solmark

New Exodus Community Map

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I have been working with @Yagaover the past few days to provide a new Exodus Community Map Service. @Yagaand @Substr have developed a system which they implemented for the Deliverance server which I have now updated for Exodus

 

EXODUS COMMUNITY MAP LINK

 

Features

1. Map coordinates

The map offers a common type of map grid (as an optional overlay), using the same denotation as the in-game map (for example "E 24").

However, to place and find locations in a much more detailed way the new map is based on "tile coordinates" (x, y), making it possible to narrow down locations to a single tile on the server!

This allows us to place deeds and landmarks much more precisely than before. (Map coordinates are explained in the next post.)

 

2. Zoom

The map provides various zoom levels, allowing to zoom in from a view of the entire server to close-ups of single deeds.

 

3. Layers

Deeds, Tunnels, Canals, Bridges etc. are actually map layers which can be toggled on and off. You can also choose among two map types (Terrain, Topographical).

 

4. Finding settlements

The map offers an easy-to-use search function for deeds.

 

5. Selecting locations and copy coordinates

You are able to select any point on the map and save the coordinates for future use.

 

Colours and Symbols

BBLuYzP.png

 

Map Information

This new map has been reproduced based on the previous map maintained by @NESGameproand as such some elements may not be 100% accurate since we are using a completely different system. To this point, if you notice anything missing or in the wrong place in terms of  settlements (deeds), highways, tunnels, canals and landmarks, please post in the thread below using the Adding Data guidelines provided. 

 

Adding Data

Please post in this thread to report new or changed data. (Do not send PMs, neither on the forum nor in-game! Do not use Discord to add data either!)

Please use tile coordinates (x, y) to report new map data. (Hover your mouse pointer over the location you wish to report, click once to see the coordinates in the "Selected" field, copy the coordinates.)

Deeds: Please report the settlement name and the coordinates of the settlement token. Example: "Serendipity Bay [1650, 1384]"

Highways: Please report the coordinates of all points describing the highway (start,  "corners", end). Please use this format: "[305,1453], [305,1415], [226,1415], [226,1383], [156,1383]"

Tunnels, Canals, Bridges: Like highways. These elements can also be given a name.

Other: You can also report clay and tar resources, guard towers, and special named landmarks (like names of lakes and mountains, as long as agreed among the local community.)

 

THANKS!

I'd like to thank @Yagafor answering the million and one questions I threw at him, and for him to agreeing to host the actual map and input files. Also, I'd like to thank all the previous Exodus Community Map editors, without which this new map wouldn't have been possible.

 

EXODUS COMMUNITY MAP LINK

 

[Updated the Map links to the secure versions]

 

 

Edited by solmark
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How To Use The Map

 

1. Navigating the map

You can zoom and pan (move) the map using your mouse. Zoom in and out by scrolling the mouse wheel or using the "+/-" buttons in the upper left corner. Pan the map by holding the left mouse button while moving your mouse.

 

2. Map coordinates

The map is based on "tile coordinates". According to Wurmpedia "a tile is a 4 meter by 4 meter square on the ground, which pretty much makes up the world of Wurm". The Exodus server is a square of 2048 x 2048 tiles (corresponding to roughly 8 x 8 kilometers). On the official map dump image as provided by Code Club AB each pixel corresponds to a map tile. Map tiles are described by 2 coordinates (x, y), each counting from 0 to 2047. This coordinate system (unlike the "classical" Cartesian system) has its origin in the upper left corner:

 

For example, the upper left corner of the map has the coordinates (0,0), the upper right corner is at (2047, 0).

 

While you move your mouse pointer over the map the coordinates of the current map point are displayed in the sidebar (field "Current"):

 

This is how you determine the precise coordinates for any map point you may want to work with.

 

You can also select a point on the map (to save its coordinates) by a single left-click. A small crosshair symbol will appear and the coordinates will be shown in the field "Selected". The contents of that field can be copied to the clipboard in the usual way (by selecting and pressing Ctrl-C). Clicking on the same location again (on the crosshair symbol) will remove the marker.

 

3. Layers

Most information on the map is provided as a layer that can be turned on and off. You see a list of available layers in the sidebar.

By clicking the little checkboxes you can toggle that type of map information on and off:

eSCScnb.png
 

The letters in parentheses are the hotkeys to quickly toggle a layer:

Press "D" to toggle deeds
Press "H" to toggle highways
Press "B" to toggle bridges
Press "T" to toggle tunnels and canals
Press "R" to toggle resources (clay, tar...)
Press "S" to toggle special places (mission structures...)
Press "G" to toggle the map grid.
 

The "map grid" is an overlay showing grid cells that use the same notation as the in-game map. This can be very helpful when trying to describe the location of an area for another player when in-game.

 

4. Map types

In correspondence with the various map dump types released by Code Club AB, you can choose between a pure terrain map and a topographic map:

7BFKexj.png

 

5. Find a settlement or special place

If you want to find a particular settlement or a special place, just use the Search function in the sidebar. You can either enter a name or use the drop-down list:

kEq1d2F.png

 

6. Loading the map with coordinates

You can load the map by adding location coordinates to the URL (web address) like this:

http://exodus.yaga.host#<x>,<y>

(Replace <x> and <y> by valid location coordinates).

 

The map will load and be centered on the given location (if the coordinates are valid).

 

In addition, every time you select a location by left-clicking on a point on the map the URL shown in the address field will change to show the selected coordinates. Thus, you are able to share a view of a certain map area by just copying the address shown in the address field of your browser.

 

MAP UPDATE - JANUARY 2020

 

When activating the coordinate grid (press "G") you can now also see the "map regions" as used in mission descriptions. There are 9 regions:

northwest, north, northeast, center west, center, center east, southwest, south, southeast

 

Map regions are shown by dashed black lines and slightly colored area overlays.

 

Deed Info

We've also added a new experimental function: we can now display special deed info when the mouse pointer hovers over a deed symbol. (This can be useful to inform about special resources, like mailboxes, Epic portals, market stalls etc.)

 

As an example, if you mouse over Hunters Port https://exodus.yaga.host/#1161,1951

You can see that there is a POK tile and a Mailbox, but you can request any (sensible) information for your deed - please contact me (Solmark) if you would like to use this special feature for your deed!

 

Edited by solmark
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Hello. Thanks for the project.

 

Red Kremlin 1515,1568 and Centrum Universi 1463, 616 are disbanded. Deepwods 947, 998 is replaced with Homestead

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7 hours ago, MadBananaS said:

Hello. Thanks for the project.

 

Red Kremlin 1515,1568 and Centrum Universi 1463, 616 are disbanded. Deepwods 947, 998 is replaced with Homestead

 

All done, thanks for letting me know

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The settlement of Broken Shield has just been disbanded...removed from Map

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Emberwynn located at 1622, 1107 (Inside Spider Canyon)
Guard Towers constructed at locations 1674, 1111 and 1616, 1111
Large Clay patch located at 1787, 1077
Tar at 1723, 1123

 

Are there plans to add Isometric to the Map Types available?

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1 hour ago, Zera said:

Emberwynn located at 1622, 1107 (Inside Spider Canyon)
Guard Towers constructed at locations 1674, 1111 and 1616, 1111
Large Clay patch located at 1787, 1077
Tar at 1723, 1123

 

Are there plans to add Isometric to the Map Types available?


Thanks, all those have been added


As for an Isometic view of the maps, not currerntly. since isometric views are not usable for maps with "real" coordinates, because they distort the landscape. They may look nice from an artistic point of view, but they will never give a precise map,especially in sloped (mountaineous) areas the places never are displayed where they really are; instead they are shifted considerably due to the isometric distortion.

Edited by solmark
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A whole bunch of updates today, deeds added and removed after in game community feedback, thanks to Brocules and Grumpled for your help

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Nice work.

 

Shiny is actually disbanded, and Rosethorn is now knows as "The brotherhood" (my deed)

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2 minutes ago, Sn00 said:

Nice work.

 

Shiny is actually disbanded, and Rosethorn is now knows as "The brotherhood" (my deed)

 

Thanks @Sn00- map duly updated

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Thanks for updating this map. I mentioned some Trader deeds (Stillwater, Tanto Mystics, Lasagna, Winds of Vynora) in South Exodus, but these are NOT public deeds, just deeds with a locked trader to generate additional income for the owner (like the player Garfius owns some of them). 

Black Pearl does have a Public Trader (quite near village token).

Edited by Brocules

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14 minutes ago, Brocules said:

Thanks for updating this map. I mentioned some Trader deeds (Stillwater, Tanto Mystics, Lasagna, Winds of Vynora) in South Exodus, but these are NOT public deeds, just deeds with a locked trader to generate additional income for the owner (like the player Garfius owns some of them). 

Black Pearl does have a Public Trader (quite near village token).

 

Great thanks @Brocules - all updated!

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I did some exploring exploring around Skeleton Desert and South Exodus Forest. 

 

907/1728 tower ''White Pearl''

895/1657 tower ''Skeleton Coast Tower''

872/1584 tower ''Purple Pearl''

949/1669 MRtower ''Black Pearl Guardian''

1039/1688 JKtower ''Vough 370''

1034/1641 tower ''Santa Akeja Cops''

1024/1592 epic building ''Water Remembrance''

1011/1589 Tower ''Kins 34''

1107/1653 deed Janet Little Forest Retreat of Horrors

1166/1537 tower ''Daikari 562''

1225/1604 tower ''Cartier 570''

1182/1772 tower ''S18-Pumpernickel 314''

1111/1772 tower ''BruceMcGee 562''

1020/1749 tower ''Skeleton Desert Twr''

957/1772 tower ''LBNB 514''

908/1798 tower ''Black Pearl Tower''

 

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48 minutes ago, Brocules said:

I did some exploring exploring around Skeleton Desert and South Exodus Forest. 

 

907/1728 tower ''White Pearl''

895/1657 tower ''Skeleton Coast Tower''

872/1584 tower ''Purple Pearl''

949/1669 MRtower ''Black Pearl Guardian''

1039/1688 JKtower ''Vough 370''

1034/1641 tower ''Santa Akeja Cops''

1024/1592 epic building ''Water Remembrance''

1011/1589 Tower ''Kins 34''

1107/1653 deed Janet Little Forest Retreat of Horrors

1166/1537 tower ''Daikari 562''

1225/1604 tower ''Cartier 570''

1182/1772 tower ''S18-Pumpernickel 314''

1111/1772 tower ''BruceMcGee 562''

1020/1749 tower ''Skeleton Desert Twr''

957/1772 tower ''LBNB 514''

908/1798 tower ''Black Pearl Tower''

 

 

All added, thanks for reporting!

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At the request of the Community, we've updated the font colour and type for named Guard Towers

 

Jyp10zy.png

 

So if you want your Guard Tower named, just let me know!

 

You might need to reload your browser cache to see the change and ensure you pres R to see the resources, which is what the Guard Towers are currently classified under!

 

 

Edited by solmark

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Archedale  621, 613 and Arcadia 501, 561  is gone, and exact position of Black Forest  Cottage is 609, 604

and there is tunnel for small boats or knarr 

ea86568a65a5a856d8f9bdb15ff8ed88.png

Edited by Majqo

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More towers in South Exodus:

903/1854 

1026/1897

1025/1806 ''BP Agrikultura''

1086/1904 

838/1774

834/1854

818/1910 ''U14''

889/1916

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1 hour ago, Majqo said:

Archedale  621, 613 and Arcadia 501, 561  is gone, and exact position of Black Forest  Cottage is 609, 604

and there is tunnel for small boats or knarr 

ea86568a65a5a856d8f9bdb15ff8ed88.png

 

All updated, many thanks

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23 minutes ago, Brocules said:

More towers in South Exodus:

903/1854 

1026/1897

1025/1806 ''BP Agrikultura''

1086/1904 

838/1774

834/1854

818/1910 ''U14''

889/1916

 

All added, many thanks again

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Continued Exploring:

683/1791 guard tower

624/1773 guard tower ''Hemlock Abbey S13''

537/1796 guard tower ''Goblin's Guard''

516/1803 deed Middlemarsh

469/1809 guard tower

481/1802 deed Coffeetopia

362/1845 guard tower ''Wolves Howl Canal''

384/1851 deed Wolves Howl

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1 hour ago, Brocules said:

Continued Exploring:

683/1791 guard tower

624/1773 guard tower ''Hemlock Abbey S13''

537/1796 guard tower ''Goblin's Guard''

516/1803 deed Middlemarsh

469/1809 guard tower

481/1802 deed Coffeetopia

362/1845 guard tower ''Wolves Howl Canal''

384/1851 deed Wolves Howl

 

All done, thanks again

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New data for you:

415/1840 guard tower

436/1867 deed ''Skeleton Coast''

460/1864 deed ''Cursed Fields''

475/1864 guard tower

628/1923 guard tower ''Antioch''

572/1863 deed ''Skeleton Forest''

721/1864 deed ''Quintrex''

781/1891 disbanded deed Tapatai Temepara

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5 minutes ago, Brocules said:

New data for you:

415/1840 guard tower

436/1867 deed ''Skeleton Coast''

460/1864 deed ''Cursed Fields''

475/1864 guard tower

628/1923 guard tower ''Antioch''

572/1863 deed ''Skeleton Forest''

721/1864 deed ''Quintrex''

781/1891 disbanded deed Tapatai Temepara

 

All done, thanks once again

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