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Deviator

Stop Natural Rocksalt/Sandstone OreGen

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Is there a way to stop the naturally occurring rocksalt and sandstone? If not, is there a limit to how many will pop up?

 

I am trying to create maps with specific ores in specific areas but after playing on the map for a while, there is rocksalt and sandstone all over the place. I'd like to be able to turn this off and use the ores where I created them. I assume this happens because these 2 tiles were added later in the game and this was to avoid people having to start new worlds.

 

Thanks

 

 

 

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I think there was a way to limit the size of the veins, when I last played WU.  some kind of ore fix.  Been so long now, I can't quite remember.

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5 hours ago, Wurmhole said:

I think there was a way to limit the size of the veins, when I last played WU.  some kind of ore fix.  Been so long now, I can't quite remember.

 

I think this is an issue with the veins spawning in the first place rather than the size of them

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Sandstone and stuff get added in by the tile poller, you'd have to remove it there.

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