Posted September 16, 2019 This applies to both the full client in the new launcher as well as the low-mem option in the new launcher. Install's fine, launches fine, but in actually playing in the native launcher the 'view scrolling' using the numeric keypad of the keyboard fails. It works perfectly fine under the JNLP client. This forces me to no longer be able to turn to look in a different direction without moving in that direction in the client if the JNLP version becomes no longer available, which is a major nerf to gameplay. With the JNLP, I can use the directional keys in the numeric keypad ( 8 = up, 2 = down, 4 = left, 6 = right ) to scroll the view. With the native clients, only the seperate Page Down and Page Up keys allow the possibility of looking up or down, and the seperate arrow keys located in a different area of the keyboard are the only options for turn left and turn right (the up and down arrow keys there don't allow looking up or looking down). Keyboard is a Logitech, OS is Windows 7. Spoiler Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.TristanC.log Time is Mon Sep 16 10:37:26 EDT 2019 Running client version 4.1.76 client build# 679d30b5d539f19174cdc03d520071a18784db6a client build time 2019-09-11 02:12 === System information === Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 2 === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 1 censor_chat = false collada_animations = 1 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = false contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_antialias = 0 font_bold = 11 font_default = 13 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 13 fov_horizontal = 90 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 0 has_read_eula = true head_bob = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 3 irc_notif = 2 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 7 max_shader_lights = 8 max_texture_size = 1 mega_texture_size = 1 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 3 outline_picking = true player_texture_size = 1 quick_keybinds = false reflection_texture_size = 0 reflections = 0 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = true screen_brightness = 0.5575221 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 0 sound_al_gain = 18 sound_buzzlevel = 2 sound_cache_enabled = false sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = true sound_play_ambients = false sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 2 supersampling = 0 swap_mouse_buttons = false terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 1 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 1 Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\fishingpatch\keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key NUMPAD9 to KP_9 Translating legacy key EQUALS to EQUAL Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key ADD to KP_ADD Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global job manager with 2 worker threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.19.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize Generating: 128 source channels. === OpenGL information === LWJGL version: 3.2.2 1.2.0 OpenGL vendor: Intel OpenGL renderer: Intel(R) G45/G43 Express Chipset OpenGL version: 2.1.0 - Build 8.15.10.2869 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 Depth clamping disabled, enabling to allow capability test. Core Depth clamping not available. Extension Depth clamping not available. Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (13). Texture Size: 512 Initializing font texture for SansSerif (13, italic). Texture Size: 512 Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm\players\TristanC\windows_1920x1080.txt Loading props file C:\Users\USERNAME\wurm\players\TristanC\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\TristanC\logs\_Event.2019-09.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\TristanC\logs\Village.2019-09-16.txt Writing to C:\Users\USERNAME\wurm\players\TristanC\logs\CA_HELP.2019-09-16.txt Login successful Executing C:\Users\USERNAME\wurm\configs\fishingpatch\autorun.txt Starting update of login splash image... Writing to C:\Users\USERNAME\wurm\players\TristanC\logs\Freedom.2019-09-16.txt Finished loading new login splash image! There were errors: WARNING: Invalid pick 0x262b31 (size 5) WARNING: Invalid pick 0x252a31 (size 5) WARNING: Invalid pick 0x242934 (size 5) WARNING: Invalid pick 0x242934 (size 5) WARNING: Invalid pick 0x262b31 (size 5) WARNING: Invalid pick 0x252a31 (size 5) WARNING: Invalid pick 0x252a35 (size 5) WARNING: Invalid pick 0x242934 (size 5) WARNING: Invalid pick 0x262b36 (size 5) WARNING: Invalid pick 0x262b36 (size 5) WARNING: Invalid pick 0x242836 (size 5) WARNING: Invalid pick 0x262834 (size 5) WARNING: Invalid pick 0x262b36 (size 5) WARNING: Invalid pick 0x262b36 (size 5) WARNING: Invalid pick 0x242836 (size 5) WARNING: Invalid pick 0x252834 (size 5) Initializing font texture for Monospaced (13). Texture Size: 512 Writing to C:\Users\USERNAME\wurm\players\TristanC\logs\_Local.2019-09-16.txt Writing to C:\Users\USERNAME\wurm\players\TristanC\logs\_Combat.2019-09.txt Initializing font texture for SansSerif (13, bold). Texture Size: 512 Writing to C:\Users\USERNAME\wurm\players\TristanC\logs\_Friends.2019-09.txt Writing to C:\Users\USERNAME\wurm\players\TristanC\logs\_Deaths.2019-09-16.txt Initializing font texture for SansSerif (24, bold). Texture Size: 512 There were errors: WARNING: Invalid pick 0x8ca2d6 (size 33) WARNING: Invalid pick 0x8fa5d9 (size 33) WARNING: Invalid pick 0x91a7db (size 33) WARNING: Invalid pick 0x94aade (size 33) WARNING: Invalid pick 0x8fa5d9 (size 33) WARNING: Invalid pick 0x91a7db (size 33) WARNING: Invalid pick 0x91a7db (size 33) WARNING: Invalid pick 0x94aade (size 33) WARNING: Invalid pick 0x91a7db (size 33) WARNING: Invalid pick 0x91a7db (size 33) WARNING: Invalid pick 0x94aade (size 33) WARNING: Invalid pick 0x94aade (size 33) WARNING: Invalid pick 0x91a7db (size 33) WARNING: Invalid pick 0x91a7db (size 33) WARNING: Invalid pick 0x91a7db (size 33) WARNING: Invalid pick 0x94aade (size 33) There were errors: WARNING: Invalid pick 0x9090c (size 25) WARNING: Invalid pick 0x60607 (size 25) WARNING: Invalid pick 0x60709 (size 25) WARNING: Invalid pick 0x90b0d (size 25) WARNING: Invalid pick 0x50606 (size 25) WARNING: Invalid pick 0x20303 (size 25) WARNING: Invalid pick 0x60508 (size 25) WARNING: Invalid pick 0x60809 (size 25) WARNING: Invalid pick 0x90a0c (size 25) WARNING: Invalid pick 0x9090a (size 25) WARNING: Invalid pick 0xc0f14 (size 25) WARNING: Invalid pick 0xf1317 (size 25) WARNING: Invalid pick 0x171920 (size 25) WARNING: Invalid pick 0x191d23 (size 25) WARNING: Invalid pick 0x1f212a (size 25) WARNING: Invalid pick 0x1f232f (size 25) Quit confirmed, closing client. (This is usually from going to sleep.) Time is Mon Sep 16 10:51:43 EDT 2019 Performing final cleanup after playing 14m Saving props file C:\Users\USERNAME\wurm\players\TristanC\playerdata.txt Saving props file C:\Users\USERNAME\wurm\configs\fishingpatch\gamesettings.txt Saving props file C:\Users\USERNAME\wurm\players\TristanC\stats.txt Dumped skills to C:\Users\USERNAME\wurm\players\TristanC\dumps\skills.20190916.1051.txt Saving window positions to C:\Users\USERNAME\wurm\players\TristanC\windows_1920x1080.txt Saving props file C:\Users\USERNAME\wurm\players\TristanC\windows_1920x1080.txt Shutting down OpenAL subsystem. WOM Loader exited. Collada Model Loader exited. WOM Loader exited. Job executor 0 terminating Job executor 1 terminating Destroying game window Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped. Share this post Link to post Share on other sites
Posted September 16, 2019 (edited) The same happened to me, my numpad used to move my character, but this has now been replaced with the standard combat functions. I am not going to recommend changing these combat functions - you may need them at some point, BUT if you really don't need to use the numpad for combat - you can change the keybindings for it using F1 Console keybinds You can replace the keybindings for the numpad here - but be careful only to change the keys you need. Examples: bind NUMPAD3 TURN_DOWN bind NUMPAD9 TURN_UP bind NUMPAD6 TURN_RIGHT bind NUMPAD4 TURN_LEFT bind NUMPAD8 MOVE_FORWARD bind NUMPAD2 MOVE_BACK Edited September 16, 2019 by Muse Share this post Link to post Share on other sites
Posted September 17, 2019 Will be fixed next update, the client will recognize the numlock state and use the corresponding keys instead. 1 Share this post Link to post Share on other sites
Posted September 27, 2019 With today's update, I tested it out in Low-mem native client. It works! Issue's been resolved and I thank Samool for putting his attention as a developer to this fix. Please consider the issue resolved (no reason to think that the full native client wouldn't be fixed as well) and thread can be marked accordingly. 1 Share this post Link to post Share on other sites