Sign in to follow this  
PWreset

The "new" Food mechanic is horrible as well

Recommended Posts

I think the reason for.the whole change is to fit in the affinity system. My best guess is that changes to the food recipes would affect the results (we already went through this before) and no matter what some think, the addition of food affinities was an incredible boost to the cooking system. You still can toss a meat and some veggies into a frying pan and get a meal, or literally anything in a pottery bowl and get a breakfast, so feeding yourself wasn't adversely impacted. That's what I tried to convey before. The system now has bonuses for creativity (in a way) with no adverse changes, so I dont see how the old system is any better.

 

CCFP is a bonus, not a requirement. You can play just fine without it. And in order to get it, all you have to do is chop your meats and vegetables instead of just dumping them in the pan.

Share this post


Link to post
Share on other sites
40 minutes ago, Nordlys said:

This might be a common issue - i dont know. The cooking system is not to blame on this one though. Its merely a knowledge issue: you will not die if youre not eating. Keep your thirst bar up (to regenerate stamina) and avoid hotsile creatures (some wounds will get worse if not healed). Then when you have got some various skills, you might want to start preparing some food to get your hunger filled.

When you get some food to keep both thirst and hunger bar up, it will be safer to do some hunting - as food and water can aid your wounds.

 

Short version: My suggestion is to not stress the food stuff yet. :) 

 

If you would need some help with more tips and tricks, feel free to pm me ingame (/tell Nordlys). Im located on Independence.

 

Hmmmm!. I wish I could take this to heart. I really do. Because without decent regeneration from even a half full food bar, it's really hard to craft and walk around fast. I can't cut down trees now (or at least some, getting conflicting results). I get a message about being weak. And I need to be able to attack animals for meat, once I find the damn things. And like my post says, finding meat is the other big issue. Maybe it's not clear where I am in the game, and perhaps I should have said that. Independence, new spawn area, Havens Landing. I will message you in game though, and thanks for the tip, though I dunno how useful it's going to be.

Share this post


Link to post
Share on other sites

I eat about once every 5 to 10 fasts. Haven't bothered with food affinities other than a barrel of armour smithing wine I have. Can't remember the last time I ate something with the intent of filling the CCCP bars.

Share this post


Link to post
Share on other sites
44 minutes ago, Brash_Endeavors said:

 

 

One thing that might help, without negatively impacting the difficulty and challenge for established players (which my understanding is the #1 motivation behind both fishing and cooking overhauls)  is simply  extending newbie buffs from 24 to 48 or even 72 hours. By that time, they will have greater  abilities at farming, hunting, and cooking better quality foodstuffs.  They will have time to have a small vegetable garden planted, tended and harvested and to actually have an oven, FSB with some berries mushrooms and  meats stockpiled (I always save herbs and seeds for planting),  and proper cooking equipment and a start at a decent hot food cooking skill (which is now HARDER to raise than before).

 

They'll still need to eat, but not need to spend most of their day pouring every resource into staying fed. I don't like to starve fat layers as a new player by not eating at all because that simply exacerbates the whole nutritional issue. Yes it is nice to know you won't die but that strategy is really making other issues worse.  

 

Zero negative impact on the  onward march towards "more challenging game mechanics" for the high tier players. 

 

 

 

 

how long do crops grow? much longer than 72 hours.

 

all that the game needs is less complciated dishes that do not grant much extra but properly fill the hunger bar. So when a newbie plays only like 3 hours a day, that might last, but not if he palys  alot during that time, like lets say someone havign holidays. then those 72 hours might eb gone pretty quickly without having grown any own food.

Edited by PWreset

Share this post


Link to post
Share on other sites
1 hour ago, Cynlanton said:

It's looking like the ONLY way a newbie can survive is to have someone else GIVE them over Level 20 meals, until such time as they can cook their own level 20 meals. 

 

Tell me I am wrong. Options? If so, send em my way, please! I'm spinning my wheels and basically haven't accomplished anything yet.

 

I tell you you are wrong. The reason simply is: I survived as a newbie for weeks without even cooking a single time.

 

The reason was that I found mining, woodcutting, carpentry, and even ship building so much more interesting, challenging, and time consuming that I did not find the time to bother with cooking.

 

It was perfectly sufficient to forage and botanize somewhat. I did that anyway as it provided nice reward in finding rare coins here and then, and not few. In fact, I had collected over 11 silver within my first 40 days, enough for a prem and a deed, by those rewards, and selling all unneeded stuff to the settlement token of the starter deed. I just ate what I foraged. It was not perfect but satiating. As soon as I was converted to Vynora, I built an altar, reached 10 faith rather soon, and could sac rares for 99 nutrition (which degraded from eating raw food but so what :) ).

 

I tried fishing and found it a mockery. It was hard enough to reach the lake alive and stay alive during fishing until I had my rowboat ready. Not fun for some fast rotting fish.

 

Decent starter areas provides some inns and guesthouses, often with free food as a service for beginners. Vrock Landing area has one of that kind, I think Linton as well, and others too.

Share this post


Link to post
Share on other sites
34 minutes ago, Angelklaine said:

 You still can toss a meat and some veggies into a frying pan and get a meal, or literally anything in a pottery bowl and get a breakfast, so feeding yourself wasn't adversely impacted.

 

of course it was, as said, i ate 8kg of solid food and didn't even got a full food bar. thats the issues and this was not before. before you catched a carp and could get filed without needing to eat like 40kg of meat

Share this post


Link to post
Share on other sites
1 hour ago, PWreset said:

*snip*

That image is actually a great suggestion, tho. You should make a suggestion topic on how to improve the current cooking system.

 

The cooking system tho, its not "horrible".

  • Like 1

Share this post


Link to post
Share on other sites
6 minutes ago, Nordlys said:

That image is actually a great suggestion, tho. You should make a suggestion topic on how to improve the current cooking system.

 

The cooking system tho, its not "horrible".

 

 

gettign 20% foodbar from 8kg of meat and veggies is horrible.

Share this post


Link to post
Share on other sites
6 minutes ago, PWreset said:

 

 

gettign 20% foodbar from 8kg of meat and veggies is horrible.

I get more than 20% from the food i cook. Cook some more, get skills. You could even experiment if you want.

Edited by Nordlys

Share this post


Link to post
Share on other sites

I'd like to point out that I was vastly mis-informed regarding the affects of a low health bar. And due to an actual "you can't do that action" message I am getting in the game, I thought my ability to do things (craft, harvest, forage, walk, attack) was dwindling down over time. That is not the case. Now, one can attribute my "newness" for this personal alarm. Having said this, I'm pissed that I basically wasted the last 4 days. I should have been on the forums asking these questions on day 2.

 

Ah well, live and learn.

Share this post


Link to post
Share on other sites
1 minute ago, Cynlanton said:

I'd like to point out that I was vastly mis-informed regarding the affects of a low health bar. And due to an actual "you can't do that action" message I am getting in the game, I thought my ability to do things (craft, harvest, forage, walk, attack) was dwindling down over time. That is not the case. Now, one can attribute my "newness" for this personal alarm. Having said this, I'm pissed that I basically wasted the last 4 days. I should have been on the forums asking these questions on day 2.

 

Ah well, live and learn.

 

Now  go with you refrehsed Life of insigt and rule the world of Wurm.

Share this post


Link to post
Share on other sites

Back when I started playing Wurm (around the Jurrasic period) I often just ate meat cooked over a campfire in the forest.

Sometimes I still do that just for fun.

 

Edited by griper

Share this post


Link to post
Share on other sites
1 hour ago, PWreset said:

 

how long do crops grow? much longer than 72 hours.

 

all that the game needs is less complciated dishes that do not grant much extra but properly fill the hunger bar. So when a newbie plays only like 3 hours a day, that might last, but not if he palys  alot during that time, like lets say someone havign holidays. then those 72 hours might eb gone pretty quickly without having grown any own food.

Forage for about 30 minutes and you'll end up with plenty vegetables (and coins if lucky!) You can then toss in your pottery bowl one at a time. Make a ton of breakfasts and eat them. It will fill up your bar. If you do this the right way you'll end up with ~7 hfc skill which will make meals bearable. 

 

You need to grind your hfc skill to ~15 to make reliable food consistently. Its a skill like any other. For ccfp you dont need any skill at all, just a knife. If you follow the method I described above, you'll have enough food to feed yourself consistently. As a matter of habit, I always carry a knife, a frying pan and a butchering knife with me when I am on the road, and if I get hungry I kill a mob, butcher for meat, and then forage for 5 minutes or so and chop everything up. Boom, instant food and full ccfp bars.

 

Keeping yourself fed is very easy. It will take you an hour or two to get your hfc to about 15 or so and you can use this near a starter deed where you can ask for refreshments from the npc. 

 

Or you can ask me for a few meals, I'll send them to you :D

 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, PWreset said:

 

of course it was, as said, i ate 8kg of solid food and didn't even got a full food bar. thats the issues and this was not before. before you catched a carp and could get filed without needing to eat like 40kg of meat

Yes it was. I remember this vividly when I started. I even found out about the hog on a spit and used it to feed myself because my 1ql meals were not moving my bar. 

 

It was that horrible.

Share this post


Link to post
Share on other sites
7 hours ago, PWreset said:

hABXEj.jpg

 

This is a great suggestion, and it would be nice if you take the time to post in the Suggestions subforum.

 

I wonder... from the first picture, "any" category is indeed mandatory or optional lol. Because it's after optional, just like "one or more" is after mandatory. Anyway, yours is better UI. :)

 

Edited by Anarres

Share this post


Link to post
Share on other sites
12 hours ago, Cynlanton said:

I'm pissed that I basically wasted the last 4 days.

 

Is now a bad time to mention that you will come to expect this as a normal part of the game if you stick around long enough? ?

  • Like 2

Share this post


Link to post
Share on other sites
14 hours ago, Cynlanton said:

I'm pissed that I basically wasted the last 4 days. I should have been on the forums asking these questions on day 2.

 

Ah well, live and learn.

 

Wait until you mess something in your mine up and the only fix is to hope for a random collapse so that this part can be fixed ^^

or being able to afford items causing the collapse.

Share this post


Link to post
Share on other sites
On 4/23/2019 at 12:49 PM, Brash_Endeavors said:

extending newbie buffs from 24 to 48 or even 72 hours

Yes! The newbie buffs should be extended to 72 hours, at a minimum. If they also realize that the Bartender will feed them for that time period then they will be encouraged to stay around Haven's Landing area to learn the game and then move outward from there much better prepared with the experience and knowledge to continue to enjoy playing the game, rather than getting discouraged and quitting. Just because as olden players we had a harder time of it I see no reason to impose the mistakes of the past upon other new players.

 

=Ayes=

  • Like 3

Share this post


Link to post
Share on other sites
On 4/24/2019 at 4:20 AM, PWreset said:

 

Wait until you mess something in your mine up and the only fix is to hope for a random collapse so that this part can be fixed ^^

or being able to afford items causing the collapse.

Or you can ask the community to kindly help with the strongwall. I am sure there are plenty people out there willing to help, myself included. I have collapsed many-a-mine for people asking for help in global. And even if its a big project and you don't have the silver, there are many things you can offer people in exchange for their time, such as veggies, imps, gear, or even bulk. New and can't imp anything? Grab a chisel or a shovel and make bulk. 

 

The issue I personally have with threads like these is that most people try to play the game solo and when that doesn't work they attribute it to bad game design, instead of their unwilllingness to put effort into things or seek companionship and help from the community. You can always barter for the things you need, but for some it seems not to be an option. Sitting down and crossing your arms and saying it can't be done is not the way. Its a multiplayer game. You are expected to rely on others.

Edited by Angelklaine
  • Like 3

Share this post


Link to post
Share on other sites
13 hours ago, Angelklaine said:

The issue I personally have with threads like these is that most people try to play the game solo and when that doesn't work they attribute it to bad game design, instead of their unwilllingness to put effort into things or seek companionship and help from the community. You can always barter for the things you need, but for some it seems not to be an option. Sitting down and crossing your arms and saying it can't be done is not the way. Its a multiplayer game. You are expected to rely on others.

 

This.  Couldn't say it better myself.

  • Like 1

Share this post


Link to post
Share on other sites
14 hours ago, Angelklaine said:

The issue I personally have with threads like these is that most people try to play the game solo and when that doesn't work they attribute it to bad game design, instead of their unwilllingness to put effort into things or seek companionship and help from the community. You can always barter for the things you need, but for some it seems not to be an option. Sitting down and crossing your arms and saying it can't be done is not the way. Its a multiplayer game. You are expected to rely on others.

 

Those mechanics also apply to WU, which is what some play solo.

Your problem when looking at the mechanics is that you consider an overcrowded server with people left and right as the standard environment.

Raw mechanics should be good for every playstyle. the reason for dividing work is primarily all takes a LOT of time. And therefore specialising makes it better for everyone much earlier.

 

but If you consider personal randomized affinities as a good idea, or the way how restrictive making food is and eating 8+kg hardly filling, then yeah you can find it fine. but neither by any logic nor gameplay abstraction of a RL counterpart is that a objectively good mechanic. And that has nothing to do with personal preferences. If I want to not get fed for a day by a huge animal then I can also play ark where a whole brontosaurus doesn't even feed you for a day.

 

Wurm once was nice with this as the game didn't make you eat massively amounts of food to be filled.

But eating 5 cows and not filling yourself is not any sort of a proper implemented one.

The Food bar should raise according to the mass you eat, not the QL. Nutrition, Affinities and CCFP should be quality based. This would give making filets, dicing and mincing them good fillers for CCFP as it fills relatively them relatively strong with good QL compared to the amount eaten.

At this very point I even would question the purpose of "nutrition" because that feels like a bad old school artifact and with CCFP Nutrition should just be the reflection of how well CCFP are filled. because oh wonder, CCFP's are nutrients.

 

And that is why the food mechanics are horrible, they follow no basic logic, they follow not even any proper logic, it is a system that now exists for it's own sake of existing with overly nonsense mechanics.

 

a little example is what happened to me on WU, I went over the server I started somehow died to some trolls and lost my stuff (the pottery bowl). So i had to go with the frying pan I made. and now with hardly even 4 HFC. I made meals with minced meat, chopped herbs and mashed potatoes/pumpkins.

 

The result was after eating like 8 of them I had 50% C 0%C 70%F and 100%P nd had a nutrition value of 79%

Yet I was going to soon having Hunger issues because the Hunger bar was still at 38% when I ate all those 8+Kg (was at 19% then) and it only gave me such less "Hunger fulfillment". So compute this wit a basic logic. One stat says I ham pretty well at Nutrition 79%,  I'm perfectly at protein 100%, medium at calories (50%) horribly at Carbs (0%), and quite good at Fat (70%) but my character iss till horribly hungry which is the bar deciding when I have to fasten. And yes 0 carbs from potatoe and pumpkin granted, maybe they are made out of magic air. And all those CCFP values were just met with 4HFC and

if one cannot see how this is even a big issue in the mechanics, then I don't know how much more obviously nonsense any sort of mechanic in a game needs to be, to show it's flaws.

  • Like 1

Share this post


Link to post
Share on other sites

As I said before, when making meals, fry the ingredients separately first.  1 meat and about 5 veg should do the trick.  CCFP doesn't take so much the nature of the ingredients into account as it does the amount of steps involved in cooking.

 

And affinities aren't random, there are even a couple of sites to zero in on the right affinity when cooking.

Share this post


Link to post
Share on other sites

i just butchered a cow on a 1 butchering acc and ate all the meat i got off it and went from 20% to full with 1 1/2 pieces left

 

if you can't accept that you're going to burn rice to the bottom of the pan the first few times you cook it that's always an option, otherwise learn how the system works and grind up your hfc

17 minutes ago, PWreset said:

Wurm once was nice with this as the game didn't make you eat massively amounts of food to be filled.

you must be remembering a completely different game because newbies starving faster than they can gather food has always been a thing

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this