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Yaga

Erratic camera "jumps" are back

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This used to be an  issue at some point in the past, but was fixed years ago with the preview client (for me, at least). Now they are back: erratic jumps (to the north) of the player camera!

 

They happen when the mouse is used to move the camera, and seemingly it gets worse with increasing cpu/gpu load (my guess). When using the mouse with left mouse button pressed, the camera suddenly makes a "jump", so you are facing north.

 

I'm not entirely sure if this started when I bought a new mouse (Logitech G-Pro), or with some other change like the new launcher.

 

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I have this issue for a long time, 2 years maybe or more?

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Seems to depend a lot on your setup. With a Logitech G402 and Windows 7 I had no issues at all. Then I upgraded to Windows 10 and it started happening. That was with stable client, switched to preview client and everything was fine.

Then I switched to a Corsair Ironclaw and it started happening again, both on stable and preview client.

Currently using Linux Mint with a Logitech M325 and happens sometimes on stable, but preview client is completely unplayable, happens on every camera movement.

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I have a G602, and before that my Razer Boomslang, but I have had this problem since 2012.

Given up on thinking it is my mouse, in fact, multiple pc's and now a laptop, and the only common denominator was Wurm, so I don't know. With my custom X config on Linux, it happens but smoother.

Got used to it, and using some smoothing settings to help counter it. 

Good luck.

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It is not the mouse.  I have played wurm for years with many different mice, and play many shooter games where precise mouse movement is important, and this only ever happens in wurm.  

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So from what I've been able to gather from my own experience, the issue has stopped as soon as I've not had any windows open under the Wurm client. It's a force of habit for me now to click the "Show desktop" on the bottom right of Windows and then open Wurm, to make sure there's nothing that would ###### with it.

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Should be fixed with today's update, both on Windows and Linux.

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