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Darklords

A New Elevation

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2 minutes ago, Ols said:

That's why I think it should be subject to a community vote. The people who do play on home servers should have a say in what the future home server/elevation relationship will be.

Would be hard to say and investigate who is playing on home servers currently and who just crossed back from Chaos/Freedom earlier, just for vote.

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I am from Epic, i felt forced to leave, my vote should count as a person who doesn't play because he was forced out the same as those who chose to stay. 

In the end I will play epic as much as anybody else with the correct wipes/resets and fixes.

We need bigger population so if 100 players will come back but don't currently play, that's fine. Ask why they quit in the first place. If they didn't want to play they wouldn't be voting or around to even know about it.

Me as a total noob 4 years ago, on epic when i started to record. My video before that is me showing my WO house on Desertion that was 6 years ago.
 

 

Edited by Mclavin
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Are we just turning the game into a long, slow, less-pretty Battle Royal here?

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2 minutes ago, Mclavin said:

I am from Epic, i felt forced to leave, my vote should count as a person who doesn't play because he was forced out the same as those who chose to stay. 

In the end I will play epic as much as anybody else with the correct wipes/resets and fixes.

We need bigger population so if 100 players will come back but don't currently play, that's fine. Ask why they quit in the first place. If they didn't want to play they wouldn't be voting or around to even know about it.

 

I guess, but I think it'd be more like a "no status quo" vote. A choice between staying tied to the Epic cluster but no physical travel, having the server moved to the Freedom cluster with a skill transfer, having the server closed outright, etc. The people who get a say on that ought to be the people who'd be directly affected, but the overall notion that the home server - elevation relationship will be changed would not be what is up for debate.

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2 minutes ago, Sjarn said:

Are we just turning the game into a long, slow, less-pretty Battle Royal here?

You have no idea what you're talking about

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Just now, Mclavin said:

I am from Epic, i felt forced to leave, my vote should count as a person who doesn't play because he was forced out the same as those who chose to stay. 

In the end I will play epic as much as anybody else with the correct wipes/resets and fixes.

You weren't forced, but I understand that you could feel this way.

Thing is, that after leaving, you started to praise Chaos and spit of Epic, posting all the time about closing it.

 

Truth is, you all got tricked by the "oh, my skills won't trensfer to Epic so I must play on freedom".

 

I stayed on Epic, skilled here, despite one way skill transfers, and now I should be punished for my dedication? People that left, gonna go back here and vote about faith of home servers???

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Just now, Gladiator said:

You have no idea what you're talking about

 

+1

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just enable epic curve on freedom, merge the clusters together keeping the timers/double xp as pvp-only features and thats it.:P

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Just now, nekoexmachina said:

just enable epic curve on freedom, merge the clusters together keeping the timers/double xp as pvp-only features and thats it.:P

 

Enabling the Epic curve on Freedom would crash their economy overnight as the market is flooded with high ql items that were previously the product of dedication and hard work by a specialist crafter....

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3 minutes ago, Ols said:

 

Enabling the Epic curve on Freedom would crash their economy overnight as the market is flooded with high ql items that were previously the product of dedication and hard work by a specialist crafter.... 

yea i know that's mostly crazy talk.

 

although there is no "market" on freedom anymore imo. "clean" high ql items are costing pennies, good casts are casting bit more then pennies, but still not as much as it used to cost few years back.

 

only market that didnt' "crash" to ridiculous prices is dirt digging/brick chiseling market.

Edited by nekoexmachina

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15 minutes ago, Wilczan said:

You weren't forced, but I understand that you could feel this way.

Thing is, that after leaving, you started to praise Chaos and spit of Epic, posting all the time about closing it.

 

Truth is, you all got tricked by the "oh, my skills won't trensfer to Epic so I must play on freedom".

 

I stayed on Epic, skilled here, despite one way skill transfers, and now I should be punished for my dedication? People that left, gonna go back here and vote about faith of home servers???


It isn't the right place but to clarify.

I saw epic was dying, I was forced to move because epic was not the correct place to have PVP especially with the map and the diminishing population, due to the issues.
I actually fought along with many people to get Epic updated or Elevation fixed, but it fell on death ears, I did this for 2 straight years so don't say I spat over Epic, i spat over it when the developers gave up on it, cause whats the point?
I lost trust in the developers to bring us the changes to Epic after year after year of waiting for false promises, anybody who thinks I am lying hasn't been following development or talks.
When it was clear Epic would not be updated, I encouraged players to come to Chaos as I felt the mechanics were better and with you having the choice to go Back to epic with the skills you earned, safer.
I actually pushed for two-way transfers so players could stay and enjoy Epic.

Remember Wiz, I was at End game pvp whilst you were on Home server, you couldn't see the issues I had saw cause you didn't have the experience with it, no fault to you or anything but just to be clear.

It was then the people who left who got the ele armour updates, transfers (half assed) and other updates in an attempt to recover epic.
It was then me who made discord group for what PVP needed updating and pushed the devs
It was me then who made thread about Getting elevation fixed in the short term so we can enjoy it, after reading that the long term would be yet another year.

And I know I've sentenced the "I, it was me, me, me" as if it was just ME, but no it was half the people who left epic, pushing, arguing, debating, poking everyday. I seen Mondain, Cyber and many others poking the excact same issues for 2 years.
If anything despite the seperate kingdoms and groups and rivarly, there is one thing we always put before ourselves, which was the pvp community and the updates it received.

We all felt sorry for you guys on Epic when you didn't want to come to Chaos, we're still not wrong, this update is rebooting what is currently dead, if you chose to play that doesn't mean you have any opinion over ours, again we just wanted pvp and sometimes that requires looking past a server and looking at the overall picture, in this case that was Chaos.

If we didn't disband and lose our work we felt like we're just allowing a bad server to remain bad. We took action by leaving for the hopeful better of overall pvp. We're here today.

And now that overall better will soon be a reset to epic as a whole, so if you cared you would accept that too if it meant seeing epic strive again, instead of being happy on your deed with 6 players across 4 servers.
 

Edited by Mclavin

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4 hours ago, Gladiator said:

You have no idea what you're talking about 

Oh chill... I was kidding.

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tbh disabling transport from home servers is a must, because of the reasons stated above. However id love to see a way for newer players to be able to catch up. Idk how realistic a skill wipe would be but it'd be fun to have everyone be fresh again, if this cant be done on elevation then why not just pull out the old challenge code and re-use it for a new one?

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3 minutes ago, Haseroth said:

tbh disabling transport from home servers is a must, because of the reasons stated above. However id love to see a way for newer players to be able to catch up. Idk how realistic a skill wipe would be but it'd be fun to have everyone be fresh again, if this cant be done on elevation then why not just pull out the old challenge code and re-use it for a new one?

 

Increasing skillgains on Epic even more would allow faster catchup, but might make people into jack of all trades characters too fast.

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1 minute ago, Ols said:

 

Increasing skillgains on Epic even more would allow faster catchup, but might make people into jack of all trades characters too fast.

if they plan to reset the map or even everything in a year then does it really matter if people reach high levels faster than normal

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another point that was discussed, what about a maximum deed count for kingdoms?

i dont want it to be like chaos where you advance 100 tiles and then be greeted by another 3 deeds that block your way...

 

ideally this whole map reset wont make it deed warfare anyway since its epic, but since we played on chaos and saw what can happen if you dont have a maximum deed count, i feel like it should at least be discussed

ofc the final drain feature will be there, but is that enough?

 

you could even link the amount of deeds to your influence, every 1 influence you get another deed spot or something

Edited by Quicktor
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Having even faster skill gain on epic will get us into unlimited territory..

What I personally would love is the "newbie" level experience without all the high end stuff that makes it op now (mm, unique armor, tomes, high meditation, etc).

Start from scratch with a crude knife in hand and enjoy the sandbox for 6+ months until we get something different.. 

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5 minutes ago, Quicktor said:

another point that was discussed, what about a maximum deed count for kingdoms?

i dont want it to be like chaos where you advance 100 tiles and then be greeted by another 3 deeds that block your way...

 

ideally this whole map reset wont make it deed warfare anyway since its epic, but since we played on chaos and saw what can happen if you dont have a maximum deed count, i feel like it should at least be discussed

ofc the final drain feature will be there, but is that enough?

 

Increase the minimum distance between deeds. Maybe something extreme like 60+ tiles between edges. Don't need to hard cap it because it'd be frustrating if you were capped, wanted to drop a deed but everyone you spoke to refused to disband their deeds. Also increase the perimeter of the spawn(s) so that you can't deed for a significant distance around them.

 

4 minutes ago, faty said:

Having even faster skill gain on epic will get us into unlimited territory..

What I personally would love is the "newbie" level experience without all the high end stuff that makes it op now (mm, unique armor, tomes, high meditation, etc).

Start from scratch with a crude knife in hand and enjoy the sandbox for 6+ months until we get something different.. 

 

Could give a temporary skilling boost to people with low skill accounts, enabling them to push skills quickly up to a certain point (maybe 50 actual skill) to catch up. 

Edited by Ols

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"These changes to Epic won’t be anytime in the next few months"

 

thats out of Buddas thread that just came up...

now, are you referring to the changes talked about in this thread?

or are you talking about the BIG rework of epic?

 

@Retrograde @Budda

 

EDIT: i guess i answered the question myself, my bad

 

"Everything below is planned for just after the end of june update about a month from now"

Edited by Quicktor

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8 hours ago, nekoexmachina said:

Imo it depends on how they handle math changes in combat code, if the ql of weapon would have diminishing returns, too, you ll have a long term solution instead of solution which would be obsolete 6 months in.

 

 

Just 2c more on this topic;

 

Lets say weapon/armour QL efficiency is almost max at 50ql. Then 50ql-90ql difference would be let's say 2% pvp damage. (on pve damage, it'd still be using current formulas).

 

Only major difference between two would be that 90ql weapon would be - needing much less repairs.

 

This way, even relatively noob account would be able to get a best weapon to use, eliminating the discussed issue with "old accounts of 99 weaponsmithing".

 

I cant' see any downside of this.

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20 minutes ago, Quicktor said:

another point that was discussed, what about a maximum deed count for kingdoms?

i dont want it to be like chaos where you advance 100 tiles and then be greeted by another 3 deeds that block your way...

 

ideally this whole map reset wont make it deed warfare anyway since its epic, but since we played on chaos and saw what can happen if you dont have a maximum deed count, i feel like it should at least be discussed

ofc the final drain feature will be there, but is that enough?

 

you could even link the amount of deeds to your influence, every 1 influence you get another deed spot or something

Instead of max deed count use a metric where the number of premed citizens impacts deed upkeep costs. 

 

For example only - numbers can be modified of course:

 

At 10 premed citizens normal deed upkeep costs

At 5 premed citizens deed upkeep is 3 times normal

At 2 premed citizens deed upkeep is 5 times normal

At 1 premed citizens deed upkeep is 10 times normal

 

Also consider using same guidelines however add in number of drains to disband, at 1 citizen it takes 2 drains, at 5 it takes 4, at 10 it takes normal.

 

This way you can still allow for kingdom expansion however you need the numbers to realistically support it.

 

If you want to go even better then test for certain skills and if beneath a certain level across those skills then it's just an alt, so counts as half instead of a full citizen.

 

Go even further and tie in last login, last skill gain etc and pretty soon you can have a true indicator of real players versus alts etc.

 

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I like the softcap idea instead of skill resets.  Means making gear and all that would be a pain all over again, but really like how PvP would be balanced.

 

### Volcanos
And please for the love of all Valrei Gods, please fill the Volcanos and have them active on home servers.  Put a volcano on new Elevation map too.
Have them spit out random moon metals.

 

It's something to do and get in trouble over.  Had a few great times against Panda at their volcano that way.  About every time I want to hit up a volcano on Chaos, people in alliance want to join in and it's good time.

 

A "wand of the seas" type volcano in the water alone would be interesting.

 

### Home Servers
Keep home servers.  Some people actually like going out and taking the time to travel and explore and take their chances.  I used to like going to home servers from Elevation to pick a fight if nothing going on Elevation for awhile.


Adjust the bonuses that a home server gets so if it's a 5 man boat against 10+ people on their home server they not too buffed.  I've heard the ratio bonus they get to CR or something is pretty high no matter how many enemies.  I understand it's for raids, but I doubt 5 people off a sailboat going to take over a deed.

Edited by nicedreams

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12 hours ago, Darklords said:

Hell horses might be a little too fast, we are looking for ideas on how you would like to see them slowed down some ideas include reducing rare shoe bonus and removing the always on speed traits.

removing always on speed traits i'm not a fan of, normal horses can sometimes go 44km/h, sometimes they go 25. it's entirely rng if you catch up to someone or they get away if you take away the always on speed traits, and from what i've heard a good hell strength cast makes the normal horses have really good uptime on traits, though i never tried that myself as i'm too good for normal horses. giving normal horses 100% uptime on traits and hellies keep their +4km/h and fire breath to make taming them worthwhile would keep normal horses useful while keeping a reason to grind taming for hellies/unicorns, but on a 8x8 map going that fast might be a bit much so lowering the max speed on horses could also be a thing.

 

Meditation things

with hate having its damage changed, seems like power is the way to go seeing as the elemental immunity is pretty much sotg seeing as BT/RT/VEnom are fairly rare, and it counters imbues so you can run leather without being 2 shot by huge axes. POK is useless, love's refresh is "okay" and the extra CR on hate is what, 2-4% more damage max?

 

sorcery spells

stone skin is fairly average from when i've used it, running past mobs and getting hit in the 0.001 seconds i'm in combat and thorn bushes usually make short work of it before i even get to a fight. truestrike is pretty nice but having 1h cd on it seems a bit much and doesn't really stop the "everyone truestrike and dumpster 2-3 guys" it just timelocks it. resistance similar to spells would help more. continumn is just dumb but with no spell immunity you'll get purge+dispelled very quickly

 

combat skill caps

isn't that what the curve is supposed to be for? and from my understanding characteristics bonus to fighting are already decently nerfed as it is, and getting 70ish skills/curved 91 doesn't take very long at all. i feel it's just going to make things like clearing mobs/uniques even more of a pain in the ass than it already is on epic, we killed a green dragon with 16 people, a bunch being alts, nobody having mag dmg bonus or anything, and we demolished it, but on serenity with 19 people, nearly all being strong accounts on top of being priests, only just managed to kill it, and that's after failing to kill it in the past with more people too. not to mention trolls attack like 2 times a second and kill my alts when they're afk, even though they can kill trolls and end up 90%+ health on freedom.

 

horse breeding

even with shorter breed times, gathering a good stock of 5s breeders takes a decent amount of time. animal cages and shuttling horses from home servers helps but that's a fairly dumb workaround. remove the dam baby horses while you're at it

 

Karma recall

How does this effect the other teleport actions, mainly farwalkers and insanity teleport? removing karma teleport entirely seems like a bit much especially for home server players,maybe a 1-3 minute channel that's blocked by combat?

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I realy like everything tbh but to come back to the game it must be some skill changes. Reset is the only way or it will be the same thing over and over agin.

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53 minutes ago, gbgbo said:

I realy like everything tbh but to come back to the game it must be some skill changes. Reset is the only way or it will be the same thing over and over agin.

how would skill reset help with people getting too much skill over time?

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