Posted September 22, 2019 The rift mats around the red beacons on Jackal take a lot of damage, last beacon had the mats with 50dmg already. I suppose it is not intended as opposed to Freedom rifts these beacons are not meant to be cleared within days after they appear. Issue: going this rate it will be impossible to gather rift mats from beacons in 1-2 weeks. 2 Share this post Link to post Share on other sites
Posted September 22, 2019 On the list, thanks for the report. Will get dev response. 1 Share this post Link to post Share on other sites
Posted October 11, 2019 Can we please get an answer to this? This is becoming critical: rift mats have decayed everywhere, around active beacons. Rift plants have been the first to go poof. Now there are almost none left, all over active Jackal where there have been plants before. They have decayed away, between the time we first explored the place, saw the beacon, saw a plant, and two days later when we organized an expedition to kill the defenders. Stone is next, it decays slower so we see some (lower and lower effective ql every day), but it will go away too. There are two issues at this point: first, rift mats around active beacons shouldn't decay as long as the beacon is active (as long as there are defenders), and now second... how about rift mats that no longer exist? Will new plants be "spawned" around Jackal? 1 Share this post Link to post Share on other sites
Posted October 25, 2019 Fixed: https://forum.wurmonline.com/index.php?/topic/172097-patch-notes-17oct19/ 1 Share this post Link to post Share on other sites