Posted July 7, 2019 I mean I would love to experiment and add some new visuals but the wall - not necessarily code itself, but knowing how to navigate, compile, which environment, libraries, dependencies, how to run etc. - is so huge that its barely achievable without profession experience. Share this post Link to post Share on other sites
Posted July 8, 2019 Unfortunately only a few people have managed to add/change models/textures for the game and there isn't really a "how to" for how they managed it. The game uses .dae (collada) models, that's about all I can help you with. Share this post Link to post Share on other sites
Posted July 14, 2019 I'd suggest making an actual model.dae (collada) and then ask in the modding forum how you would go about getting it into the game. Share this post Link to post Share on other sites
Posted July 15, 2019 Thank you for response guys! Good to know its using collada. Tbh model is just a tip of the iceberg, as I'm more interested in particle system and playing with shaders, and somehow preview it in game. Share this post Link to post Share on other sites