoned a beast and we got away from the summoner (it also teleported soon), and killed the ghostly beast. Then finished the summoner. That ended the beacon fight successfully.

 

Trouble is when the beast vanishes by itself, then it seems to languish around in limbo.

 

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