LordLouis

Throw me a frikkin bone here

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Naturally with any launch there's going to be a period of tweaking and adjustment, both of what we are aiming for and player expectations, but we're glad that the feeling is we're on the right track, we'll keep working towards it. 

 

The start of this is always going to feel like a grind, but we do have ideas for future iterations of Jackal to address that (our inhouse idea list is already about 4 pages long of bullet points)

 

We'll be improving rift material resource collection to address the lodestone issue too, being able to travel back to freedom means more willingness to spend time on jackal pushing out, so it's a win win for both sides. 

 

We'll also be looking at adding more ingame information about whats going on, such as the purpose of the beacons, messages about Jackal points and so on. 

 

There's a lot to work through and we'll keep working on making it as fun as possible, I love seeing everyone working together and coordinating in teams, it's pretty awesome. 

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I just got moderated (Message deleted) for raising concern to the dev cycle. (Or at least I thought) Listen, I'm not mad, I'm just saying that nobody really asked for Jackal to be a thing. Or any of this, nobody asked for it. But hey, I do like the sound of item skins.

Edited by Wiolo
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7 minutes ago, Wiolo said:

I just got moderated (Message deleted) for raising concern to the dev cycle. Listen, I'm not mad, I'm just saying that nobody really asked for Jackal to be a thing. Or any of this, nobody asked for it. But hey, I do like the sound of item skins. XD

That was me as I didn't have the time to edit the GIANT RED TEXT! Which isn't really cool in any discussion. 

 

I get it doesnt appeal to you, and there are those who do not wish to grind again, but the aim of it isnt to grind back up to godlike skills where you can wade through mobs. 

 

Teamwork, and whole villages working together providing specialisations and skills are the goal, an incentive to work together because no one has the time to grind everything like they do on freedom. 

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1 hour ago, Retrograde said:

That was me as I didn't have the time to edit the GIANT RED TEXT! Which isn't really cool in any discussion. 

 

Ah! No sarcasm here, fair decision to me if that's how it made you feel. And I do admit myself that I can get a little snappy late at night.

But I hope you all heed my advice. It may be better to orient the dev team to things the players desire.

Edited by Wiolo

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3 hours ago, Retrograde said:

We'll be improving rift material resource collection to address the lodestone issue too, being able to travel back to freedom means more willingness to spend time on jackal pushing out, so it's a win win for both sides. 

 

Or allow Beacons to be used as a way back and forth, since those are "cheap" already and need to be built anyway. I don't even know where to begin to get Rift materials, I have yet to see a single corruption beacon if that's where it's at, and it's not like I didn't just sail around for 3 hours.

In any case, down the road we all have to move away from the spawn and spread out, and if getting from and to Freedom takes an hour or 2 one-way...that's just a coffin nail for anyone who wants to pop over to Jackal casually without giving up their existence on Freedom, so if there's any way at all to alleviate it, I can see myself giving Jackal another shot in this iteration.

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Some of the things i think may be wrong in this iteration:

- concentration of action around alliances. i saw in other games where this leads to and it rapidly becomes like this: you are either in the biggest alliance or you're cut out. Since the problem is the ability to enter into combat asap to gain jackal points, i think the solution may be adding other ways to gain those points, like the normal missions in freedom: after all saccing for our gods here is even more important, and corrupted trees and creatures are bound to be destroyed here.

- skilling speed. Tbh, the speed of skilling here seems to be even too fast, 2 weeks in and there are already ppl with 2 or 3x 50 points skill, at this pace they will reach 75-80 the next week and there will be very little to skill in the end of the month except fighting skills. The real problem is for those who already have grinded their souls in freedom and starts with nothing here, and while this could even be totally acceptable, i think that maybe getting in jackal with a bit more of skill may be useful, also this prevents people to make tons of 2s alts to double their gain in the first month for every alt they have. All of this adds to the fact that some skills won't be trained EVER, just because there's really no need of them, since this is  a fighting server: this reduces the amount of skills needed to be grinded to a handful, it's just a matter of planning well what one have to do, and may keep on par even with the largest alliances even playing alone or nearly that.

- the event itself. The first days, when we had that large rift beast spawn, who then moved around and made our life incredibly difficult, was the most fun. Now i sit on the shores of a lake and have walled in, but in the last week i had no attacks at all on my deed. We need this to CHANGE. Beacons should in fact be something that really needs to be sieged, like having a wall around them wich needs to be bashed down, we need attacks from rift jackals around and, if possible, they should be able to besiege our puny deeds in the wild so we need to build fortifications, and not drop a tent and be safe since the best that can hurt us are hell hounds again. Even just a programmed GM spawn of rift creatures around here and there is useful atm.

I may have something more in mind but for now, i feel this is enough.

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I think to make it fair for everyone skill should be easier, not harder than it currently is... but that the amount you can earn in a day in skill points should be soft capped.  Once that cap is hit, the skill gains should flip back to freedom gains.

 

There's too many people playing morning and night (macroing?  Who has that kind of time?)  and grinding their way all the way up to 50+ skill already while also maintaining high standards in every other skill.

 

To force people to have to work together, there needs to be a cap to skill gains so that people have to specialize, and be part of a town to function.  Right now everyone's just in their own town and for new players the experience is very uninviting.

 

When I tried finding a place to live I was told to "move" three times because I was too close to peoples deeds, and they wanted to be alone.  When I asked for a village to join, only two were accepting members.  The server is not forcing everyone to work together, but instead the veterans are the only ones getting to enjoy all that Jackal has to offer while the new/returning players are left behind because we don't have the time nor the wrist strength to click so many menus.

Edited by jonsnow

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My friend and I jumped in, saw the server for all of 3 seconds, and then jumped out.

 

The issue I see with Jackal is that it does not address the current problem with Wurm: There is no endgame. We grind and grind and grind and we... um... sit on our village doing nothing. So they release this new server with these kinds of nifty systems for us to play and ... well... We can't take our skills with us. Go figure. 

 

So okay, maybe we can go and try this place and earn some points so we can purchase.. what? Shoulder pads and bracelets no one cares about? Maybe some cosmetics down the line? Is this worth 6 months of living in a server that will be wiped out with no permanency to our skill grind or infrastructure?

 

So lets say I am super excited about Jackal and I dive head in. I grind and grind to get my skills up, make my house, build stuff, gain whatevers... six months come by and everything is wiped clean. What am I left with? A few cosmetic items for all my trouble? Yet I wasted six months where I could had spent my time grinding WS on freedom. Sure, theres no point, but maybe there will be someday! Whereas playing in Jackal has no point.

 

Dead in the water at launch. Color me unimpressed. All that work and all you guys made was a themepark carousel. Threw the sandbox experience out the window. A Wurm server without permanency is like eating a burger without a patty. You could have released a new "Pristine" without an in game map and would have garnered better results.

 

Fo shame.

 

16 hours ago, Retrograde said:

being able to travel back to freedom means more willingness to spend time on jackal pushing out, so it's a win win for both sides. 

This is the irony of it all. Jackal further divides the community just as a new server would, yet it provides no stability, permanency or even a purpose/incentive for old players to participate in.

 

Perhaps if there is a reason to go there, maybe then I'd give it a try. But as it stands? Nah. I'll check back in a few weeks and see of Wurm has something new to offer.

 

Hey, Archeage Unchained is coming out soon. That's got me excited.

Edited by Angelklaine
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26 minutes ago, Angelklaine said:

My friend and I jumped in, saw the server for all of 3 seconds, and then jumped out.

<pointless rant deleted>

In other words, you have no clue.

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22 minutes ago, Ekcin said:

In other words, you have no clue.

Don't need to spend countless hours regrinding my character and building deeds that will never mean anything to realize is not something I want to do.

Edited by Angelklaine
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1 hour ago, Angelklaine said:

Don't need to spend countless hours regrinding my character and building deeds that will never mean anything to realize is not something I want to do.

I could say the  same about much of the PvP I heard of so far. But indeed, that is only my impression, no more, and say, having transferred an alt to ele or chaos and received a gank does not tell much. As far as ppl have fun I do not jump to such phony judgements.

 

Jackal is a server where many players have much fun. If it is not for you, no problem. But your rant was grossly generalizing and deprecatory.

Edited by Ekcin

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While EPIC is relatively the same as FREEDOM cluster.. it's just a pvp cluster.. and CHAOS is just a random piece of land.. with it's own creatures.. and 'friends with blunt & sharp things coming to greet you(one or another way)', well.. JACKAL's home world.. is a whole new place to explore... dev team could do wonders there.. and I'm not sure if anybody realizes what all that means...

 

It's like a test server(OK OK OK.. it's not a test server, BUT..) you have new land, new events, new start, possibility for the devs to get wild and try new things... WILD ideas that were so far a NO-NO option for the core cluster, and not exactly reasonable to implement on epic or chaos either. At least for me.. the potential to get crazy with new ideas there is endless... 

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5 hours ago, Ekcin said:

I could say the  same about much of the PvP I heard of so far. But indeed, that is only my impression, no more, and say, having transferred an alt to ele or chaos and received a gank does not tell much. As far as ppl have fun I do not jump to such phony judgements.

 

Jackal is a server where many players have much fun. If it is not for you, no problem. But your rant was grossly generalizing and deprecatory.

I dont know what pvp has to do with anything. I'm on Xanadu atm and have been for the past few months.

 

But sure if you feel my post is inappropiate, go you. I am giving my opinion about the subject as I see it. You don't have to agree, but it doesn't invalidate it.

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5 hours ago, Ekcin said:

Jackal is a server where many players have much fun. If it is not for you, no problem. But your rant was grossly generalizing and deprecatory.

 

"Heerp, Some pEoPl3 EnjoY J@ckAl so iT Do3sn'T sUcK oK?"

 

Some people enjoy watching paint dry too. Doesn't make it any better.

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8 hours ago, Ekcin said:

Jackal is a server where many players have much fun. If it is not for you, no problem. But your rant was grossly generalizing and deprecatory.

 

People enjoy the landrush, the fresh market, the possibility of "catching up" if you're new, and some perverted individuals might be so bored with Freedom that they want to start anew - all of which could be implemented with simply opening a new cluster, as Angelklaine said. Save for the beacons, slightly more hostile environments and cute giant insects to ride, there isn't substantially more to Jackal than to the "vanilla" game though, and that's a pretty valid concern to criticize Jackal in its current state for. And I do plan to play on Jackal and despite my rants, I mostly have for the last days, because I'm a stubborn bastard and despite Jackal's flaws, I see the fun potential, but it's there for all the wrong reasons right now.

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Keep in mind I am criticizing the system and its implementation, not the content or the players who enjoy it. Turning around and attacking me personally is a bit unfair. Criticism is what leads to improvements. 

 

There are many things that could be done better and probably will in the future. I am simply stating what the problem is as I see it in the hopes it may help improve the experience overall. I wish I could sail to Chaos and pvp, but that boat sailed long ago, so I am now grinding for the sake of grinding like many others like me on Freedom. My hope is that someday, the staff will bring something for those of us that have grinded ourselves into old age to use our hard earned skills in.

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Deeds etc are gone after 6 months, sure.  But skills ground should translate back to freedom - I'm not sure the exact translation, but the intent (as I understand it) is that any skill gain you get on jackal will be converted back at the end as if you'd done the same grind on freedom.  So I guess discounting the 4x gains, and adjusting by some factor for the difference between 0-40 and 0-100.  So you won't get all the skill you gained in the hinterlands, but the grind won't be wasted, and presumably you'll get to make good use of the skills while exploring jackal.

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I would even go as far as remove deeds on Jackal. Lore wise, we are invading a hostile moon, who do we pay the upkeep to? 

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8 hours ago, Wonka said:

But skills ground should translate back to freedom - I'm not sure the exact translation, but the intent (as I understand it) is that any skill gain you get on jackal will be converted back at the end as if you'd done the same grind on freedom.  So I guess discounting the 4x gains, and adjusting by some factor for the difference between 0-40 and 0-100.  So you won't get all the skill you gained in the hinterlands, but the grind won't be wasted, and presumably you'll get to make good use of the skills while exploring jackal.

 

Really though? Really? Really really? Same as we were going to have an epic skill transfer I'm reckoning. I am hoping for this though, otherwise it is a pretty pointless venture.. we have journal tasks and we get Jackal points , I really hope these points get some good rewards for 6 months of work. 

 

 

I am having some fun in Jackal, there just needs to be some adjustments and constructive criticism will  hopefully be taken aboard.

My Op wasn't to patronise or say its a load of garbage, it was to understand what was going on and why things that could have been implemented were not. It is the first Jackal, I am sure the devs will read and take notes and even play themselves to see what they can add or fix. Not that I got anything helpful lol, more likely oh its Louis he upset my dragon hoarding mates lets ignore him .

Every single player that wants too should be able to give their opinion as every player matters, not just the elite in private discussions with devs. After all we want a game for the many not for the few.

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There will be a transfer and it's not going to be a formula applied to existing skill. This was built from the ground up and as such we could add some things in the background to make it much easier to transfer across 

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Ok, so today we had finally fixed the mission indicator for jackal, and in the last 3 hours it went up from 4.5% to 6.5%. With this trend, it will take only 6 to 7 days to be completed and the fortress revealed.
At the moment, i am only thinking that it's just better to wait the end of this thing and get back to freedom, since there's nothing to do for anyone wich is outside the main alliance on the server: basically you just made an entire server into a unique hunting. I hope i will at least get some of the skill i made there in freedom, so it won't be a complete waste of money and time. For now, i think i'll take a pause from wurm until i have a chance to get back to xanadu server.

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33 minutes ago, Rauros said:

Ok, so today we had finally fixed the mission indicator for jackal, and in the last 3 hours it went up from 4.5% to 6.5%. With this trend, it will take only 6 to 7 days to be completed and the fortress revealed.
At the moment, i am only thinking that it's just better to wait the end of this thing and get back to freedom, since there's nothing to do for anyone wich is outside the main alliance on the server: basically you just made an entire server into a unique hunting. I hope i will at least get some of the skill i made there in freedom, so it won't be a complete waste of money and time. For now, i think i'll take a pause from wurm until i have a chance to get back to xanadu server.

I'm not sure I fully understand, you can hunt out the beacons yourself with your group and take them down too, it just requires being able to fight a few jackal creatures.

 

That aside, why can you not travel back to freedom? 

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7 hours ago, Rauros said:

Ok, so today we had finally fixed the mission indicator for jackal, and in the last 3 hours it went up from 4.5% to 6.5%. With this trend, it will take only 6 to 7 days to be completed and the fortress revealed.
At the moment, i am only thinking that it's just better to wait the end of this thing and get back to freedom, since there's nothing to do for anyone wich is outside the main alliance on the server: basically you just made an entire server into a unique hunting. I hope i will at least get some of the skill i made there in freedom, so it won't be a complete waste of money and time. For now, i think i'll take a pause from wurm until i have a chance to get back to xanadu server.

 

I went back and joined my Xanadian alliance, or whoever from it is over at Jackal, we're half a dozen of people but just closed a beacon ourselves. We had to travel several hours out from Camp Freedom though to have "free reign" over the region. I don't think it's a "unique hunt" settting all over again, what you're most likely experiencing is congestion from not having moved far enough away?

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11 hours ago, Retrograde said:

I'm not sure I fully understand, you can hunt out the beacons yourself with your group and take them down too, it just requires being able to fight a few jackal creatures.


Because soon i won't have any chance to try at that, except if i don't stick with one or THE largest alliance over the server. Easy to understand there's no jackal for an eventual solo player or for small groups.
Btw, i'm very very far from main deed, but beacons around me are just vanishing.

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