Posted August 31, 2019 Since the just recent fix I go to HUD then to my achievement section and as i try to sort by dates my toon immediately crashes. Share this post Link to post Share on other sites
Posted August 31, 2019 Can't even seem to log in right now, same issue with my friend... First time I've had a problem like this JNLPException[category: Launch File Error : Exception: null : LaunchDesc: <jnlp spec="1.0+" codebase="http://www.wurmonline.com/client/" href="wurmclient.jnlp"> <information> every time I try to launch the game. Any ideas? -numos Share this post Link to post Share on other sites
Posted August 31, 2019 2 hours ago, numos said: Can't even seem to log in right now, same issue with my friend... First time I've had a problem like this JNLPException[category: Launch File Error : Exception: null : LaunchDesc: <jnlp spec="1.0+" codebase="http://www.wurmonline.com/client/" href="wurmclient.jnlp"> <information> every time I try to launch the game. Any ideas? -numos Please attempt to move away from using the JNLP files to launch the game and use the launcher we provide on this page https://www.wurmonline.com/wurm-online-downloads/ 4 hours ago, Subie said: Since the just recent fix I go to HUD then to my achievement section and as i try to sort by dates my toon immediately crashes. Please provide us with a crash log of this instance If you don't get one from the game window, look for HS_ERR_PID files, probably in your documents folder or your desktop. Share this post Link to post Share on other sites
Posted September 1, 2019 (edited) Hi everyone, I'm getting same kind of exception with the JNLP client ( https://pastebin.com/raw/ViN0xNaJ ). I also tried to use other launcher from download page as Jberg suggested, but after executing it ( ./WurmLauncher ) from command line, the process eventually gets stuck. Heres the output: Runtime path: /home/dude/Downloads/wurm-launcher/linux64/runtime/lib/amd64/server/libjvm.so Working Directory: /home/dude/Downloads/wurm-launcher Number of options: 7 Create java VM! Is there anything I could provide to help you solve this? I'm running ubuntu 16.04. (Edit: Found a fix, check below) Edited September 1, 2019 by Lockmess Share this post Link to post Share on other sites
Posted September 1, 2019 On 8/31/2019 at 8:14 AM, Jberg said: Please attempt to move away from using the JNLP files to launch the game and use the launcher we provide on this page https://www.wurmonline.com/wurm-online-downloads/ I also had issues with the JNLP file, I had to delete the app from the Java console and downloaded a new JNLP for it to work. The launcher does not work for me because when I use that I cannot open a 2nd client on my 2nd monitor. it ALWAYS opens on my main monitor. It makes it very annoying to run 2 toons at the same time. Share this post Link to post Share on other sites
Posted September 1, 2019 (edited) Hey, I did a little googling and found this, which actually worked (with the JNLP launcher): https://community.oracle.com/thread/4038660 I cleared the cache from command line with this command: javaws -clearcache The other launcher is still stuck, but JNLP works now and I'm happy with it Edited September 1, 2019 by Lockmess 1 Share this post Link to post Share on other sites
Posted September 1, 2019 13 hours ago, Lockmess said: Hey, I did a little googling and found this, which actually worked (with the JNLP launcher): https://community.oracle.com/thread/4038660 I cleared the cache from command line with this command: javaws -clearcache The other launcher is still stuck, but JNLP works now and I'm happy with it Are you running 64-bit Ubuntu or 32-bit? Can't think of anything else, but we've tested it with 64-bit Ubuntu and it worked just fine. Share this post Link to post Share on other sites
Posted September 2, 2019 On 9/1/2019 at 10:13 AM, KillerSpike said: I also had issues with the JNLP file, I had to delete the app from the Java console and downloaded a new JNLP for it to work. The launcher does not work for me because when I use that I cannot open a 2nd client on my 2nd monitor. it ALWAYS opens on my main monitor. It makes it very annoying to run 2 toons at the same time. If you run it in windowed mode, you can just drag one window to the second monitor and maximise it. There's an option for that somewhere in the settings. Share this post Link to post Share on other sites
Posted September 3, 2019 (edited) On 9/2/2019 at 1:47 AM, Samool said: Are you running 64-bit Ubuntu or 32-bit? Can't think of anything else, but we've tested it with 64-bit Ubuntu and it worked just fine. 64 bit, please note my first msg on this thread Everything has worked fine with 64bit java on this OS (64bit ubuntu 16.04) until this little issue. And after the cache reset it (JNLP) started to work as usual. Is there anything I could do to help you solve the WurmLauncher getting stuck? This is not critical for me since the JNLP launcher works now.... Edited September 3, 2019 by Lockmess Share this post Link to post Share on other sites
Posted November 3, 2019 Bump.. I'm still having the launcher problem. It gets stuck on the same line. Is there anything I could do to help you solve the thing? I guess you have tried running the launcher on a fresh Ubuntu 16.04 64bit install !? Thx in advance :) Share this post Link to post Share on other sites
Posted November 3, 2019 1 hour ago, Lockmess said: Bump.. I'm still having the launcher problem. It gets stuck on the same line. Is there anything I could do to help you solve the thing? I guess you have tried running the launcher on a fresh Ubuntu 16.04 64bit install !? Thx in advance Yes, I did exactly that - fresh Ubuntu install without even any additional dependencies runs the launcher fine. Not sure how I can help you fix that beyond that, try a dist upgrade to some newer version? Share this post Link to post Share on other sites
Posted November 3, 2019 7 hours ago, Samool said: Yes, I did exactly that - fresh Ubuntu install without even any additional dependencies runs the launcher fine. Not sure how I can help you fix that beyond that, try a dist upgrade to some newer version? That''s really weird. Fresh 16.04 Ubuntu doesn't come with libpng16-16 package, and if I try to run ./WurmLauncher without it, I get this message: ./WurmLauncher: error while loading shared libraries: libpng16.so.16: cannot open shared object file: No such file or directory After installing the missing package command starts but gets stuck. I tried running "linux64/runtime/bin/java -jar client_live.jar" inside the launcher bundle (+chmod before that of course) and I'm getting this kind of exception: Exception in thread "main" java.lang.UnsatisfiedLinkError: /tmp/lwjglUSERNAME/3.2.2-1.2.0/liblwjgl.so: /tmp/lwjglUSERNAME/3.2.2-1.2.0/liblwjgl.so: failed to map segment from shared object I also noticed that the bundle has outdated java runtime I'll try to run the launcher with 18.04 some day. Until then I hope you could come up with a way to get more logs or something to get an idea whats happening under the hood... Thx Share this post Link to post Share on other sites
Posted November 3, 2019 2 hours ago, Lockmess said: That''s really weird. Fresh 16.04 Ubuntu doesn't come with libpng16-16 package, and if I try to run ./WurmLauncher without it, I get this message: ./WurmLauncher: error while loading shared libraries: libpng16.so.16: cannot open shared object file: No such file or directory After installing the missing package command starts but gets stuck. I tried running "linux64/runtime/bin/java -jar client_live.jar" inside the launcher bundle (+chmod before that of course) and I'm getting this kind of exception: Exception in thread "main" java.lang.UnsatisfiedLinkError: /tmp/lwjglUSERNAME/3.2.2-1.2.0/liblwjgl.so: /tmp/lwjglUSERNAME/3.2.2-1.2.0/liblwjgl.so: failed to map segment from shared object I also noticed that the bundle has outdated java runtime I'll try to run the launcher with 18.04 some day. Until then I hope you could come up with a way to get more logs or something to get an idea whats happening under the hood... Thx It seems that the error is a permission issue with accessing /tmp - see https://stackoverflow.com/questions/13502156/what-are-possible-causes-of-failed-to-map-segment-from-shared-object-operation That thread refers to the issue on Android, but the same solution(s) should work for you. I think it's the same issue blocking the new jnlp as the native launcher, so that might fix both of them. 1 Share this post Link to post Share on other sites
Posted November 4, 2019 19 hours ago, Samool said: It seems that the error is a permission issue with accessing /tmp - see https://stackoverflow.com/questions/13502156/what-are-possible-causes-of-failed-to-map-segment-from-shared-object-operation That thread refers to the issue on Android, but the same solution(s) should work for you. I think it's the same issue blocking the new jnlp as the native launcher, so that might fix both of them. I've already tried setting the TMPDIR env variable with launcher java and the jnlp. No luck. The error is the same, just like the TMPDIR is not setting anything. I got one java program to load its sqlite lib from tmp dir with -Djava.io.tmpdir=/path/to/new/tmp -option. I tried running launcher java with it and got this: System tmp dir should be kept as noexec for security reasons. Would it be possible for you to configure launcher to create new tmp where shared objects are able to load. I might have time to install 18.04 to one machine on weekend. I can't dist upgrade my main computer until I've solved some legacy dependency problems :/ Share this post Link to post Share on other sites
Posted November 4, 2019 1 hour ago, Lockmess said: I've already tried setting the TMPDIR env variable with launcher java and the jnlp. No luck. The error is the same, just like the TMPDIR is not setting anything. I got one java program to load its sqlite lib from tmp dir with -Djava.io.tmpdir=/path/to/new/tmp -option. I tried running launcher java with it and got this: System tmp dir should be kept as noexec for security reasons. Would it be possible for you to configure launcher to create new tmp where shared objects are able to load. I might have time to install 18.04 to one machine on weekend. I can't dist upgrade my main computer until I've solved some legacy dependency problems 😕 That's not part of our code using that TMP directory sadly, so we can't really affect that - it's where LWJGL3 puts its native libraries. I'm not too much of a Linux user but I didn't think mounting the system tmp dir as exec is a big deal, security wise? I found some other post on Stackoverflow claiming that a lot of native Debian packages require /tmp to be executable, not sure how accurate that is but makes sense to me. For certain reasons (such as features that make the native launcher work together with the .jar) running the client jars standalone is not supported. Share this post Link to post Share on other sites
Posted November 4, 2019 Running 2 toons after today's patch, on Jackal, insta-disconnected on both, one was in an inactive window, waiting for some food to cook in the oven, the other was sitting and chatting. No crash window after both got booted. Console Spoiler Preparing to enable console logging. Now logging to D:\wurm\console.gram.log Time is Mon Nov 04 21:05:34 EET 2019 Running client version 4.1.86 client build# d71d3a87c984e7d9a5cb756e6b04c0ebe109a214 client build time 2019-11-04 14:05 === System information === Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 === Wurm options === animation_playback_self = 0 ao_level = 1 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 14 font_header = 21 font_italian = 11 font_monospaced = 11 font_static = 14 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = true hide_onscreen_hostile_messages = true hide_onscreen_info_messages = true hide_personal_goal = true high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 7 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = true render_vignette = false renderer_type = 0 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 1 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = false skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = false sound_play_buzz = false sound_play_combat = false sound_play_door = false sound_play_emotes = false sound_play_footsteps = false sound_play_music = false sound_play_weather = false sound_play_work = false structure_render_distance = 4 submit_client_data = 2 supersampling = 0 swap_mouse_buttons = false terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 2 Setting up WurmModel Model Loader Executing D:\wurm\configs\alts\keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key NUMPAD9 to KP_9 Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key ADD to KP_ADD Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key RBRACKET to RIGHT_BRACKET Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global frame job manager with 8 worker threads Starting global lazy job manager with 4 worker threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.19.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize Generating: 128 source channels. === OpenGL information === LWJGL version: 3.2.2 1.2.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 760/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 430.86 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 1024MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (14). Texture Size: 512 Initializing font texture for SansSerif (14, italic). Texture Size: 512 Preloading builtin materials Preloading builtin materials done Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from D:\wurm\players\gram\windows_1024x700.txt Loading props file D:\wurm\players\gram\windows_1024x700.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to D:\wurm\players\gram\logs\_Event.2019-11.txt Disabling Nagles Writing to D:\wurm\players\gram\logs\_Friends.2019-11.txt Writing to D:\wurm\players\gram\logs\Alliance.2019-11.txt Writing to D:\wurm\players\gram\logs\Village.2019-11.txt Writing to D:\wurm\players\gram\logs\CA_HELP.2019-11.txt Login successful Executing D:\wurm\configs\alts\autorun.txt Starting update of login splash image... Finished loading new login splash image! Water reflection offscreen size 512x512 Saving window positions to D:\wurm\players\gram\windows_1024x700.txt Saving props file D:\wurm\players\gram\windows_1024x700.txt Loading window positions from D:\wurm\players\gram\windows_1280x696.txt Loading props file D:\wurm\players\gram\windows_1280x696.txt Missing texture data requested: graphics.jar:texture/terrain/cobble2_n.dds Writing to D:\wurm\players\gram\logs\GL-Freedom.2019-11.txt Initializing font texture for SansSerif (14, bold). Texture Size: 512 Writing to D:\wurm\players\gram\logs\_Skills.2019-11.txt Initializing font texture for SansSerif (21, bold). Texture Size: 1024 Initializing font texture for SansSerif (12). Texture Size: 512 Saving window positions to D:\wurm\players\gram\windows_1280x696.txt Saving props file D:\wurm\players\gram\windows_1280x696.txt Loading window positions from D:\wurm\players\gram\windows_1024x700.txt Loading props file D:\wurm\players\gram\windows_1024x700.txt Execution aborted at connection 1, iteration 261399 Run time 1h 35m, local time Mon Nov 04 22:41:21 EET 2019 Destroying game window Exception in thread "Wurm 4.1.86(d71d3a8) main thread" java.lang.NoClassDefFoundError: com/wurmonline/client/mMV5oPkCW at com.wurmonline.client.WurmClientBase.FZOk5L6Gfy(SourceFile:1877) at com.wurmonline.client.WurmClientBase.run(SourceFile:1700) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: com.wurmonline.client.mMV5oPkCW at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 3 more Identical console message for the other character Spoiler Preparing to enable console logging. Now logging to D:\wurm\console.Anonymous.log Time is Mon Nov 04 20:55:30 EET 2019 Running client version 4.1.86 client build# d71d3a87c984e7d9a5cb756e6b04c0ebe109a214 client build time 2019-11-04 14:05 === System information === Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 === Wurm options === animation_playback_self = 0 ao_level = 1 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 0.4,1.0,0.4,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.6,0.6,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 15 font_header = 21 font_italian = 11 font_monospaced = 11 font_static = 14 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 15 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 8 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = true hide_onscreen_hostile_messages = true hide_onscreen_info_messages = true hide_personal_goal = true high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 7 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = true render_vignette = false renderer_type = 0 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 1 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 2 skillgain_no_alignment = false skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = false sound_play_buzz = false sound_play_combat = false sound_play_door = false sound_play_emotes = false sound_play_footsteps = false sound_play_music = false sound_play_weather = false sound_play_work = false structure_render_distance = 4 submit_client_data = 2 supersampling = 0 swap_mouse_buttons = false terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 2 Setting up WurmModel Model Loader Executing D:\wurm\configs\font\keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key NUMPAD9 to KP_9 Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key ADD to KP_ADD Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key RBRACKET to RIGHT_BRACKET Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global frame job manager with 8 worker threads Starting global lazy job manager with 4 worker threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.19.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize Generating: 128 source channels. === OpenGL information === LWJGL version: 3.2.2 1.2.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 760/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 430.86 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 1024MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (15). Texture Size: 512 Initializing font texture for SansSerif (15, italic). Texture Size: 512 Preloading builtin materials Preloading builtin materials done Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from D:\wurm\players\Anonymous\windows_1024x700.txt Loading props file D:\wurm\players\Anonymous\windows_1024x700.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to D:\wurm\players\Anonymous\logs\_Event.2019-11.txt Disabling Nagles Writing to D:\wurm\players\Anonymous\logs\_Friends.2019-11.txt Writing to D:\wurm\players\Anonymous\logs\Alliance.2019-11.txt Writing to D:\wurm\players\Anonymous\logs\Roads.2019-11.txt Writing to D:\wurm\players\Anonymous\logs\_Local.2019-11.txt Writing to D:\wurm\players\Anonymous\logs\Village.2019-11.txt Writing to D:\wurm\players\Anonymous\logs\CA_HELP.2019-11.txt Login successful Executing D:\wurm\configs\font\autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (14). Texture Size: 512 Missing texture data requested: graphics.jar:texture/terrain/farm_n.dds Finished loading new login splash image! Writing to D:\wurm\players\Anonymous\logs\irc.rizon.net._Server.2019-11.txt Writing to D:\wurm\players\Anonymous\logs\irc.rizon.net._wurm.2019-11.txt Saving window positions to D:\wurm\players\Anonymous\windows_1024x700.txt Saving props file D:\wurm\players\Anonymous\windows_1024x700.txt Loading window positions from D:\wurm\players\Anonymous\windows_1280x696.txt Loading props file D:\wurm\players\Anonymous\windows_1280x696.txt Saving window positions to D:\wurm\players\Anonymous\windows_1280x696.txt Saving props file D:\wurm\players\Anonymous\windows_1280x696.txt Loading window positions from D:\wurm\players\Anonymous\windows_1024x700.txt Loading props file D:\wurm\players\Anonymous\windows_1024x700.txt Saving window positions to D:\wurm\players\Anonymous\windows_1024x700.txt Saving props file D:\wurm\players\Anonymous\windows_1024x700.txt Loading window positions from D:\wurm\players\Anonymous\windows_1024x680.txt Loading props file D:\wurm\players\Anonymous\windows_1024x680.txt Writing to D:\wurm\players\Anonymous\logs\GL-Freedom.2019-11.txt Writing to D:\wurm\players\Anonymous\logs\irc.rizon.net._CAcomms.2019-11.txt Writing to D:\wurm\players\Anonymous\logs\irc.rizon.net._wurmteam.2019-11.txt Writing to D:\wurm\players\Anonymous\logs\irc.rizon.net._wurmgm.2019-11.txt Writing to D:\wurm\players\Anonymous\logs\irc.rizon.net._Wurmvoid.2019-11.txt Writing to D:\wurm\players\Anonymous\logs\irc.rizon.net._wurmpub.2019-11.txt Saving window positions to D:\wurm\players\Anonymous\windows_1024x680.txt Saving props file D:\wurm\players\Anonymous\windows_1024x680.txt Loading window positions from D:\wurm\players\Anonymous\windows_1070x680.txt Loading props file D:\wurm\players\Anonymous\windows_1070x680.txt Initializing font texture for SansSerif (15, bold). Texture Size: 512 Saving window positions to D:\wurm\players\Anonymous\windows_1070x680.txt Saving props file D:\wurm\players\Anonymous\windows_1070x680.txt No positions file for 1070x668 No position data stored for healthbar No position data stored for toolbelt No position data stored for event No position data stored for missionprogress No position data stored for skills No position data stored for journal No position data stored for friend No position data stored for selected No position data stored for stats No position data stored for equipment No position data stored for compass No position data stored for Character No position data stored for spelleffects No position data stored for quickbar No position data stored for notification No position data stored for skillTracker No position data stored for chat No position data stored for support No position data stored for target No position data stored for recipeList No position data stored for achievementWindow No position data stored for wikisearch No position data stored for statusEffect No position data stored for creation No position data stored for trade No position data stored for timers No position data stored for inventory No position data stored for menuwindow No position data stored for fightwindow No position data stored for missions No position data stored for creationList Initializing font texture for SansSerif (21, bold). Texture Size: 1024 Writing to D:\wurm\players\Anonymous\logs\_Skills.2019-11.txt Saving window positions to D:\wurm\players\Anonymous\windows_1070x668.txt Saving props file D:\wurm\players\Anonymous\windows_1070x668.txt Loading window positions from D:\wurm\players\Anonymous\windows_1280x696.txt Loading props file D:\wurm\players\Anonymous\windows_1280x696.txt Saving window positions to D:\wurm\players\Anonymous\windows_1280x696.txt Saving props file D:\wurm\players\Anonymous\windows_1280x696.txt Loading window positions from D:\wurm\players\Anonymous\windows_1070x668.txt Loading props file D:\wurm\players\Anonymous\windows_1070x668.txt Execution aborted at connection 1, iteration 171938 Run time 1h 46m, local time Mon Nov 04 22:42:09 EET 2019 Destroying game window Exception in thread "Wurm 4.1.86(d71d3a8) main thread" java.lang.NoClassDefFoundError: com/wurmonline/client/mMV5oPkCW at com.wurmonline.client.WurmClientBase.FZOk5L6Gfy(SourceFile:1877) at com.wurmonline.client.WurmClientBase.run(SourceFile:1700) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: com.wurmonline.client.mMV5oPkCW at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 3 more Share this post Link to post Share on other sites
Posted November 4, 2019 Also happened to me, just complete crash no holybatman, but i logged in and don't have client crash report like Evening has Share this post Link to post Share on other sites