Posted July 16, 2019 Is there a way to stop the naturally occurring rocksalt and sandstone? If not, is there a limit to how many will pop up? I am trying to create maps with specific ores in specific areas but after playing on the map for a while, there is rocksalt and sandstone all over the place. I'd like to be able to turn this off and use the ores where I created them. I assume this happens because these 2 tiles were added later in the game and this was to avoid people having to start new worlds. Thanks Share this post Link to post Share on other sites
Posted July 16, 2019 I think there was a way to limit the size of the veins, when I last played WU. some kind of ore fix. Been so long now, I can't quite remember. Share this post Link to post Share on other sites
Posted July 16, 2019 5 hours ago, Wurmhole said: I think there was a way to limit the size of the veins, when I last played WU. some kind of ore fix. Been so long now, I can't quite remember. I think this is an issue with the veins spawning in the first place rather than the size of them Share this post Link to post Share on other sites
Posted July 16, 2019 Sandstone and stuff get added in by the tile poller, you'd have to remove it there. Share this post Link to post Share on other sites
Posted July 16, 2019 Thanks, I added this to mod requests. Share this post Link to post Share on other sites