wipeout

Possible ideas for next round?

Recommended Posts

13 hours ago, jonsnow said:

The grind is a whole other thing...  I definitely think the skill gains could be increased further.  Hard to enjoy the content when you're spending so much time failing to attach parts.

Really? as a new player you can easily spend 2+ hours making a large cart if you dont know how to get a few points of fine carp before hand on jackal i made a large cart in  under 10 minutes with 0 skill on the first day so what are you trying to make?

If you want a wurm unlimited experience with 10-20x skill gain go play that
 large cart gives you around 10 fine carp like this server is supposed to last 6 months but it takes 4-5 days of not even really focused grinding to get 50 mining 2 days for 50 wc a few hours for 50 digging about 3 days for 50 blacksmithing(gotta get that mining) like how much faster do you want it to be? where we can get 50 skill in 5 min? :(

Share this post


Link to post
Share on other sites

Thoughts after some time on the server.

 

Have your skills come with you from Freedom, to a maximum of 20. I can deal with the idea of a grinding skills up, but nobody is going to want to do this a third or fourth time. I don't want to deal with this endless grind of a lot of skills unless I join a mega group who can afford to dish out skills to grind to each paticular person. Body control should come over to a maxium of 21.

 

More mob variety. Your idea of creating an even playing ground for new and old players is cute until you fill the server with very hard to fight mobs. Even cuter when so few mobs give pelts so there's people selling them for what would be considered high prices. Very silly move.

 

Allow us to transfer back to Freedom at deed tokens, or freedom pillars, at the cost of removing gaining sleep bonus on Freedom. I hate not being able to do the stuff that needs to be done on Freedom because I'm already deep in Jackal but we don't have the skills or ability to make a freedom lodestone yet.

  • Like 2

Share this post


Link to post
Share on other sites

I really didn't realise how much of the game is essentially closed off without a pelt until I tried Jackal.  Used to be, you couldn't do anything without flint & steel, but the change to allow starting a fire with woodscraps fixed that bottleneck.  Maybe make very low ql pelts (like 10ql) available from the trader/merchant like F&S?  Still incentive to find yourself a decent ql one, as later imping will be horrid otherwise, but at least you're not competing with a horde of equally screwed other pelt seekers on day 1.

  • Like 2

Share this post


Link to post
Share on other sites

The pelt issue I found kind of exciting and I spent many of my in game hours hunting for one.  Rarity can be fun, but you're right it does make it a pain in the butt if you don't have a lot of hours to invest...  Especially with all the poachers hoarding them so they can sell them, at which point I say just provide low ql ones on the vendor like you suggested.

 

Skill gain needs to be faster, not for this round but for next round.  None of us are going to want to grind at only 4x the next time around...  It's nice having fast skill gain but this is temporary after all and more of a "playground" server.  If it was faster I might experiment with some of the skills i never bothered with because of the grind on Freedom.  For example taming, and some of the weapons that are rarely used.

Edited by jonsnow

Share this post


Link to post
Share on other sites

Did not read over all the comments to the op so I'm not sure if this has been suggested yet, but might I put for the notion that baddies spawn on any corrupted space, on or off deed?  At the very least there should be no spawn restriction buffer off of a deed's boarders if it is corrupted space.

Jackal is supposed to be very dangerous.  As it is, there are a good number of deeds in our area and the cumulative spawn buffer off deed has drastically reduced the spawn rate of critters in the area, even though there is a decent amount of undeeded space between settlements.  If that space is corrupted and has not been purified by a beacon yet, it should still be cranking out Jackal spawn.

Share this post


Link to post
Share on other sites

The jackal MRTG refuses connections so we can't check the population count over time sadly, but it's definitely been very heavily effected by deeds.

Share this post


Link to post
Share on other sites

2 suggestions for next round.

 

Make compasses use any type of oil and not olive oil.

Make spyglasses craftable on Jackal only

  • Like 1

Share this post


Link to post
Share on other sites

+1 for other oils. Maybe with a penalty like worse settling time and faster disturbance.

With spyglasses the availability only for premed with more than a year should not be tampered with, so rather a possibility to acquire one for those who have one in Freedom. Otherwise yes, availability of spyglasses would be useful especially on a server like Jackal.

Share this post


Link to post
Share on other sites
2 hours ago, Ekcin said:

+1 for other oils. Maybe with a penalty like worse settling time and faster disturbance.

With spyglasses the availability only for premed with more than a year should not be tampered with, so rather a possibility to acquire one for those who have one in Freedom. Otherwise yes, availability of spyglasses would be useful especially on a server like Jackal.

Limiting spyglass to one cluster as a gift for being a loyal player is pretty silly anyway.

 

Side note, do we know if there's any chance of being allowed to take items back to Freedom before the Jackal map wipe? Or are our items we get attached to worthless since they'll end up wiped in six months anyway?

Share this post


Link to post
Share on other sites

Currently there isnt map, i am fine on that. I suggest that map of uncorrupted land is visible and when freedom beacons are made more map is revealed. I know someone like to live on "hidden" spot far out, so there might be also who doesnt like that idea.

Share this post


Link to post
Share on other sites

Please add rift material (wood, crystal, stone) to the things that can be found through archaeology on Jackal.  We see images of crystals all throughout the lands so why shouldn't we be able to discover and assemble rift material?

 

If you want the material to be harder to get then just make it so it takes alot more fragments to assemble, ie 10 pieces.

 

Kodos

  • Like 1

Share this post


Link to post
Share on other sites
On 9/12/2019 at 6:17 AM, Madnath said:

Limiting spyglass to one cluster as a gift for being a loyal player is pretty silly anyway.

 

Side note, do we know if there's any chance of being allowed to take items back to Freedom before the Jackal map wipe? Or are our items we get attached to worthless since they'll end up wiped in six months anyway?

afaik only thing to cross in the end is you and some skill based on the actions you've done there, no items.

Share this post


Link to post
Share on other sites

For the "next round" players should retain their skills that they earned on this round. It's not too bad wiping the server as the infrastructure created is not all that impressive and it would give players a chance at a new location. Right now creating a new skilled account there is a novelty for many players who have not done that for some/many years but I think with the next round they will not be so eager to do this and it will put many off from participating again. I doubt that in 6 months from the start we will have many new players to WO that will want an "equal" playing field there, so this point of justification for a skill wipe is not of much substance. Better then to return with previous skills/stats earned in this round since a lot of work will have been put into building them up. Then players will have more power to handle the challenges that these rift creatures provide. Also it will encourage some players who have already left Jackal since they see little value in putting much time and effort into it with the knowledge that in 6 months it will all vanish as if it never were.

 

=Ayes=

Share this post


Link to post
Share on other sites

I'm guessing that you're probably right... unless skills are ~easy to get... wiping them will discourage players to grind again, while the common comparison with PoE and seasons was flying around on all kinds of flags... there you get from 1st to top level in a week~, and there's variation every season in the things you do.. here content is mostly the same and slow 2-4month grind will be an overkill to repeat.. 

Something have to be thought about that part to keep the interest.

Share this post


Link to post
Share on other sites

I'd have to disagree with the idea of letting skills earned this round carry over to the next.  I think a complete wipe is preferred greatly, otherwise you end up with experienced players that can do any and everything on their own and newer players that are left behind.  A fresh start each round is a big plus to the whole idea of the Jackal server.

Just my opinion, for what it is worth.  Starting fresh on a temp server requires cooperation in a new environment each round.  Without that, it may as well be a permanent server.  Group up, pick jobs, grind for a week or two to get to basic skill levels in your chosen profession, and start making things happen.

Share this post


Link to post
Share on other sites
2 minutes ago, Thalius said:

otherwise you end up with experienced players that can do any and everything on their own and newer players that are left behind

I've yet to see a single new person on jackal. all i've seen is vets and returning vets. theres no new players to be left behind lol

  • Like 2

Share this post


Link to post
Share on other sites

Personally i would like to see all deeds removed on this server, however the freedom beacon should work somewhat as a deed, and some additional rules for grouping should be added overall.

 

So you can make a group and can only be in 1 group on the server. ( like a deed) you get a chat channel, and a group permission option.

every freedom tower build can have permission set by the maker. he can set those to self group or everyone.

freedom tower act as spawn points when you die and you get to rename them. 

also if you stand directly next to the freedom tower, you get a 50% boost in skill gain and action timers.

 

furthermore i am fine with the skill set to 0 or like 20 when you enter, but gains should be ALOT faster and no skills should transfer back to freedom.

i think when you complete some sort of mini mission you should receive a bag or safekeeping which allows you to take back 10 items to freedom 1 time.

 

not sure how the rift points work but if you cant buy moon metals with them i would like to see that added.

 

oooh and if there is a starter deed, there can be an NPC handing out a starter kit with like a compass.

new skill should be added to but we need on every server, though its a bit useless on most. the Survey skill. you stand still with your map (make from paper_ and pen and compass and you draw your map 50 tiles around you, then move and draw etc, you can copy other peoples map too. that way we make our own maps. 

 

and lastly please spawn way more easy to kill animals to grind FS on. i dont like the tower or the guards but what other otion you have with greenish troll spawns and other nastys everywhere.

 

 

Share this post


Link to post
Share on other sites

actually when i think about it the skill transfer needs to stay otherwise if new players join then they  end up without any skills after mission is done.

 

Share this post


Link to post
Share on other sites
On 10/3/2019 at 3:17 AM, Oblivionnreaver said:

I've yet to see a single new person on jackal. all i've seen is vets and returning vets. theres no new players to be left behind lol

There's the player retention issue... and the low number of new players in general

It was a small miracle old returned to play there, that's a huge win.

 

Now.. if player retention was ONE of the main goals...

 

The other... no need to advertise.. but.. there are plenty of ways to seo and promote articles around the web.. at virtually NO cost at all.../takes some time and knowledge/

 

 Any plans to let prem steam kids to login on jackal(without access to freedom)?   @staff 

  • Like 1

Share this post


Link to post
Share on other sites

The next iteration of Jackal will undoubtedly be different to this one, lessons should be learned, and applied.

 

I have been, and continue to enjoy Jackal as it is now, a fresh start, no items and no skills, but the epic style spilling without the epic style effective skill curve misses the point of the epic system in the first place, the focus on getting new players ‘battle ready’ quicker than the regular freedom system, so why not have a curve, it need not be the same formula as the epic curve, that could be adjusted to favour skill gains in the first days, but dropping off more sharply, or sooner than epic, so that instead of reaching 0 effective at around 99 skill, it does so at 50, or 70, this will boost player effectiveness in the early stages, enabling better gear at an earlier stage. 
 

The other mechanics appear sound enough, guard towers are fine, their range is limited and kiting wild rift mobs isn’t as easy as some are making out, rift beasts often stop following, and rift mobs attached to beacons simply go back once they reach their limits for range, guard towers are not a major issue.

 

since we’re starting as fresh players with no skills or gear, why don’t we get the standard benefits new players get? No refreshments from bartenders, and no new player buffs seems a trifle inconsistent, we’re all starting from scratch after all.

 

A two tier server? With new players at an instant disadvantage to older ones? Sorry, that does not work for me, as an older player I find it unfair to new players right off the bat, why should older players get an instant advantage over new ones if we’re all supposed to start from scratch? Where does that get fair? Smells like entitlement to me, and I’m not up for it. By all means, higher initial skills for all, or an altered effective skill curve for all, but having played for years was not supposed to matter on Jackal, other than innate knowledge older players should need no crutches to rely on, it’s just 6 months and has no effect on our freedom characters, so no, I won’t be on board for a two tier player base.

 

Deeds are fine, we all need a base of operations, it’s up to us as players to deed, disband and move ahead if we choose to do so, or simply work in the rear, making the gear to support the invasion forces, as it is Jackal dissuades solo play styles In preference to team work, as a long time solo player there’s no way I could get the skills and gear together myself to continue the invasion of Jackal, so I joined a village, where I specialise, rather than trying to do everything for myself, and that works fine.

 

 

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, Ayes said:

Better to just make a Jackal style "Hunting Server" and let players portal there through the current Jackal Lodestone system, returning home the same way after time spent there. Not going into any details about it here but I would say that it would be a much better option for the current players and even those to come.

 

I'm taking this here because Ayes didn't want to derail the thread this originates from, but it seems worthwhile entertaining further.

Currently we can go to Jackal via a "weak link" to the wretched moon, which causes us to lose all our skill and items.

What if Wurmians figured out a way to utilize the links energy in a more reckless fashion (which would conveniently happen around the second round of Jackal), to create an ethereal projection of their true selves.

Meaning that the link that would usually last practically forever if the Wurmian chose so (or at maximum 6 months until...something...happens), now lasts only for an hour or two.

The tradeoff? You cannot physically interact with the world. However, your soul can touch that of other beings, enabling your projection to harm living beings. The volatile nature of this link also causes a loss in accuracy, not placing you at the Jackal lodestone directly, but anywhere within the influence of Freedom.

 

That's it for the "lore". What does it mean exactly?

  • Use the lodestone for an alternative teleport method. (Requires a sort of sacrifice? A leftover rift mob heart?)
  • You arrive randomly anywhere around a random Freedom beacon
  • Cannot pick up or drop any items. Cannot interact with the world other than fighting, including archery.
  • After an allotted time, you return to Freedom, retaining your fighting experience.
  • Cannot become an apparition again for X hours, possibly days.

What for?

For one, it'd give veterans the hunting server they longed for - at least in some capacity.

The early game in Jackal was also quite a bit of cheesing with kiting everything to the guard tower. Scratch the guard tower and have the area cleared by ghostly apparitions of vengeful wurmians, as initially there will be only one Freedom beacon, and therefore only one possible destination.

Eventually, as more beacons are being built, using this teleport method will become more of a "random teleport" scenario as initially implied - which is tons of fun to do with Path of Insanity already.

But this is a bit more streamlined, and you'll help a poor sap out with clearing their area by bringing Freedoms true prowess to Jackal.

 

There are other ideas worth playing around with, such as being nerfed (deal less and receive more damage) as an apparition to make the environment more challenging (not by introducing harder mobs, but making you weaker. It still needs you to bring your A game though). Being tethered to Freedom influence or some bigger distance to the next beacon. An Apparitions ability to earn Jackal points through their attendance. Jackal residents ability to influence the teleports (Disable beacons as eligible destinations or temporarily boost their "visibility"). Those are fun concepts to throw around but ultimately just details to get easily lost in so I'm just non-committally mentioning them on the side.

 

I think this would create an interesting dynamic between the permanent Jackal residents and Wurmian apparitions as they depend on eachother, rather than making new players compete against older ones while the latter still get a hunting server experience out of this.

Jackal residents push the frontier with beacons, so that Wurmian apparitions can help clear the areas out, allowing residents to push further onward...etc.

Edited by Flubb

Share this post


Link to post
Share on other sites
23 hours ago, Flubb said:

I'm taking this here because Ayes didn't want to derail the thread this originates from, but it seems worthwhile entertaining further.

You idea although interesting is not what I had in mind at all concerning a "Jackal Hunting Server" as it would have nothing to do or connection with the current Jackal server that these topics cover. Maybe some time in the future myself or another will make a post in the S&I section about their ideas concerning this with more specifics. Pretty much it would be the same old idea of a "Hunting Server" connected to the others with the Jackal theme to it with certain adaptations.

 

=Ayes=

Share this post


Link to post
Share on other sites
2 hours ago, Ayes said:

You idea although interesting is not what I had in mind at all concerning a "Jackal Hunting Server" as it would have nothing to do or connection with the current Jackal server that these topics cover. [..]

 

=Ayes=

 

My apologies if it seemed like I was trying to put words into your mouth, I could and should have been more verbose with the connection as to why I chose that quote as an opener. It was merely your wording of some basic concepts that inspired me to think into some direction based on the images it invoked in me. I was actually pretty sure what you had in mind would be a wholly different Jackal, or in the very least...I obviously put a lot more in that post than could be remotely extrapolated from the quote.

However, I'm afraid the devs won't budge on this, so as much as I would want to see a Jackal themed server more akin to what you probably had in mind, I sought to consolidate the wish for a hunting server with the existing Jackal concept.

Edited by Flubb
"Jackal", not "jack". A jack themed server sounds eerily horrifying.
  • Like 1

Share this post


Link to post
Share on other sites

More different rewards from the jackal points, Weta Eggs we can get on freedom ? Adding rare MM vein (seryll) or a new kind and be able to spend point to bring a lump on freedom ?

Make Large saddle fit on a weta!

Edited by heiro

Share this post


Link to post
Share on other sites
3 hours ago, heiro said:

More different rewards from the jackal points, Weta Eggs we can get on freedom ? Adding rare MM vein (seryll) or a new kind and be able to spend point to bring a lump on freedom ?

Make Large saddle fit on a weta!

Y not?

disable care-for wetas

keep branding, renaming, permissions,

and the ability to reduce age with runes.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.