Posted July 10, 2019 (edited) lets face it - clothing options are almost non-existent. As well as a range of new cotton/wool options it would be nice to also see the introduction of new types like silk, linen etc, for ultra fine cloths and maybe other non clothing related stuff. Also cloth types that use leather. Yes this will all mostly be cosmetic but there could be a slight movement bonus to certain items or to certain ql. Maybe a skill gain bonus to "fine - upperclass, silk cloths" - but the really fine cloths should take dmg quite easily, requiring regular repair as opposed to lower quality "workmens" cotton cloths that would be much hardier. Workmens cloths maybe give a slight buff to action speed, but not too much due to their sturdiness. Linen sailors cloths could give a ship speed bonus. Fine furniture items that have pattern'd padded seats should require textile components when building - with option to use different kinds of textile for different ql of finished item Edited July 10, 2019 by CountZero 2 Share this post Link to post Share on other sites
Posted August 6, 2019 +1, clothes should give at least minimal buff for peaceful avtivities in order to make people wear them Share this post Link to post Share on other sites