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PWreset

Improving the dye creation system

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Ok, so it seems the dye System hasn't changed at all and is still heavily a random System.

 

So what about improving the dye system.

 

Let us grind dye related items (iron ore, woad …) with the mortar and pestle to get color pigments. So we do not get dye immediately, instead we get dye pigments.

Pigment quality no longer affects the color code, it will instead affect chances to crate a liquid color.

An specific amount of pigments can be combined with an specific amount of color. To crate  that specifics colors pure liquid. lets say 0,10 red pigment goes into 1kg water. and this will generate 1kg of pure red (red Code: 255).

Natural substances as a skill could now affect the yield successfully create. Either during creating the liquid or the pigments. But not influencing the shade of the resulting color anymore. 

Then get us another crafting station called color mixing station.

Similar to the alchemy table. it can hold 6 containers of liquid. One container to be filled with each pure color ( red, blue, green, white, black) and a result container

Now in this container we can have a menu saying: create color.

from here on, the player can select, similar tot he measuring jug, how much of each color is supposed to go into the target container.

This way the player will have full control  which colors mix to which degree.

 

So when a player now mixes specific colors they will always look the same if he uses the same amounts. And black color could substract as a multiplier form the RBG code of the target containers color, while White should multiply. it should that way be possible to create dark tones and lighter tones from all colors available and their mixed tones.

 

While this new system would not be skill related anymore to define colors available, skill would influence how easy you get bigger amounts of the pure colors to work and mix with.

With such a system you could also scrap the new clothing ideas of making own specific colored cloth, because people can reliably dye cloth.

Edited by PWreset
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you can improve the rgb of dye by improving it with the base ingredient, such as cochineal for red, and lower by combining it with other dyes.

 

you can already reliably dye cloth not really sure what you're talking about there, doesn't even take 1kg to dye a whole set. the specific colored cloth sets were added before dying armor was a thing, it's not like it's a system that's got new content coming or anything.

 

there's not really skill caps to make certain colors, you just get more vibrant colors easier with better skill.

 

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28 minutes ago, Oblivionnreaver said:

you can improve the rgb of dye by improving it with the base ingredient, such as cochineal for red, and lower by combining it with other dyes.

 

you can already reliably dye cloth not really sure what you're talking about there, doesn't even take 1kg to dye a whole set. the specific colored cloth sets were added before dying armor was a thing, it's not like it's a system that's got new content coming or anything.

 

there's not really skill caps to make certain colors, you just get more vibrant colors easier with better skill.

 

 

"getting more virbant easier with better skills" that's exactly skill base mixed in it and then the ql still matters for the RGB values so no you can not make reliably the same color, you can only make reliably similar colors. And when under many attemps my one Piece of cloth breaks due to enchantments and I need another one of that color, there is already the next issue. it's neither a good nor fun nor pretty well working system. A System where randomness is nested in randomness. Wurm changed so much in a few areas, and it is just time to rework this pretty bad system as well.

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