Posted June 7, 2019 (edited) The taming dialog is somewhat inconsistent: Taming is straightforward, with the activated object (sometimes learning that the horse is not interested in a glowing copper lump ) right click animal -> tame. But untaming goes through the character window or body in inventory: human shape or body -> manage -> animals -> button "un-tame" -> confirmation box -> yes|no . That is horribly clumsy, and in mob ridden environments, very dangerous for the tamed creature which may be already killed by an attacker before one even comes close to the yes|no choice. On the other hand, caring and uncaring are simply reached by right click animal -> care for . That is a flipflop switch, when the animal is cared for, it simply uncares, without any confirmation dialog. That is dangerous as well, as the choice may be hit unintentionally and go unnoticed, e.g. in the middle of a battle, and the formerly cared for animal may die from age soon. Suggestion would be 1. Integrate untaming into the tame dialog at right click once an animal is tame. The confirmation box should appear then so that only two steps are necessary: rclick animal -> tame -> un-tame y|n 2. Add the confirmation checkbox into care for dialog once a creature is cared for: rclick animal -> care for -> un-care y|n Edited June 7, 2019 by Ekcin typo 1 Share this post Link to post Share on other sites
Posted June 7, 2019 plus 1, would be very welcome indeed Share this post Link to post Share on other sites
Posted June 8, 2019 Great idea! +1 I'd even ask to make icon for it! Share this post Link to post Share on other sites