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Ekcin

Scrap or nerf Light Breeze

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The wind condition "light breeze" is a disgrace and hated by every sailor. While rowing boats remain unaffected, all larger ship's motion is severely crippled, even if they are high ql and runed.

 

Now a dead calm situation might happen, sure. But light breeze feels like it is nearly half of the wind conditions, ok in fact maybe 20%. And that is irreasonably much. Accepted that wind conditions are planet wide which is meteorologically impossible but programming wise inevitable,  but that the worst of all wind conditions prevails so often does not follow in a world of seas and islands. It does not add any fun but lots of frustration.

 

The suggestion is to cut the occurrance of light breeze to 5% of the wind conditions, and that it changes far more often to stronger wind, say, at least every 10 minutes RL (1.3 Wurm hrs.) at minimum. The most frequent wind conditions should be strong breeze and breeze and gale.

 

I would even like that the gap of the light breeze cut would be filled by stronger wind conditions, let us name it tempest, which would not add boat speed (in fact in strong storms the sails must be reefed to avoid damage and mast breaking) but can cause damage on ships.

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I agree that light breeze happens too often.

 

 But i wouldn't blame wind only, rather ships and sailing mechanics.

All ships we have in game are fit to row. We should get possibility to change ship sailing mode from sails to rowing and back again. Sails would work as usually, speeding up ship in good wind and slowing in bad weather.

 

Rowing mode otherwise, speeding up ships in bad weather, depending on ql of the ship, crew number and their body strength. Every crew member would be like horseshoe for horse, and bstr would be like it's QL.

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+1 think this has been asked for many times over the years

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So why remove it, just make it less frequent?  I dunno, maybe I've just sailed the same Corbita for 8 years and I'm used to it, but I've never had a gripe with sailing.  Maybe I just expect wind sailing to be slow.... cause it was.

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Maybe add global spell which makes winds stronger?

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this will be a complaint for sailors until the end of time.  I sail all the time in RL and nothing worse than a week of light breeze.  I sit on the dock, watching those calm waters and can't think of what to do with my time.  I usually decide to go chop more wood, or maybe hop in my fishing boat to catch a few more fish.  Possibly go canoeing or paddle boarding.

 

There are places where the wind seems to blow all the time, but those are rare.

 

Ultimately we are lucky that light breeze is a condition that doesn't last for days at a time, like it does in RL.  So rather than asking for light breeze to go away or be far less, I think just faster boat speeds overall would be nice.  Fortunately we have had improvements, like portals to any server we choose, when crossing server borders.  That honestly makes sailing incredibly tolerable now.

 

I just feel that if we take away too many things that help the game feel more life like, then it just won't be the same game.

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I like the fact that you can have good wind or bad wind so I'm gonna do a -1 here 

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anything that increases boat speed in general is a good idea

the lower winds are just abysmal and have nothing to do with fun gameplay at all

while there might be people who argue its "fun" to have good or bad wind, a light breeze is just borderline suicidal

 

+1 to this suggestion for sure

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Xanadu - all gales all the time.  I've been suggesting it for years, and it has been acknowledged and confirmed by Retro that it will not change.

 

+1 Nonetheless.

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How about something different altogether.

The game can measure depth below waterlevel, so why not have it adjust the wind depending on how far you are from the sea floor.

 

Say within 10 dirt of surface a lightbreeze(usually for docking) and so on. Just an example, numbers could be adjusted of course.

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2 hours ago, Shrimpiie said:

How about something different altogether.

The game can measure depth below waterlevel, so why not have it adjust the wind depending on how far you are from the sea floor.

 

Say within 10 dirt of surface a lightbreeze(usually for docking) and so on. Just an example, numbers could be adjusted of course.

to build off of this you could even add currents that could push you to the server border faster or any other direction. would be nice if at different times of wurm day current changed direction flowing through canals.

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1 hour ago, armyskin said:

to build off of this you could even add currents that could push you to the server border faster or any other direction. would be nice if at different times of wurm day current changed direction flowing through canals.

 

There already is a current that carries your boat while you are on it if not pressing forward or backwards.  You "drift" the direction of the wind.  Also works well with rowboat if you are going with the direction of a gale you can go pretty fast.

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On 5/26/2019 at 10:04 AM, Shrimpiie said:

How about something different altogether.

The game can measure depth below waterlevel, so why not have it adjust the wind depending on how far you are from the sea floor.

 

Say within 10 dirt of surface a lightbreeze(usually for docking) and so on. Just an example, numbers could be adjusted of course.

Yeah, I think I tossed that concept into suggestions a few years ago too.  Something like 2x speeds when out in deep waters, or nearer to server borders.  It really solves a lot of problems.  But... no matter what solution or change comes, after a time, there will be requests for even more speed enhancements.

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games massive ,speeds need a little bit faster on the lower end simple. also can we please have storms please

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1 hour ago, christopher said:

also can we please have storms please

Would storms be able to sink a boat and all of its cargo too? That could be cool.

 

We could then have cargo insurance companies. And insurance fraud. And insurance fraud investigators. And insurance fraud investigator bribery.

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+1 to less light breezes, I want sailing to be more fun not like rl ty

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On 5/26/2019 at 2:04 PM, Shrimpiie said:

How about something different altogether.

The game can measure depth below waterlevel, so why not have it adjust the wind depending on how far you are from the sea floor.

 

Say within 10 dirt of surface a lightbreeze(usually for docking) and so on. Just an example, numbers could be adjusted of course.

you are the only one sailing under the sea (?)

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