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Henry

Some new players don't spawn and stay in "lost link" state

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Seeing this happen from time to time and not seen a solution for this yet.

 

Basically what happens is:

- new player connects

- player has to disconnect, likely because something in the spawning went wrong

- lost link triggers to 300 seconds instead of the 60 second logout timer

- player stays connected, GM TOOL status Online, etc.

- When i teleport to the player, there's no body, nothing.

 

All the logs give me is this

[05:40:28 PM] INFO com.wurmonline.server.LoginHandler: /1.2.3.4,Playername was created successfully.
[05:40:33 PM] INFO com.wurmonline.server.steam.SteamHandler: Client was NOT Authenticated
[05:40:34 PM] INFO com.wurmonline.server.players.Player: Playername lost link 300 secstologout.

 

Edited by Henry

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Has been happening for a long long time, since day 1 of WU to be exact.

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1 hour ago, Sklo:D said:

Has been happening for a long long time, since day 1 of WU to be exact.

Dang, guess there's no cure then.

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Someone said those are players who never finished the character look set-up bit at the beginning. I have done the same few times on some servers simply by miss-clicking the server in the list (while it was still refreshing, some other server jumped just under my cursor when i was clicking), only to realise it's not the server i want to choose because of the new toon face choice. Never bothered with finishing that bit and just quit the client and re-launched to connect to the server i was meant to log on to in the first place but the "ghost" of the character was left behind on the initial server. 

 

Or so i believe because this is the explanation that was given for this specific issue on few occasions before.  

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21 minutes ago, Locath said:

Someone said those are players who never finished the character look set-up bit at the beginning.

 

That is right

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As soon as you do a server reboot, they no longer show as online.

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