Posted May 11, 2019 When founding or resizing a deed, one enters a several stage long windowed dialogue. First, especially when founding anew, the deed tiles as requested are checked in "survey", then the size of perimeter. If all that worked well, the next steps (number of guards etc.) are continued. In case the survey fails, usually due to obstacles like other deeds, perimeters, or structures without management permission, the process just aborts, leaving a short message about the offending perimeter or structure in green letters in event tab. The founder or resizer has then to check for the reason and try again from start. This can be a tedious and frustrating job requiring several attempts until the process eventually succeeds or must be aborted. due to insufficient space. Every time the dialogue has to be invoked from the beginning. Instead, there should be just a halt, indicated in red letters in the foundation/resize window itself, offering to go back one screen and change the values. Ideally the location of the offending perimeter or structure should be indicated similar to "get direction" or "locate soul" messages, or better even more detailed with the distance in tiles. 1 Share this post Link to post Share on other sites
Posted May 11, 2019 ON A LARGE DEED A MINOR CONFLICT IN THE CORNER SOMEWHERE RANDOM INVOLVING A FREAKING RAT STOPS MY BIG ###### LAND BARON STATUS IN ITS TRACKS WHAT THE ###### SHERLOCK I wholly support ergonomics in this endeavor. Quote Instead, there should be just a halt, indicated in red letters in the foundation/resize window itself, offering to go back one screen and change the values. Ideally the location of the offending perimeter or structure should be indicated similar to "get direction" or "locate soul" messages, or better even more detailed with the distance in tiles. Excellent, Smithers.... Share this post Link to post Share on other sites